The art of IED by JohnnyTheIED

JohnnyTheIED
Posts: 452
Joined: 2009-01-01 20:13

The art of IED by JohnnyTheIED

Post by JohnnyTheIED »

Guerrilla warfare tactics and ambushes have not only become a part of Project reality, it has also became an art. The art of IED. In this article you will learn how to properly set an ambush using all explosive capabilities available on project reality.


Choosing your battlefield;

One of the vital asset of the guerrilla tactician is the option to engage the enemy wherever he seems appropriate. Key elements of a good ambush position is:

1-Traffic - You want a road, highway or entrance that will be visited alot.
2-Hiding position - If you wait with your ied running around you will be shot.
3-Cache nearby - You can set up several IEDs by reloading on the caches, best when the enemy as intel on the cache. They do not expect a blast even less a big one.

Be careful not to set your IEDs too close to the cache, my rule of thumb, little further then what you thought was safe. When a cache is underground, set you're IEDs higher then ground level. How to set IED's high in the air? Jump at the exact same moment you place your IED looking up. When aimed properly it will stick as far as 15ft up. This is highly effective on low altitude choppers fly by as well as a great hiding spot for explosives.


Best cover is always further then where your enemy will expect you on the point of collision. But when long range vision isn't available, Rely on shades and imperfection of the terrain, apartments, bushes, rooftops, statics. Do not move around, with experience of camoflage and use of static, the enemy will not see you, always try to keep something between you and the enemy until you see him enter your strike zone.

Sound is another good friend of the ambusher, play with headsets. You will hear the vehicles coming from further or infantry flanking. Do not peek when not necessary. If you did the maths right, they are coming.


Part 2,

Point of collision;

Once you've determined your strike zone, you must put in place the explosives as swiftly and stealthy as possible. First you want to set your mine(s) as they will stay there long time after your death. My preferred spot for mines is always hidden under a rock big enough, but when the road or passage is clear of rocks/garbage, use your imagination. Use the changes in ground levels, put yourself in the drivers position; What will he look for and how will he see it. The best position for a mine in the open will often be right after a small hilltop when the road goes a little bit downhill (you only need a few inches to hide the mine from their view until its too late)

Johnnys tip: Use mines as back up for your IED(s). Place them a little further. When a vehicle will come, the blast of your IED (if not deadly to them) will hide the mine long enough for a moving vehicle to hit it. In case of heavy tanks or APCs, the mine will finish them.

Placing your IED;

First, know you're explosives. An IED, in my book, will be effective up to 2 hummer/jeep lengths. On APC's you're looking for direct hits for maximum damage. An IED on the front side angle will often destroy tracks (so will RPGs). Knowing this, and knowing what is going to be you're target, place IEDs accordingly. One of my favorite spots as said earlier, would be to use a lamp/electric pole for height, however this will mostly be effective on light targets. You can also use this same pole, or building, Highway panel or tree to determine from a long range where your strike zone is. Use the terrain at you're advantage.


Disclaimer: Some people will find placing IEDs on high grounds to be somewhat exploiting, I answer that Explosives are even more efficient when used at some height since the blast radius will rebound on the ground and also hit top armor that is always weaker. Thus making this realistic and actually used in Iraq. (they often use electric wires or poles to hang EFPs and other IEDs high, in order to hit weaker top armor) The fact one could throw an ied a few feet away doesn't seem unreal or exploiting to me in any ways. Give me duct tape, shovels, EFPs and we'll talk again about that :)



Part 3, Terrain, communication & locations expertise, to be continued...
Last edited by JohnnyTheIED on 2009-05-06 15:10, edited 2 times in total.
Image
Taliban-IED
Posts: 190
Joined: 2008-03-17 18:54

Re: The art of IED by JohnnyTheIED

Post by Taliban-IED »

JohnnyTheIED wrote:Guerrilla warfare tactics and ambushes has not only become a part of Project reality, it has also became an art. The art of IED. In this article you will learn how to properly set an ambush using all explosive capabilities available on project reality.


