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[HELP]3Ds Max smoothing groups

Posted: 2009-05-06 22:29
by W3ird
what do i do when i use up all the 32 default numbers while using smoothing group?I have huge model that uses up more then 32 smoothing groups, How do i make that number larger?

re: [HELP]3Ds Max smoothing groups

Posted: 2009-05-06 22:42
by CodeRedFox
Well seeing as your not going to run into having 32 different faces touching you shouldn't run out. If one part of your model has SG01 (smoothing group 01) and around back you have another SG01 as long as they do not share a common group you should be fine. Can you post any pics, that might help.

Re: [HELP]3Ds Max smoothing groups

Posted: 2009-05-07 01:07
by Tomato-Rifle
You can put lots of faces with the same smoothing group as long as their not touching each other in any way.

I think.

Re: [HELP]3Ds Max smoothing groups

Posted: 2009-05-07 01:16
by Tonnie
Tomato_With_A_Rifle wrote:You can put lots of faces with the same smoothing group as long as their not touching each other in any way.

I think.
Thats correct heres a text example...

say the red line has SG01 on it and the blue has SG02

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Now see how the two red lines dont meet that means they can use the same SG. Wile the blue lines will use a diffrent SG. By doing it this way you have only use 2 SGs instead of using 4.

Anyway Good luck with it. :-P

Re: [HELP]3Ds Max smoothing groups

Posted: 2009-05-07 01:22
by CodeRedFox
OH, well that doesnt work they needs at least three:


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If your red and blue are shared then another red will be shared. I might have your question wrong. Point being is you want two reds to have diffrent smoothing groups then they need to be more than two SM groups away or they will be sharing (Green). Think of it as it needs a two SM barrier away in order not to share Sm groups.