Road to Kyongan'Ni Feedback and Suggestions

Suggestions from our community members for PR:BF2. Read the stickies before posting.
NikovK
Retired PR Developer
Posts: 1616
Joined: 2005-10-28 09:56

Road to Kyongan'Ni Feedback and Suggestions

Post by NikovK »

With many people enjoying the map, I'm looking to improve in any way I can. If you feel any vehicles, weapons stations, bunkers, spawn points, city entry points; anything is needed to improve the gameplay, just let me know.

I am already considering spawn points for the village, with troops spawning some distance from town in the forests. The intention is to improve the ability to attack Estate or Airdrop and make the village even more important. It will still require a good fifty-meter hike to get to the village, though.

I am also considering a few more log forts, ditches and other things to help the infantry squads hold ground in the woods against the tanks.
Mapper of Road to Kyongan'Ni and Hills of Hamgyong;
Genius behind many Really Stupid Ideas, and some Decent Ones.

Image
AznLB
Posts: 475
Joined: 2006-02-13 21:01

Post by AznLB »

Don't add spawn points to the center base, It's great the way it is! Allows you to overtake the base, and makes killing people mean something.
Szarko
Posts: 627
Joined: 2005-11-07 03:37

Post by Szarko »

Your map is amazing. Had a blast today. Love the layout, so many bunkers and machine guns, its awsome.

As for suggestions, I would say add some more bunkers by the village.

Fix the position of the chinese jeeps and the estate. Odd trying to back them out.

That's all I can think of really.
Image
Deuce Four
Image
trogdor1289
Posts: 5201
Joined: 2006-03-26 04:04

Post by trogdor1289 »

I would like to see the map have more defensiable points agaisnt tanks or amour. Right now while it is one of the best maps out there it's too hard to defend agaisnt tanks.
NikovK
Retired PR Developer
Posts: 1616
Joined: 2005-10-28 09:56

Post by NikovK »

'[R-PUB wrote:Szarko']Your map is amazing. Had a blast today. Love the layout, so many bunkers and machine guns, its awsome.

As for suggestions, I would say add some more bunkers by the village.

Fix the position of the chinese jeeps and the estate. Odd trying to back them out.

That's all I can think of really.
The jeeps are backwards because the Estate is closer to Kyongan'Ni than the Airdrop. Right now both sides reach the village at the same time, so I think its more or less working as it should.

The village itself seems almost too cramped right now, but some additional work on the east and west flanks might be in order.

I'm thinking a few AT launchers in the woods could help against the tanks.
Mapper of Road to Kyongan'Ni and Hills of Hamgyong;
Genius behind many Really Stupid Ideas, and some Decent Ones.

Image
trogdor1289
Posts: 5201
Joined: 2006-03-26 04:04

Post by trogdor1289 »

I like the AT launchers at Airdop one on either side covering the woods and road coming up i would like to see a MG near the at launcher though. Maybe on the road leading to village on the US side have some launchers as it seems as though the PLA has the armour advangte right nwo.
eggman
Retired PR Developer
Posts: 11721
Joined: 2005-12-27 04:52

Post by eggman »

imo don't add spawn points in the village, it's cool and innovative as it is now.

defense against tanks .. uh... don't we have a class for that?

At most the odd bunker position to get a safe firing position from would be in order.

I like the map a lot. The terrain could use a lil smoothing, but ya know.... I think this was your first BF2 map, so... I'd like to see your second one ;)

egg
[COLOR=#007700][COLOR=DarkGreen]C[COLOR=Olive]heers!
egg[/COLOR][/COLOR][/COLOR]

Image
trogdor1289
Posts: 5201
Joined: 2006-03-26 04:04

Post by trogdor1289 »

My reason for having at least one laucher outside the village in the woods say. Is just to even up how fast the PLA can get armour to the village however that's just me. Not whining now i think add a few bunkers or maybe a couple of ditchs for the at to hide in while reloading.
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Post by Rhino »

the only bit i do not like is the overlapping statics you have in the city gives off a wired GFx effect where you see statics flashing through each other.