Choosing your battlefield;

One of the vital asset of the guerrilla tactician is the option to engage the enemy wherever he seems appropriate. Key elements of a good ambush position is:

1-Traffic - You want a road, highway or entrance that will be visited alot.
2-Hiding position - If you wait with your ied running around you will be shot.
3-Cache nearby - You can set up several IEDs by reloading on the caches, best when the enemy as intel on the cache. They do not expect a blast even less a big one.

Be careful not to set your IEDs too close to the cache, my rule of thumb, little further then what you thought was safe. When a cache is underground, set you're IEDs higher then ground level. How to set IED's high in the air? Jump at the exact same moment you place your IED looking up. When aimed properly it will stick as far as 15ft up. This is highly effective on low altitude choppers fly by as well as a great hiding spot for explosives.


Best cover is always further then where your enemy will expect you on the point of collision. But when long range vision isn't available, Rely on shades and imperfection of the terrain, appartments, bushes, rooftops, statics. Do not move around, with experience of camoflage and use of static, the enemy will not see you, always try to keep something between you and the enemy until you see him enter your strike zone.

Sound is another good friend of the ambusher, play with headsets. You will hear the vehicules coming from further or infantry flanking. Do not peek when not necessary. If you did the maths right, they are coming.


Part 2, Point of collision, To be continued if you guys like this... I will add pictures and maps.
Dude! dont tellem the tactics!
E-Terrorist fan boys are not welcome on the forums.
General_J0k3r
Posts: 2051
Joined: 2007-03-02 16:01

Re: The art of IED by JohnnyTheIED

Post by General_J0k3r »

that throwing up the ied in the air thingy sounds a bit exploitish tbh

edit for clarification: no offense intended here. i like your tips (i suck with this stuff coz im an unpatient child :D ).

do i understand you correctly? the IED's float in midair (what i understood at first)? or do you put em high up on lamp posts etc.? the latter would totally NOT be exploitish ;)
Last edited by General_J0k3r on 2009-05-06 15:24, edited 1 time in total.
Ace42
Posts: 600
Joined: 2007-07-26 23:12

Re: The art of IED by JohnnyTheIED

Post by Ace42 »

General_J0k3r wrote:that throwing up the ied in the air thingy sounds a bit exploitish tbh
Yah, that needs to be fixed in-game. But aside from that, Johnny's right. I totally remote-IEDd the hell out of the west road coming into Al Basrah, and not only did I scare off a tank (didn't have a chance to stock up on spares for a bigger bang) which then got hit by a ton of RPGs; a low flying chopper came by the same place after I relaid them, BOOM - full squad and pilot blown clean out of the air, BUAHAHAHA.
Image
JKRMAUI
Posts: 584
Joined: 2007-04-10 22:22

Re: The art of IED by JohnnyTheIED

Post by JKRMAUI »

Nothing I didn't alrdy know, but very good tips ^_^
[10th] Totalverweigerung
Posts: 29
Joined: 2009-04-23 10:10

Re: The art of IED by JohnnyTheIED

Post by [10th] Totalverweigerung »

nice guide!

i just have a problem with dumb teammates who never take a look on the map to watch out for marked mines, grenade-traps and IED´s.
even if i´m jumping around in front of them, jelling: no, no, no!!!

thats why i´m going to hate those insurgency-maps, even if they are brilliant to play:
there is always at least one noob on the map, ruining the game...

so go on with this guide - it´s desperately needed!
c ya again at the next helo-persuit, and never forget: allah akbar!

