[Important] v0.86 Hesco Changes

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Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

[Important] v0.86 Hesco Changes

Post by Rhino »

Hey guys, giving you all the heads up on this.

For v0.86 there has been many changes to the old pr hesco such as fixing there collision meshes so they no longer destroy vehicles when vehicles damage them, and a new range of "L" shaped hesco has been made like this which gives a far better defence to any base:
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Thou one of the important things you need to be aware of is that with this change, we decided it would be best to move all the hesco into one folder since before they where spread out over multiple folders and wasn't very organised.

As such, all the hesco in: \objects\staticobjects\pr\hesco\
is being moved into: \objects\staticobjects\pr\military\hesco\

so if you have a pr_edit it will be very quick and easy to move it yourself.

For example the old 10m hesco which was here: \objects\staticobjects\pr\hesco\hesco_10m\hesco_10m.con
is now here: \objects\staticobjects\pr\military\hesco\hesco_10m\hesco_10m.con

so if you just move all your hesco in the objects folder into there will all be good.

Next thou comes fixing your maps to load the hesco from there new location.

So if you working on any maps with hesco in them, you need to update your maps so your staticobjects.con so they are loading the hesco from the correct location.

Best to do this before v0.86 is released, just go though all your staticobjects.con of your maps that have hesco in them and do the following find and replace:

Find: /objects/staticobjects/pr/hesco/
Replace: /objects/staticobjects/pr/military/hesco/

Should change a few lines of code and then just save it up and its all done.

Nothing like lightmaps should be effected, they all should be good all your changing is the loading path of the object :)

I know this might seem like some unnecessary hassle but worth keeping everything together.


Cheers :)
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Tonnie
Retired PR Developer
Posts: 2014
Joined: 2007-07-31 14:59

Re: [Important] v0.86 Hesco Changes

Post by Tonnie »

Cheers swapping now... Looking forward to the L shaped ones

HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: [Important] v0.86 Hesco Changes

Post by Rhino »

bumpy. With v0.86 now out please ensure you take this in, cheers.
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Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: [Important] v0.86 Hesco Changes

Post by Rhino »

Here is an update of the L Shaped HESCO with wire ontop since they had LMs bugs as I forgot to clear some channels from the bit of wire hehe.

Just overwrite these in your pr_edit, extract too: \objects\staticobjects\pr\military\hesco\

Download: http://realitymodfiles.com/rhino/static ... 3-7-09.rar


Cheers.
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