Attack Huey Supporting Tips

Post Reply
Punkbuster
Posts: 879
Joined: 2008-10-24 23:12

CAS (Huey Gunship) Tips

Post by Punkbuster »

Hello everyone,
I may not be here a lot of time, I log in to these forums once a month but please take those helpfull tips from me.
Whenever I am flying the attack huey and having a good score (Like 30 Kills and 0 Deaths) Many Teammates get in my squad and jump in My Huey and start asking me on tips, So I tell them and loose my cncentrating on Flying...
Instead of always saying the same talk over and over, I descided to make this topic.

Ok, First of all I suggest you go to a training server and practise Flying the attack huey for 2 weeks with the following tips before Going to a real server:

1) Get in the Huey
2) Put a Marker on the place you want to attack (Or ask your SL to do it for you)
3) Now Take off
4) Before doing anything after the Takeoff, Get to an alt of 100-130.
5) Then Slowly start going to the attack marker, Without losing height, so you got to stay above 100.
6) when you start to see the target area start diving and keep the crosshair aimed on where you wanna shoot.
7) If it was a moving target start shooting instantly but if it was a stable target wait to get close then shoot.
8) If you are having an AA threat start shooting right when you see him.
9) If you didnt kill the AA, Ruturn To Base (RTB) And fill up your flares and Hydras.
10) Come back for the AA but before doing that take a few seconds to check your map and look for an approach to attack him, so if you see some where, where you can move without being spotted and manage to flank him this will be 10X better!
11) Always have full Flares because sometime you may need them!
Thats all I got in my mind for attacking tips but now ill give you...

Map Tips:
Ill give you tips about flying the attack huey on Barracuda and Muttrah.

Muttrah:
1) when you start the round the enemy will probably get a logistic truck and go build a fire base so try searching the City for logistic trucks and Transport trucks.
2) In the beggining of the round its gonna be easy to stay allive, but after 10-15 mins it will get harder because the enemies will Build AAs.
3) Here are some places where those AAs might be:
A) The mosque roof:
Put a marker there and attack it no matter if you saw anything or not, just attack it!
B) The muttrah Docks:
D4 KP 3, They Usually build a Firebase there and put an AA too, so Make sure you check for AAs.

Barracuda:

1) Tips 1 and 2 from Muttrah Tips apply on barracuda too.
2) Always when the round begin, Attack The airfield (A6 KP 1, 2, 3 and 4) They usually get there jeeps there and Build FBs and AAs and start shooting with HMGs, LMG, Jeep MG and AA heat seeking missiles which make this map harder than muttrah city.
3) After 15 mins of the round start they may have built an FB at: B5 KP 8 or D6 KP 5

General Tips:
When you are having an AA locking on you all the time and preventing you from doing your job and you cant find it... You can do a little Risky thing:
Put a Marker at a location that you suspect its in, E.G. Mosque...
Then go to the marker and wait for the lock on then Start dropping Flares and moving left and right and doing flips... etc
90% of the time you see where the missile came from, So if you knew thar, remember the spot and Ruturn To Carrier (RTC) and quickly get your map and mark the location, Now that AA think that you will be back from the same side but dont do that, If you were attacking from north, Move next to the map borders by going east then north then when you reach the northern side of the map head south so you are flanking the AA from behind...
E.G:
You are attacking the mosque in muttrah, take off from the carrier, go east to the hills then follow the hills north then head west and then south to the mousqe

EDIT: I said that you have to go to 100-130M high....
Sometimes you need to go to 200-220, as what I call flanking from above.
Where you go to 200M high then get as close as possible to the enemy (They dont usually look directly above them unless it was a map with jets..) Then dive on the enmy and shoot, I use this technique when there is a fire base with too many AAs nearby, But make sure you pull up quickly!
Because the hueys acceleration is slow and you may end up crashing ;)
and:
If you were in Muttrah, try working with the cobra squad when its up, that can give your team a huge advantage, if there is something that you cant kill just ask the cobra to do it...

Thats all I remember...
I hope this was helpfull

If there is a pilot better than me please leave a comment with some other tips I would appreciate that.

Thanks for Reading
Last edited by Punkbuster on 2010-01-17 22:47, edited 5 times in total.
Tomato-Rifle
Posts: 2091
Joined: 2007-12-31 22:24

Re: Attack Huey Supporting Tips

Post by Tomato-Rifle »

In muttrah i like too do what you do, but also make sure that no logi trucks or transport trucks make it too the docks. Because they often rush docks.