:)

greetz
:mrgreen:
sakils2
Posts: 1374
Joined: 2007-07-14 23:15

Re: The art of IED by JohnnyTheIED

Post by sakils2 »

Need MORE!
JohnnyTheIED
Posts: 452
Joined: 2009-01-01 20:13

Re: The art of IED by JohnnyTheIED

Post by JohnnyTheIED »

Thanks for the feedback, Just posted part 2. I think I'll be enjoying doing this. lol. It is indeed needed thats why I finally got to do it. I saw the impact of only a few well trained Sappers so I decided to take it public ;)

As for a little background info on me, I've been playing with IEDs since Bf42 and desert combat. I was already making VBIEDs and traps with non-sticky c4 and mines back then. JohnnyTheIED as been my only nick since the bf2 demo came out and I finally got my hands on sticky c4. lol

Before that I used to be JohnnyBaghdad(DC as well), SteamboatWilly(DOD HL), [ETF]Patriot (starcraft ww2 clan damn already 10 yrs + ago)
Image
M4sherman
Posts: 313
Joined: 2008-03-11 16:01

Re: The art of IED by JohnnyTheIED

Post by M4sherman »

So this it what you where talking about last night. Very, Very good tips. But just to add a little something for yah. I find it useful to Find a large building and baricade myself in with nade traps and then have little "slip-ups" in the global about where the mines are (since they are on the left I tell them right side) or maybe tell out team their is a "new" caches in XYZ :razz: which happens not to have a cache but instead an IED on the road.
Image
scope
Posts: 133
Joined: 2009-02-19 14:26

Re: The art of IED by JohnnyTheIED

Post by scope »

nice tips johnny. but you forgot to add your favorite. i see you do this all the time, but you've seemed to have forgotten to put it in your post. one very effective strategy i see you use a lot is to spawn as US/Brit, plant some c4 on the blackhawk or some other valuable asset, TK everyone inside then switch to the insurgent side. Very, very effective. So be sure you add that to the 3rd part of your post.

User warned for flaming.
Last edited by crazy11 on 2009-05-07 04:24, edited 1 time in total.
crazy11
Retired PR Developer
Posts: 3141
Joined: 2008-02-05 00:20

Re: The art of IED by JohnnyTheIED

Post by crazy11 »

Please do not flame on the forums

From the Forum rules.
# Respect
Respect every forum member and moderator. All forum posters are to be treated equally with respect. Repeatedly using vulgar language and flaming somebody is not acceptable behaviour. Respect Forum Moderators, as they are the authority of the forums. Speaking to them with intentional spite will not be tolerated and may result in the loss of your forum privileges. Furthermore, moderators treat everybody as equals and abide by all the forum rules.
Image
You miss 100% of the shots you don't take.- Wayne Gretzky
sakils2
Posts: 1374
Joined: 2007-07-14 23:15

Re: The art of IED by JohnnyTheIED

Post by sakils2 »

scope wrote:nice tips johnny. but you forgot to add your favorite. i see you do this all the time, but you've seemed to have forgotten to put it in your post. one very effective strategy i see you use a lot is to spawn as US/Brit, plant some c4 on the blackhawk or some other valuable asset, TK everyone inside then switch to the insurgent side. Very, very effective. So be sure you add that to the 3rd part of your post.

User warned for flaming.
I can say Jesus was drinking beer with me while we were watching 2 Girls 1 Cup, yesterday. But that doesn't mean it happened.
Last edited by sakils2 on 2009-05-07 09:42, edited 1 time in total.
JKRMAUI
Posts: 584
Joined: 2007-04-10 22:22

Re: The art of IED by JohnnyTheIED

Post by JKRMAUI »

I personally like using mines as a "oh doh" sort of thing. Placing them in plain sight as to encourage my targets to go places where I want them.
Scar
Posts: 52
Joined: 2009-01-02 22:05

Re: The art of IED by JohnnyTheIED

Post by Scar »

Very good guide for do a little allah akbaar
"La primera baja en una guerra es la verdad"
- Scar -
Tim270
PR:BF2 Developer
Posts: 5166
Joined: 2009-02-28 20:05

Re: The art of IED by JohnnyTheIED

Post by Tim270 »

JKRMAUI wrote:I personally like using mines as a "oh doh" sort of thing. Placing them in plain sight as to encourage my targets to go places where I want them.
Yea, a good way to accomplish this is to find a part of the road where there are rocks on it, put a mine on one side of the road IED inside the rock, then it looks like the obvious choice to avoid the mine and go on the 'clear' side of the street.
RedWater
Posts: 361
Joined: 2008-12-03 15:59

Re: The art of IED by JohnnyTheIED

Post by RedWater »

Hmhm such stone where you can place mines under are often found right after the entrances from main-bases (fallujah) ...

hmm WHAT ARE THE ODS?!

