Asset squads: an enforcement system
Posted: 2009-05-12 00:36
Too often asset squads (such as hueys, plane, etc) are ignored by others not in the right squad. So what I propose is a system that will give asset squads one minute of leeway with their asset based on their name
Squads that would count would have a keyword (tank, armor, apc, sniper, etc...) and must have the amount of members required to man the given asset. This would give people who just happen upon an asset without a squad a chance to fly it, but squads get "first dibs".
Also, if your squad is created when the asset spawns or later, it won't take effect until the asset respawns?
Criticism or Ideas?
Squads that would count would have a keyword (tank, armor, apc, sniper, etc...) and must have the amount of members required to man the given asset. This would give people who just happen upon an asset without a squad a chance to fly it, but squads get "first dibs".
Also, if your squad is created when the asset spawns or later, it won't take effect until the asset respawns?
Criticism or Ideas?