Making non paved road inhabitable to run on.

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Human_001
Posts: 357
Joined: 2008-08-02 10:26

Making non paved road inhabitable to run on.

Post by Human_001 »

I just had an very awkward moment were I set up IED along road and waited for conboy to come, only to find those convoy came to me off road and supply truck just rode me over.

Lets make desert area on maps like Al Basrah and Karbara inhabitable to vehicles with either making landscape very rough, placing alot of palm trees, or what ever. You don't have to make it unrealistically bumpy just enough so it looks like real terrain, gives cover to infantry, and make driver think hes better off running on paved road. Just like in real terrain.
Durkie
Posts: 264
Joined: 2009-01-12 08:10

Re: Making non paved road inhabitable to run on.

Post by Durkie »

In real terrain drives often drive of road so the don't drive on an IED. So IMO its is better how it now is its is faster to drive on roads but its safer to drive of road
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Cheditor
Posts: 2331
Joined: 2009-03-01 14:35

Re: Making non paved road inhabitable to run on.

Post by Cheditor »

So you are forced with charging into an IED, kind of unfair.
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Rissien
Posts: 2661
Joined: 2008-11-07 22:40

Re: Making non paved road inhabitable to run on.

Post by Rissien »

If possible, when driving a route with known IED's any sensible person would go off road. How often do you see people follow the roads fully anyways, theyl cut corners rather than turn at intersections in open spaces.
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CyrusPI
Posts: 216
Joined: 2009-03-28 17:49

Re: Making non paved road inhabitable to run on.

Post by CyrusPI »

Now, what you should have done was place an IED by yourself, so if any tricky drivers with vehicular homicide in mind head toward ya, you detonate. And a mine, for good measure. ;)

Another point is, you may get better visibility on the ground, but inside a building, bunch of trees or behind a simple light pole, you're less prone to getting run down. That's what I like to do.

Brits always try to ram me with their logi trucks on Basrah, so I use the environment to my advantage. Stay on the move, keep behind cover, make him get stuck on a dead car then whip out the SKS for a few rounds to the driver's side of the window.

I imagine off-roading is a possibility for military vehicles, and any other vehicle that can cope with it. Changing things doesn't feel quite right for this suggestion. :) As always, no offense intended.
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CodeRedFox
Retired PR Developer
Posts: 5919
Joined: 2005-11-08 00:47

Re: Making non paved road inhabitable to run on.

Post by CodeRedFox »

Human_001 wrote:and make driver think hes better off running on paved road. Just like in real terrain.
First I hear your frustration but,

One, its realistic that if a drivers think there is a IED they will drive off road. I sure the resourceful community can post video of this in action. ;-)

Second, the bf2 engine is a ***** to get rough terrain right next to a road. Especially if its a larger map. Just the way it is.


Best advice I could give you, Use choke points. Instead of placing IED out in the open. place then next to cars or buildings that the BluFor Has to get near.
Last edited by CodeRedFox on 2009-05-22 18:36, edited 2 times in total.
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HughJass
Posts: 2599
Joined: 2007-10-14 03:55

Re: Making non paved road inhabitable to run on.

Post by HughJass »

there is a reason why almost every military vehicle is in the "off-road capable" category...
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Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Making non paved road inhabitable to run on.

Post by Rudd »

The OP is right to an extent

Rough Terrian forces you to go slower, you can't engage as easily, making off roading an important tactical decision.

The question becomes

"military advisors, how good is the suspension on the hummers/wmiks' then rough up appropriate areas of terrain to make it how they say.

But since we can't safely detonate IEDs....this is fair atm :P
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snooggums
Posts: 1093
Joined: 2008-01-26 06:33

Re: Making non paved road inhabitable to run on.

Post by snooggums »

Human_001 wrote:I just had an very awkward moment were I set up IED along road and waited for conboy to come, only to find those convoy came to me off road and supply truck just rode me over.
Resupply your IED's set one proximity IED off road and lay on top of it*. If they try to run you over they go boom. You can set 10 mines now and will be able to set 30 in the next patch.

*assuming you are an insurgent that is.
Cheditor
Posts: 2331
Joined: 2009-03-01 14:35

Re: Making non paved road inhabitable to run on.

Post by Cheditor »

And this is that IED video
YouTube - Massive IED explosion
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Human_001
Posts: 357
Joined: 2008-08-02 10:26

Re: Making non paved road inhabitable to run on.

Post by Human_001 »

Geez guys... I don't know what to say.

There is a reason why there is a road. If non treated land is that easy to run on there is no point on laying road.

I don't really want to bring up real world military issue, but if it's that tactical, practical, and easy to run off road when driver suspect hostile IED, then why there is IED casualties?

And about this awkward moment I had, I set up mine and IED on place where driver can not see. So they didn't go off road because they saw my IED.

It's a game, but when something like this happens in Project Reality it feels very awkward. And as he said if it's too difficult to place rough terrain then how about some palm trees?
Last edited by Human_001 on 2009-05-22 20:12, edited 1 time in total.
Cheditor
Posts: 2331
Joined: 2009-03-01 14:35

Re: Making non paved road inhabitable to run on.

