Talking when dead

Suggestions from our community members for PR:BF2. Read the stickies before posting.
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Ccharge
Posts: 308
Joined: 2008-08-05 16:03

Talking when dead

Post by Ccharge »

Searched forum and couldnt find anything, sorry if this is a re-sudjest.

Pritty much what my sudjestion is, is to remove talking (Voip, L, K and J) when critically wounded or dead. This would more simulate the wounded state plus i think it would make the game alot more reaslistic. I find it a pain when enemy squads suddenly know exactly were enemys are cuz the 1 guy who got taken out can tell the entire squad exactly were the enemy was that shot them.

the only down fall i see to this is that it might take away the ability for squad leaders to talk and explain orders to the squad mates when the squad is first created pregame.
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Tomato-Rifle
Posts: 2091
Joined: 2007-12-31 22:24

Re: Talking when dead

Post by Tomato-Rifle »

Its not a bad idea, but i would like too have the wounded be able to hear the living. but not talk ofcourse
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Saobh
Retired PR Developer
Posts: 8124
Joined: 2006-01-21 11:55

Re: Talking when dead

Post by Saobh »

Already suggested, sorry ;)

Other problems are, kinda hardcoded & how to you restrict other VOIP programs ?
Jonny wrote:Only way is to replace BF2 VoIP with mumble, but for some reason the DEVs dont seem to like the idea of doing that.
On one hand BF2 Voip is internal to BF2 (so every player by default has it) and on the other mumble which is a separate software to install (properly I might add)

The DEVs indeed have no clue :rolleyes:

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