The first option was to add a civilian informant kit to the coalition spawn menu or as a request kit (limited in numbers of course). This would allow both teams to have civilian informants and they wouldn't be distinguished in game unless the name tag appears (1 meter close for enemy name tag).
On both options, the kit model is the same as the collaborator so that both the insurgents and the coalition can't distinguish them that easily. The red smoke on this kit would be used to mark the cache location for example.The second option is more complex and requires more interaction and teamwork:
- Add an "informant kit" that (as the officer kit) can only be requested by a SL (Coalition Only)
- Add the following to the kit: Hands, Rocks, Binoculars, Hook, Red Smoke, Field Dressings
- Keep the Collaborator's model for the Informant so that it is hard to distinguish them
- Limit it to 1 or 2 kits only so that it is not over used
- Make so that it can be requested anywhere on the map by someone with an Officer Kit (Coalition Only)
- Make so that only someone with a Collaborator Kit can pickup the Informant Kit
- Make so that someone with an Informant kit cannot pickup any other kit
- Make so that the Coalition receives X Intel points when the Collaborator pickups up the Informant Kit (same amount as the current arrests) needs to be limited to the first time only so that it isn't over used.
- Make so that an Informant doesn't receive any penalty for being arrested or killed by the Coalition
- Make so that the Coalition receives a penalty for killing an informant (as when killing a collaborator outside of the ROE)
- Make so that the Coalition receives no Intel points for arresting an Informant
- Make so that an Insurgent that kills an Informant receives no penalty for the TK
- If possible, make so that the Informant appears on the Coalition's Minimap (i believe there was something similar with civilian kits or CO)
I know the second option is complicated and im not sure if everything in it is possible, but i will try to explain why each topic is there:
Basically a collaborator can try and contact the Coalition to become an informant. This will be a danger to him of course but i already saw it happen a couple of times (specially with mumble) and it is quite funny. A SL can accept the help and request him an informant kit.
Now to avoid collaborators tricking the SL just to get a kit with no penalties, the coalition would receive intel points for this kit exchange, hopefully that will do the trick. Also, removing the intel points received by the arrest, will hopefully stop the coalition from just arresting the informant right after the kit exchange.
I already tested the first option and it seemed to work fine but it needs to be tested in a real round with full server.
Anyway, tell me what you think.