But to fix this would mean redoing most of your village.
Image
trogdor1289
Posts: 5201
Joined: 2006-03-26 04:04

Post by trogdor1289 »

I haven't noticed this i do like how in the Village you can get up on the roofs though.
NikovK
Retired PR Developer
Posts: 1616
Joined: 2005-10-28 09:56

Post by NikovK »

Yeah, at the greater distances the engine gets lazy in what object is in front of the other object. Moving a few objects a bit can solve the problem at a distance, but when you get close the gaps, particularly in overlapping walls, become more apparent. There's not much I can do.
Mapper of Road to Kyongan'Ni and Hills of Hamgyong;
Genius behind many Really Stupid Ideas, and some Decent Ones.

Image
trogdor1289
Posts: 5201
Joined: 2006-03-26 04:04

Post by trogdor1289 »

It's not really not that obvious in most situations anyway. Basically it;s a nice map.
six7
Posts: 1784
Joined: 2006-03-06 03:17

Post by six7 »

Excellent map! I lvoe the slow and tactical combat it promotes. This is my favorite BF2 map to date ( with Muttrah in a close second ;) ) The thing that makes this map better is how Teams have to stay alive in the village. When you die, you don't say "O well, I'll be back in 30". people really stick together and use stratagy and tactics. Brilliant work!

I love the way you can't spawn at the village. You should make a similar map in the future (where both teams are attacking a non-spawnable point) Maybe add some small outskirts to the village. A few farms and houses outside of the walls could provide a bit more of an interesting map.
Of mankind we may say in general they are fickle, hypocritical, and greedy of gain. -Niccolò Machiavelli
trogdor1289
Posts: 5201
Joined: 2006-03-26 04:04

Post by trogdor1289 »

I second Six's idea and can't wait for your next map.
Hedgemus
Posts: 3
Joined: 2006-05-14 10:12

Post by Hedgemus »

This is an awesome map. I agree adding spawn points to the village wouldn't make the map better. One suggestion though, what about adding a destroyable portion to the wall around the village that the engineer or spec-ops could destroy so as to make it a secondary entrence?
eggman
Retired PR Developer
Posts: 11721
Joined: 2005-12-27 04:52

Post by eggman »

Hedgemus wrote:This is an awesome map. I agree adding spawn points to the village wouldn't make the map better. One suggestion though, what about adding a destroyable portion to the wall around the village that the engineer or spec-ops could destroy so as to make it a secondary entrence?
That is a GREAT idea :)

we'll see what we can do!

egg
[COLOR=#007700][COLOR=DarkGreen]C[COLOR=Olive]heers!
egg[/COLOR][/COLOR][/COLOR]

Image
hop_ic
Posts: 126
Joined: 2006-05-12 17:50

Post by hop_ic »

my favorite a map
NikovK
Retired PR Developer
Posts: 1616
Joined: 2005-10-28 09:56

Post by NikovK »

I have an idea for Extract. For 32p, US Spec Ops have to sneak their way to the Estate during the night, capture it to spawn the SUV, then escort it back out from enemy lines to the ROK base. For 64p, they have to strike clear to the DPRK HQ and rescue a captured ROK general, with full helicopter air support.
Mapper of Road to Kyongan'Ni and Hills of Hamgyong;
Genius behind many Really Stupid Ideas, and some Decent Ones.

Image
luizinhuu
Posts: 1294
Joined: 2006-04-27 00:03

Post by luizinhuu »

hey nikovk, loved the map, damn good work
the stairs to the roofs and the crazy bunkers, oh veryyy good notion of war and strategies. i'd say it's the best map of the mod
JellyBelly
Posts: 1309
Joined: 2005-12-20 13:41

Post by JellyBelly »

Ive personally found that, in places, it doesnt really have as much terrain detail as some other map's. By this, I mean that there are alot of bold pathces knocking about in terms of trees and undergrowth. Maybe add some more and make it a little denser in places. Apart from that, I love the map.
Image
[RGG] - Pte.Phillips - http://www.rggsquad.co.uk - Arma ftw
Really Gay Guy

America was a tad late into the First World War. They redeemed themself's and came in slightly sooner in the Second. Now they seem determined to start the Third.
Post Reply

Return to “PR:BF2 Suggestions”