[Vehicle] Lockheed C-130 Hercules

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ice_killer
Posts: 2361
Joined: 2007-02-15 16:20

[Vehicle] Lockheed C-130 Hercules

Post by ice_killer »

THIS IS THE ULTIMATE PR-GASM THREAD! :mrgreen:


well i decided to kick off a new epic topic :-D , ill be working on the Lcokheed C-130 Hercules

some pics :

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The real deal :


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Last edited by ice_killer on 2009-06-02 06:35, edited 1 time in total.
I7 980X, REX3, Dominator GT 12G, 4X XFXHD6970 2G yes Quadfire , SSD 3x Raptors 2X 1.2 KW :mrgreen:
K3V1N=US=
Posts: 29
Joined: 2009-01-02 16:00

Re: Lockheed C-130 Hercules

Post by K3V1N=US= »

i smell an AC-130 Spectre for Kashannnnn haha

looking good there size looks also good.

Dev's please fix the vehicle collisions so we can drop hmvvvvsss.. :P joke :P

EDITsays: How many polys does it have it looks pretty good now if it has low enough polys :P

it could be used with an airborne kit something riflemanspecialist liek with a opnetime usable shoot
Last edited by K3V1N=US= on 2009-06-01 17:19, edited 1 time in total.
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Alex6714
Posts: 3900
Joined: 2007-06-15 22:47

Re: Lockheed C-130 Hercules

Post by Alex6714 »

Ok, when thats in game (playable wise) I am going to have to do the flares on that to make it look like those all so cool videos. :p
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"


"oh, they're fire and forget all right...they're fired then they forget where the target is"
Hauteclocque
Retired PR Developer
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Re: Lockheed C-130 Hercules

Post by Hauteclocque »

Hum, nice project !
It could be used as a static, I guess.
Tcheky, has already worked on the C130, but has not finished it yet :
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ice_killer
Posts: 2361
Joined: 2007-02-15 16:20

Re: Lockheed C-130 Hercules

Post by ice_killer »

:(

then ill do a AC-130 XD


let hell begin
I7 980X, REX3, Dominator GT 12G, 4X XFXHD6970 2G yes Quadfire , SSD 3x Raptors 2X 1.2 KW :mrgreen:
Hitperson
Retired PR Developer
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Re: Lockheed C-130 Hercules

Post by Hitperson »

you would need to model new engines to do an AC130 U

anyway the nose is wrong on your C130J.

also remember there is the -30 model which has a longer fuselage
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Harrod200:"Fire.exe has committed an illegal operation and has been shut down"
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ice_killer
Posts: 2361
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Re: Lockheed C-130 Hercules

Post by ice_killer »

those engines aint the work Hitperson, then ill send it ovver youre nasty neiborh to blow him out of his house for you :mrgreen:


btw its a C-130H
mmm a C-130J-30 sounds pretty pretty bad *** :)


edit can make a pol for me hitperson:

whit this:

C-130 or a AC-130
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AnRK
Posts: 2136
Joined: 2007-03-27 14:17

Re: Lockheed C-130 Hercules

Post by AnRK »

Oooooh I just had an idea of how they could actually be useful. Say you had a mountainous area with 2 airfields both belonging to the US/GB/etc and the Hercules' job was to transport transport vehicles and tanks. So basically the mountain based team would wanna be keeping the ***** down as much as possible.

Not entirely realisitc though cos something like that wouldn't be flown over an area suspected of having AA in the area I imagine, just an idea though, obviously you'd have to have a pretty creative way of resupplying the tanks and stuff though so you don't have an entire team of tank on one side...
CodeRedFox
Retired PR Developer
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Re: Lockheed C-130 Hercules

Post by CodeRedFox »

how about you finish it first then talk about gameplay :lol:
edit can make a pol for me hitperson:

whit this:

C-130 or a AC-130
The C-130 Transport wouldn't be use full in PR. If anything go with the AC-130.

