|-2 easy Tips to enhance Gameplay-|

Suggestions from our community members for PR:BF2. Read the stickies before posting.
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<<SpanishSurfer>>
Posts: 220
Joined: 2006-05-13 05:38

|-2 easy Tips to enhance Gameplay-|

Post by <<SpanishSurfer>> »

1st * Make it so that when a bullet goes near a player a whizz noise is heard.

2nd * Rework the tracers on weapons that are supposed to have tracer rounds. Make them look like they look in real life. The tracers in BF2 never guide gunners very well (Purpose of tracers), plus it looks cool in night maps.

This is what tracer rounds look like for choppers http://video.google.com/videoplay?docid ... cer+rounds

-Spanish 8)
triumph
Posts: 25
Joined: 2006-01-24 09:04

Post by triumph »

I'm having trouble seeing tracers from rifles in general. I think i'm counting them correctly (something like 1 in 7 are tracers on the 5.56 weapons i've tried so far) but it's really hard to see them incoming or outgoing compaired to what i can recall from my 1000's (litteraly) of hours on SOCOM for the PS2 using their M16 and other weapons.
<<SpanishSurfer>>
Posts: 220
Joined: 2006-05-13 05:38

|-3 More

Post by <<SpanishSurfer>> »

*Stamina bar should effect aim. In other words, if you run a lot or jump a lot and are breathing heavily, it should effect player accuracy.

*Kit types should be limited in each map. In other words, based on the amount of people in a map there could be a limit as to how many people can be sniper, support, etc. That way the entire opposite team is never all snipers, taking away the feel of PRMM. <--Does everyone like that?

*Insta-proning has to go. Either make it a little slower to prone or make aiming impossible while going prone.
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