And often when i feel it is safe, i just hover around and shoot all enemy's i see. Rather than doing dive-downs. like in the begging at the round on barracuda, at the front of the runway, because they always have a rally in the begging of the round and at least 1 person spawns there

I also always do a barrel roll and drop flares at the same time when i get locked. I don't remember getting shot down ever by doing that.
Image
Punkbuster
Posts: 879
Joined: 2008-10-24 23:12

Re: Attack Huey Supporting Tips

Post by Punkbuster »

I never hover, I did that once and got shot by a HAT!!!
And for doing barrel rolls, Thats what I do too, I do rolls and drop flares and start going upside down ( You can gain height faster this way)

Thanks
Alex6714
Posts: 3900
Joined: 2007-06-15 22:47

Re: Attack Huey Supporting Tips

Post by Alex6714 »

One tip.

You have 14 rockets. Use them wisely and sparingly. Don´t rush a shot. No point in strafing with 5 when you can use 1.

Especially early game. Using only one or 2 to deal with the truck to kill the occupants and having enough left to do the same to many more trucks is much better that strafing one fully and returning. You can finish the trucks of later, just make sure you get the opponents/tuck depending on your rockets.

Unless your engaging AA or an APC, fire one at a time.

One lucky round, I made 51 kills before getting disconnected 4 times (and losing the heli).

Granted, thats lucky, the usual is around 10-30 depending on the teams.
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"


"oh, they're fire and forget all right...they're fired then they forget where the target is"
TomDackery
Posts: 611
Joined: 2009-01-11 02:23

Re: Attack Huey Supporting Tips

Post by TomDackery »

If doing diving runs on a firebase or a "hard" target, drop flares BEFORE you get a lock on tone. That tone only plays after a .5 second delay, and by then, you'll already have AA rockets flying towards you.

On Muttrah, in the beginning, you have time to go hunting. They have no AA up by the time you get there (normally), and no APCs at the start of the round. Follow Alex's tips when you engage.


Good guide.
cyberzomby
Posts: 5336
Joined: 2007-04-03 07:12

Re: Attack Huey Supporting Tips

Post by cyberzomby »

Alex6714 wrote:One tip.

You have 14 rockets. Use them wisely and sparingly. Don´t rush a shot. No point in strafing with 5 when you can use 1.

Especially early game. Using only one or 2 to deal with the truck to kill the occupants and having enough left to do the same to many more trucks is much better that strafing one fully and returning. You can finish the trucks of later, just make sure you get the opponents/tuck depending on your rockets.

Unless your engaging AA or an APC, fire one at a time.

One lucky round, I made 51 kills before getting disconnected 4 times (and losing the heli).

Granted, thats lucky, the usual is around 10-30 depending on the teams.
^This! Thats how I would fly attack huey's once Im ready for them.

Also: I think its very curious that attack huey's engage AA positions. Especially if you encountered them before. I think thats far to dangerous to risk the chopper for. Rely on snipers or infantry to surpress the AA and force the gunner our or even take the gunner down.

Granted I havent flown any attack hueys in-real games yet. Just been in AA's a lot and seeing choppers attack AA's all the time. If you've got a smart SL and AA gunner you can easily take them down. For instance, I defended docks once as a SL and put my AA on the hill. Got taken out by a strafing run so I relocated it to the east on the beach. In came the strafing runs on the hill while I was sittnig on the beach waiting for there flairs to die out :)

EDIT: Forgot to mention that you really posted a good guide. Apart from attacking AA's I'd say :)
Tomato-Rifle
Posts: 2091
Joined: 2007-12-31 22:24

Re: Attack Huey Supporting Tips

Post by Tomato-Rifle »

When i mean hover i mean like if there is an enemy at muttrah docks warehouse, i would be flying at like 5-10 meters off the ground and pick them off on by one.
Image
Punkbuster
Posts: 879
Joined: 2008-10-24 23:12

Re: Attack Huey Supporting Tips

Post by Punkbuster »

Alex6714 wrote:One tip.

You have 14 rockets. Use them wisely and sparingly. Don´t rush a shot. No point in strafing with 5 when you can use 1.

Especially early game. Using only one or 2 to deal with the truck to kill the occupants and having enough left to do the same to many more trucks is much better that strafing one fully and returning. You can finish the trucks of later, just make sure you get the opponents/tuck depending on your rockets.

Unless your engaging AA or an APC, fire one at a time.

One lucky round, I made 51 kills before getting disconnected 4 times (and losing the heli).

Granted, thats lucky, the usual is around 10-30 depending on the teams.
Yeah thanks for the tip, But its hard to know if you killed the nemy or not without blowing his truck up ;)
Punkbuster
Posts: 879
Joined: 2008-10-24 23:12

Re: Attack Huey Supporting Tips

Post by Punkbuster »

TomDackery wrote:If doing diving runs on a firebase or a "hard" target, drop flares BEFORE you get a lock on tone. That tone only plays after a .5 second delay, and by then, you'll already have AA rockets flying towards you.

On Muttrah, in the beginning, you have time to go hunting. They have no AA up by the time you get there (normally), and no APCs at the start of the round. Follow Alex's tips when you engage.