Also just for you know the ac-30 has been talked about before and were not really sure it can fit in any current PR maps. But that shouldn't stop you as learning all this is a great skill.
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"apcs, like dogs can't look up" - Dr2B Rudd
Hauteclocque
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Re: Lockheed C-130 Hercules

Post by Hauteclocque »

ice_killer wrote: :(

then ill do a AC-130 XD


let hell begin


Don't worry, you can carry on your project :wink:
Tcheky model that kind of vehicule to spend his spare time hehe... :mrgreen: his C130 is not supposed to be used in PR. ;)
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hiberNative
Posts: 7305
Joined: 2008-08-08 19:36

Re: Lockheed C-130 Hercules

Post by hiberNative »

you guys should make a red sticky post at the top of

PR Community Modding - Project Reality Forums

that includes all models currently being worked on + done ones... so people won't waste time on working on models that are already being developed.
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Hauteclocque
Retired PR Developer
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Re: Lockheed C-130 Hercules

Post by Hauteclocque »

Hey, read my previous post ! :-P
Maybe my English is not enough understandable...
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DrugKoala
Posts: 285
Joined: 2008-08-20 14:23

Re: Lockheed C-130 Hercules

Post by DrugKoala »

There has to be some way to implement C-130J into the game. Maybe bigger maps? What's the deal with larger maps than this? Can those be done?
Drav
Retired PR Developer
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Re: Lockheed C-130 Hercules

Post by Drav »

Those prop blades can be way less polys as I dont think they will be seen when flying. The other dudes model seemed to do em more economically. Also I see a huge amount of verts on the tail top where you could probably get away with fewer. Other than that its looking good. Remember to keep the poly flow clean!!
Hitperson
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Re: Lockheed C-130 Hercules

Post by Hitperson »

ice_killer wrote:those engines aint the work Hitperson, then ill send it ovver youre nasty neiborh to blow him out of his house for you :mrgreen:


btw its a C-130H
mmm a C-130J-30 sounds pretty pretty bad *** :)


edit can make a pol for me hitperson:

whit this:

C-130 or a AC-130
trust me on this your model is a C130J (i have had hercs flying over my house for 18 years) as is evident from the 6 blade prop, the re designed allison turbo props and the improved fuel efficiency

Image

that is a C130H model.
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Harrod200:"Fire.exe has committed an illegal operation and has been shut down"
Raniak : "Warning: May crash if fired upon."
M4sherman: "like peter pan but with tanks"
[R-MOD]Eddiereyes909 (on sim tower) "It truly was the game of my childhood and has led to me getting my degree in industrial engineering."
ice_killer
Posts: 2361
Joined: 2007-02-15 16:20

Re: Lockheed C-130 Hercules

Post by ice_killer »

ty hit person now i see but the J is newer version so im safe :)

Hauteclocque: you made my day now i can go on (and use the base for a AC-130 )


[R-DEV]Drav: thanks m8 ill use that, is other then that the most things ok ?

CodeRedFox,


ill do them both and then will see
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Hitperson
Retired PR Developer
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Re: Lockheed C-130 Hercules

Post by Hitperson »

yeah but the older versions are more common

also rember that some countries use the external fuel pods on the wings so it is worth modeling them as children to the main model.

and also the AC-130 is not yet in production using the C-130 airframe and engines.
Image
Harrod200:"Fire.exe has committed an illegal operation and has been shut down"
Raniak : "Warning: May crash if fired upon."
M4sherman: "like peter pan but with tanks"
[R-MOD]Eddiereyes909 (on sim tower) "It truly was the game of my childhood and has led to me getting my degree in industrial engineering."
ice_killer
Posts: 2361
Joined: 2007-02-15 16:20

Re: Lockheed C-130 Hercules

Post by ice_killer »

ok, but i can use the C-130 airframe (main mesh includings wings) and engines ? for the AC-130?
I7 980X, REX3, Dominator GT 12G, 4X XFXHD6970 2G yes Quadfire , SSD 3x Raptors 2X 1.2 KW :mrgreen:
Hitperson
Retired PR Developer
Posts: 6733
Joined: 2005-11-08 08:09

Re: Lockheed C-130 Hercules

Post by Hitperson »

well the engines will need a change but overall yes.
Image
Harrod200:"Fire.exe has committed an illegal operation and has been shut down"
Raniak : "Warning: May crash if fired upon."
M4sherman: "like peter pan but with tanks"
[R-MOD]Eddiereyes909 (on sim tower) "It truly was the game of my childhood and has led to me getting my degree in industrial engineering."
Tomato-Rifle
Posts: 2091
Joined: 2007-12-31 22:24

Re: Lockheed C-130 Hercules

Post by Tomato-Rifle »

We must be able too do this! or else...

YouTube - DCX - C-130 Transport
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