Post by Cheditor »

Ok in insuregency 100% chance of mines and IEDs in real life not 100%. Also it is a game so logistic and getting to places easier isnt really a huge issue. The BF2 engine isnt real life no matter how much we wish it was at times.
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AquaticPenguin
Posts: 846
Joined: 2008-08-27 19:29

Re: Making non paved road inhabitable to run on.

Post by AquaticPenguin »

Tbh I find it funny that people are silly enough to follow the roads anyway. Just place your Ieds carefully, hide them behind lamposts and put them nearer to a corner or in a ditch and people will blindly drive right over them. Try and work out what you would do given their situation. And if you're struggling to get them onto your ied, place a mine in a reasonably obvious place to one side of the road and place the ied hidden on the other side. When they swerve to avoid the ied you send them sky-high ^_^

Either that or attach it to blown out vehicles or on the sides of bridges - especially on basrah where the apcs can't cross the water easily.

~Ed
Arnoldio
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Joined: 2008-07-22 15:04

Re: Making non paved road inhabitable to run on.

Post by Arnoldio »

You dont need to roughen the terrain, just make it slow the vehicle down even further..so IED or chance of getting shot out with a rifle/RPG...
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AnRK
Posts: 2136
Joined: 2007-03-27 14:17

Re: Making non paved road inhabitable to run on.

Post by AnRK »

Human_001 wrote:Geez guys... I don't know what to say.

There is a reason why there is a road. If non treated land is that easy to run on there is no point on laying road.

I don't really want to bring up real world military issue, but if it's that tactical, practical, and easy to run off road when driver suspect hostile IED, then why there is IED casualties?

And about this awkward moment I had, I set up mine and IED on place where driver can not see. So they didn't go off road because they saw my IED.

It's a game, but when something like this happens in Project Reality it feels very awkward. And as he said if it's too difficult to place rough terrain then how about some palm trees?
Well the problem is is making roads faster to travel on then other surfaces, if that could be done then it would be, in real life of course roads are the most direct and fastest route most of the time, but since we can't simulate knackering suspension and the difference in grip and solidness between on and off road it's something that unfortunately just isn't gonna get solved.
bloodthirsty_viking
Posts: 1664
Joined: 2008-03-03 22:02

Re: Making non paved road inhabitable to run on.

Post by bloodthirsty_viking »

what i have done was i placed an ied in the open, so they would see it, next to a known cash, then down a allyway a car can fit in, about 7 - 10 foot wide, i had a parked a civicar off a bit, with the mine near the front tire of the abandond civi car. i placed granade traps at all inf ent's. i blew up an apc with the ied, and the logitruck and the second apc stop, the inf get out of the second apc and run to cover, and the logi truck turns and hits the car making my mine explode, the inf run into my nadetraps, and the last apc... 2 people, got away, to get killed by big red on his way back to main.
and that was solo work, allways try and work with atleast one more sapper/rpg/civi. this will make your life easier.

if you have something like basra, after the bridge in the middle of the mad, where there is an overturned truck, they went over that bridge, and i trped them, and killed them. dont place it where they can go 2 kilometer around, place it where they are narrowed in, ie, the big bridge in basara, min one half of it with like 5 mines, mine the land bridge very well, and hide multiple ied's arround the other side of the bridge that is not mined. if they hit the mine, there forced next time to to hot the land bridge mines, whtch, now with the bridge destryed, i can place all mine on the land bridge, or the other bridges across. and wait for them to go over your ied.
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Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Making non paved road inhabitable to run on.

Post by Rudd »

maybe trucks, and other heavy non-off road vehicles should be reconsidered
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ChiefRyza
Posts: 620
Joined: 2008-06-29 07:37

Re: Making non paved road inhabitable to run on.

Post by ChiefRyza »

Clearly your just a little sour because you failed to get a few kills on a passing vehicle? Set it up somewhere seclusive and as earlier posters said, in a choke point where the vehicle is most likely to stick by the road. If you FAIL to hide your IED then why the hell would a truck/jeep/whatever drive directly over it? This is a very silly suggestion and I sure know if I was in the Military, I wouldnt want to invest in a vehicle that couldn't go off road...

Your obviously a very, very small minority here and although you might think lots and lots of people agree with you, I assure you not many people would even give this a second thought. Sorry for blatantly disagreeing with you here but you have to give some consideration that we're playing a game where people don't voluntarily wish to die because some person wants them to drive over their IED. Most people drive on the roads as it is because its smoother and faster to do so. If the driver of a vehicle in PR suspects there is an IED up ahead, bad luck, you failed to create a sufficient trap and you won't get him.

There are IED casualties in hostile countries because the IED could be anywhere.
Last edited by ChiefRyza on 2009-05-23 01:46, edited 1 time in total.


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Qaiex
Posts: 7279
Joined: 2009-02-28 21:05

Re: Making non paved road inhabitable to run on.

Post by Qaiex »

Yes, you drive off road, and you don't go over any of the major bridges.
Thats just common sense.
SkaterCrush
Posts: 1173
Joined: 2009-04-13 19:07

Re: Making non paved road inhabitable to run on.

Post by SkaterCrush »

To quote Ragni
Do not post stupid suggestions just because you had a bad round in PR
If you put your IED where they could just go on desert and avoid it, your doing something really wrong. Something REALLY wrong. Go read the tactics forums on IED placement.
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