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[?] 3dmax mutiple/subtexture

Posted: 2009-05-21 14:35
by smee
With Multiple textures is there any issues that should be aware of. Just tried doing it and found that it came up with the error invalid texture slot.

I'm not sure which slot was the issue but when did single texture it was fine. Is there any addition naming conventions with the sub texture or should it be a material name?

is there any issues with MAT id?

ATC

Code: Select all

MET
      
Multi/sub  
lvl 1  Mat1               steel             bf2static
lvl 2  Mat2               concrete         bf2static 
lvl 3  Mat3               camo             bf2static
lvl 4  Mat4               stairs             standard
Cheers

Re: [question ] 3dmax mutiple/subtexture

Posted: 2009-05-21 18:57
by Rhino
I've only used them once, and that was for when I made my Container handling Crane and I simply ran out of texture slots so I had to use a MultiSubObject thingy in order to get enough textures hehe.

Otherwise I would advise not to use them if you dont need to :)

Re: [question ] 3dmax mutiple/subtexture

Posted: 2009-05-21 19:36
by smee
ok, so you just used 1 material slot for each then. wow.