Too often asset squads (such as hueys, plane, etc) are ignored by others not in the right squad. So what I propose is a system that will give asset squads one minute of leeway with their asset based on their name
Squads that would count would have a keyword (tank, armor, apc, sniper, etc...) and must have the amount of members required to man the given asset. This would give people who just happen upon an asset without a squad a chance to fly it, but squads get "first dibs".
Also, if your squad is created when the asset spawns or later, it won't take effect until the asset respawns?
Criticism or Ideas?
Asset squads: an enforcement system
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TF6049
- Posts: 584
- Joined: 2007-03-29 03:24
Asset squads: an enforcement system
"Make sure that: Suppression effect works when bullets hit penetrable metal feces too"
A funny typo by Sgt. Smeg
A funny typo by Sgt. Smeg
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crazy11
- Retired PR Developer
- Posts: 3141
- Joined: 2008-02-05 00:20
Re: Asset squads: an enforcement system
This has been suggested before but it is up to the server admins to decide the rules on the server as long as they are in line with the server license.

You miss 100% of the shots you don't take.- Wayne Gretzky