Ahhh I like my mine-stones :D
JohnnyTheIED
Posts: 452
Joined: 2009-01-01 20:13

Re: The art of IED by JohnnyTheIED

Post by JohnnyTheIED »

Last nite in a server, I was attacked and called "terrorist" by some kid for making this guide.

Needless to say im quite disappointed with the PR community. I don't know if I'll keep doing this, I'm getting more and more attacked by these low watted lobotomy on 2 legs and its getting quite annoying. Mainly because nobody wants to take the heat from the enraged muslim haters who basically make a livin out of internet power.

Maybe in 50 yrs when people will be intelligent enough on the matter to make the difference in their black and white world.
Image
The_Blitzcraig
Posts: 86
Joined: 2007-03-17 23:41

Re: The art of IED by JohnnyTheIED

Post by The_Blitzcraig »

JohnnyTheIED wrote:Last nite in a server, I was attacked and called "terrorist" by some kid for making this guide.

Needless to say im quite disappointed with the PR community. I don't know if I'll keep doing this, I'm getting more and more attacked by these low watted lobotomy on 2 legs and its getting quite annoying. Mainly because nobody wants to take the heat from the enraged muslim haters who basically make a livin out of internet power.

Maybe in 50 yrs when people will be intelligent enough on the matter to make the difference in their black and white world.
Dont let ignorant people get to you (let alone foolish children who have no idea what they are talking about).

By making guides like this you are helping the community understand how to play the insurgency game mode (currently most players have no idea how to). Its laughable for someone to be labeled a "Terrorist" for simply making a guide on a video game to help improve the understanding and overall game play of this underrated game type. Keep up the good work with these guides. :smile:
Masterbake
Posts: 363
Joined: 2009-03-13 16:34

Re: The art of IED by JohnnyTheIED

Post by Masterbake »

Good guide.

IEDs are funny. Unless you get ambushed while holding the mobile phone.


CB! PR divison is recruiting - http://www.commandobastards.com
JohnnyTheIED
Posts: 452
Joined: 2009-01-01 20:13

Re: The art of IED by JohnnyTheIED

Post by JohnnyTheIED »

The_Blitzcraig wrote:Dont let ignorant people get to you (let alone foolish children who have no idea what they are talking about).

By making guides like this you are helping the community understand how to play the insurgency game mode (currently most players have no idea how to). Its laughable for someone to be labeled a "Terrorist" for simply making a guide on a video game to help improve the understanding and overall game play of this underrated game type. Keep up the good work with these guides. :smile:
Thanks for the nice words, I needed that. :D

On a second note, Last nite I got myself a full APC on Fallujah highway U-turn (in front of red cross) with a 6 x IED blast :D Was on top of the arch waiting, quite a blast ;)
Masterbake wrote:Good guide.

IEDs are funny. Unless you get ambushed while holding the mobile phone.
I'll try to keep posting some tips on the article, I definitely didnt cover everything yet. To counter the problem of getting shot with the phone in your hands, You can either trap the building you're in (if you got no friendlies running around), or run faster from bullets. lol. Last nite I managed to bait a marksman and a m203 kit across the highway road, I had an IED set up on the road. Was hiding behind stattic yelling at them some commands, they finally took the bait and started chasing me. Kaboom, both their bodies came at my feet. lol
Last edited by JohnnyTheIED on 2009-05-14 14:09, edited 1 time in total.
Image
Post Reply

Return to “Infantry Tactics”