Good guide.
Thanks,
I do that and as I said, I forgot many other things (Or I didnt say that)
Anyway there are many things that I forgot to mention
Some times you even need to go to an alt of 250 and extremely dive but make sure you pull up quickly before you crassh ( Happened to me 3 days ago on Barrracuda where I dived on a fire base full of AAs and HMGs witth a very extreme angle and was a bit late to pull up so I ended up of the ground of aifield smoking :S
Punkbuster
Posts: 879
Joined: 2008-10-24 23:12

Re: Attack Huey Supporting Tips

Post by Punkbuster »

[R-COM]cyberzomby wrote:^This! Thats how I would fly attack huey's once Im ready for them.

Also: I think its very curious that attack huey's engage AA positions. Especially if you encountered them before. I think thats far to dangerous to risk the chopper for. Rely on snipers or infantry to surpress the AA and force the gunner our or even take the gunner down.

Granted I havent flown any attack hueys in-real games yet. Just been in AA's a lot and seeing choppers attack AA's all the time. If you've got a smart SL and AA gunner you can easily take them down. For instance, I defended docks once as a SL and put my AA on the hill. Got taken out by a strafing run so I relocated it to the east on the beach. In came the strafing runs on the hill while I was sittnig on the beach waiting for there flairs to die out :)

EDIT: Forgot to mention that you really posted a good guide. Apart from attacking AA's I'd say :)
Thanks,
But when you are having a not good team ( I dont want to say Stupid )
where no one is reporting to you about enemy locations and AA locations and no one is killing anything, You gotta take a stand ;)
Punkbuster
Posts: 879
Joined: 2008-10-24 23:12

Re: Attack Huey Supporting Tips

Post by Punkbuster »

Tomato_With_A_Rifle wrote:When i mean hover i mean like if there is an enemy at muttrah docks warehouse, i would be flying at like 5-10 meters off the ground and pick them off on by one.
Yesteday I was playing on muttrah and they built a fire base at one of the warehouses in the docks, and I didnt know what to do...
and from now on ill do that.
Thanks
cyberzomby
Posts: 5336
Joined: 2007-04-03 07:12

Re: Attack Huey Supporting Tips

Post by cyberzomby »

rudy_eila wrote:Yesteday I was playing on muttrah and they built a fire base at one of the warehouses in the docks, and I didnt know what to do...
and from now on ill do that.
Thanks
Hovering 5/10 meters above ground can still get yout latted and hatted easily. Especially when theres a firebase your assaulting. Chances are someones there to request a HAT or LAT. How convinient when theres a chopper preparing to hover so he can take you (the enemy) out. I wouldnt do it as well. I think theres to much risky tactics out there that cost games ticket wise. If not only for the blown-up chopper, than for all the infantry that dies due to no CAS support.

EDIT: Woops! Forgot a point, haha yea I know what you mean Rudy. I guess that works when no one does it for you ;)
Punkbuster
Posts: 879
Joined: 2008-10-24 23:12

Re: Attack Huey Supporting Tips

Post by Punkbuster »

[R-COM]cyberzomby wrote:Hovering 5/10 meters above ground can still get yout latted and hatted easily. Especially when theres a firebase your assaulting. Chances are someones there to request a HAT or LAT. How convinient when theres a chopper preparing to hover so he can take you (the enemy) out. I wouldnt do it as well. I think theres to much risky tactics out there that cost games ticket wise. If not only for the blown-up chopper, than for all the infantry that dies due to no CAS support.

EDIT: Woops! Forgot a point, haha yea I know what you mean Rudy. I guess that works when no one does it for you ;)
Thanks for the help.

I got a better Idea
As I edited my tutorial, I said that you should work with cobra, I think that I should leave that for the Cobra gunner.
GrimSoldier
Posts: 169
Joined: 2009-01-09 21:59

Re: Attack Huey Supporting Tips

Post by GrimSoldier »

Some nice tips thanks.
In Game Name - Gr1mSoldier
Punkbuster
Posts: 879
Joined: 2008-10-24 23:12

Re: Attack Huey Supporting Tips

Post by Punkbuster »

GrimSoldier wrote:Some nice tips thanks.
You Welcome
In-game name: =[BF]= Rudy_PR
Punkbuster
Posts: 879
Joined: 2008-10-24 23:12

Re: Attack Huey Supporting Tips

Post by Punkbuster »

Sorry for Bumping this, Though you will all see it again...
In-game name: =[BF]= Rudy_PR
LUKE_NUKE_EM
Posts: 417
Joined: 2009-06-12 19:41

Re: Attack Huey Supporting Tips

Post by LUKE_NUKE_EM »

Dont you wish you could could an m240 for doorguns and a missle launcher that can pivot as in real life?
Image
Post Reply

Return to “Aircraft Tactics”