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Road to Kyongan'Ni Feedback and Suggestions
Posted: 2006-05-14 22:29
by NikovK
With many people enjoying the map, I'm looking to improve in any way I can. If you feel any vehicles, weapons stations, bunkers, spawn points, city entry points; anything is needed to improve the gameplay, just let me know.
I am already considering spawn points for the village, with troops spawning some distance from town in the forests. The intention is to improve the ability to attack Estate or Airdrop and make the village even more important. It will still require a good fifty-meter hike to get to the village, though.
I am also considering a few more log forts, ditches and other things to help the infantry squads hold ground in the woods against the tanks.
Posted: 2006-05-14 22:34
by AznLB
Don't add spawn points to the center base, It's great the way it is! Allows you to overtake the base, and makes killing people mean something.
Posted: 2006-05-14 22:35
by Szarko
Your map is amazing. Had a blast today. Love the layout, so many bunkers and machine guns, its awsome.
As for suggestions, I would say add some more bunkers by the village.
Fix the position of the chinese jeeps and the estate. Odd trying to back them out.
That's all I can think of really.
Posted: 2006-05-14 22:35
by trogdor1289
I would like to see the map have more defensiable points agaisnt tanks or amour. Right now while it is one of the best maps out there it's too hard to defend agaisnt tanks.
Posted: 2006-05-14 22:44
by NikovK
'[R-PUB wrote:Szarko']Your map is amazing. Had a blast today. Love the layout, so many bunkers and machine guns, its awsome.
As for suggestions, I would say add some more bunkers by the village.
Fix the position of the chinese jeeps and the estate. Odd trying to back them out.
That's all I can think of really.
The jeeps are backwards because the Estate is closer to Kyongan'Ni than the Airdrop. Right now both sides reach the village at the same time, so I think its more or less working as it should.
The village itself seems almost too cramped right now, but some additional work on the east and west flanks might be in order.
I'm thinking a few AT launchers in the woods could help against the tanks.
Posted: 2006-05-14 23:00
by trogdor1289
I like the AT launchers at Airdop one on either side covering the woods and road coming up i would like to see a MG near the at launcher though. Maybe on the road leading to village on the US side have some launchers as it seems as though the PLA has the armour advangte right nwo.
Posted: 2006-05-14 23:06
by eggman
imo don't add spawn points in the village, it's cool and innovative as it is now.
defense against tanks .. uh... don't we have a class for that?
At most the odd bunker position to get a safe firing position from would be in order.
I like the map a lot. The terrain could use a lil smoothing, but ya know.... I think this was your first BF2 map, so... I'd like to see your second one
egg
Posted: 2006-05-14 23:09
by trogdor1289
My reason for having at least one laucher outside the village in the woods say. Is just to even up how fast the PLA can get armour to the village however that's just me. Not whining now i think add a few bunkers or maybe a couple of ditchs for the at to hide in while reloading.
Posted: 2006-05-14 23:41
by Rhino
the only bit i do not like is the overlapping statics you have in the city gives off a wired GFx effect where you see statics flashing through each other.
But to fix this would mean redoing most of your village.
Posted: 2006-05-14 23:49
by trogdor1289
I haven't noticed this i do like how in the Village you can get up on the roofs though.
Posted: 2006-05-14 23:58
by NikovK
Yeah, at the greater distances the engine gets lazy in what object is in front of the other object. Moving a few objects a bit can solve the problem at a distance, but when you get close the gaps, particularly in overlapping walls, become more apparent. There's not much I can do.
Posted: 2006-05-15 00:12
by trogdor1289
It's not really not that obvious in most situations anyway. Basically it;s a nice map.
Posted: 2006-05-15 00:54
by six7
Excellent map! I lvoe the slow and tactical combat it promotes. This is my favorite BF2 map to date ( with Muttrah in a close second

) The thing that makes this map better is how Teams have to stay alive in the village. When you die, you don't say "O well, I'll be back in 30". people really stick together and use stratagy and tactics. Brilliant work!
I love the way you can't spawn at the village. You should make a similar map in the future (where both teams are attacking a non-spawnable point) Maybe add some small outskirts to the village. A few farms and houses outside of the walls could provide a bit more of an interesting map.
Posted: 2006-05-15 00:58
by trogdor1289
I second Six's idea and can't wait for your next map.
Posted: 2006-05-15 02:40
by Hedgemus
This is an awesome map. I agree adding spawn points to the village wouldn't make the map better. One suggestion though, what about adding a destroyable portion to the wall around the village that the engineer or spec-ops could destroy so as to make it a secondary entrence?
Posted: 2006-05-15 02:49
by eggman
Hedgemus wrote:This is an awesome map. I agree adding spawn points to the village wouldn't make the map better. One suggestion though, what about adding a destroyable portion to the wall around the village that the engineer or spec-ops could destroy so as to make it a secondary entrence?
That is a GREAT idea
we'll see what we can do!
egg
Posted: 2006-05-15 03:17
by hop_ic
my favorite a map
Posted: 2006-05-15 09:30
by NikovK
I have an idea for Extract. For 32p, US Spec Ops have to sneak their way to the Estate during the night, capture it to spawn the SUV, then escort it back out from enemy lines to the ROK base. For 64p, they have to strike clear to the DPRK HQ and rescue a captured ROK general, with full helicopter air support.
Posted: 2006-05-15 11:29
by luizinhuu
hey nikovk, loved the map, damn good work
the stairs to the roofs and the crazy bunkers, oh veryyy good notion of war and strategies. i'd say it's the best map of the mod
Posted: 2006-05-15 13:19
by JellyBelly
Ive personally found that, in places, it doesnt really have as much terrain detail as some other map's. By this, I mean that there are alot of bold pathces knocking about in terms of trees and undergrowth. Maybe add some more and make it a little denser in places. Apart from that, I love the map.