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[Vehicle] Lockheed C-130 Hercules
Posted: 2009-06-01 17:05
by ice_killer
THIS IS THE ULTIMATE PR-GASM THREAD!
well i decided to kick off a new epic topic

, ill be working on the Lcokheed C-130 Hercules
some pics :
The real deal :

Re: Lockheed C-130 Hercules
Posted: 2009-06-01 17:13
by K3V1N=US=
i smell an AC-130 Spectre for Kashannnnn haha
looking good there size looks also good.
Dev's please fix the vehicle collisions so we can drop hmvvvvsss..

joke
EDITsays: How many polys does it have it looks pretty good now if it has low enough polys
it could be used with an airborne kit something riflemanspecialist liek with a opnetime usable shoot
Re: Lockheed C-130 Hercules
Posted: 2009-06-01 17:14
by Alex6714
Ok, when thats in game (playable wise) I am going to have to do the flares on that to make it look like those all so cool videos.

Re: Lockheed C-130 Hercules
Posted: 2009-06-01 17:15
by Hauteclocque
Hum, nice project !
It could be used as a static, I guess.
Tcheky, has already worked on the C130, but has not finished it yet :

Re: Lockheed C-130 Hercules
Posted: 2009-06-01 17:21
by ice_killer
then ill do a AC-130 XD
let hell begin
Re: Lockheed C-130 Hercules
Posted: 2009-06-01 17:45
by Hitperson
you would need to model new engines to do an AC130 U
anyway the nose is wrong on your C130J.
also remember there is the -30 model which has a longer fuselage
Re: Lockheed C-130 Hercules
Posted: 2009-06-01 17:48
by ice_killer
those engines aint the work Hitperson, then ill send it ovver youre nasty neiborh to blow him out of his house for you
btw its a C-130H
mmm a C-130J-30 sounds pretty pretty bad ***
edit can make a pol for me hitperson:
whit this:
C-130 or a AC-130
Re: Lockheed C-130 Hercules
Posted: 2009-06-01 17:51
by AnRK
Oooooh I just had an idea of how they could actually be useful. Say you had a mountainous area with 2 airfields both belonging to the US/GB/etc and the Hercules' job was to transport transport vehicles and tanks. So basically the mountain based team would wanna be keeping the ***** down as much as possible.
Not entirely realisitc though cos something like that wouldn't be flown over an area suspected of having AA in the area I imagine, just an idea though, obviously you'd have to have a pretty creative way of resupplying the tanks and stuff though so you don't have an entire team of tank on one side...
Re: Lockheed C-130 Hercules
Posted: 2009-06-01 18:03
by CodeRedFox
how about you finish it first then talk about gameplay
edit can make a pol for me hitperson:
whit this:
C-130 or a AC-130
The C-130 Transport wouldn't be use full in PR. If anything go with the AC-130.
Also just for you know the ac-30 has been talked about before and were not really sure it can fit in any current PR maps. But that shouldn't stop you as learning all this is a great skill.
Re: Lockheed C-130 Hercules
Posted: 2009-06-01 18:03
by Hauteclocque
ice_killer wrote:
then ill do a AC-130 XD
let hell begin
Don't worry, you can carry on your project

Tcheky model that kind of vehicule to spend his spare time hehe...

his C130 is not supposed to be used in PR.

Re: Lockheed C-130 Hercules
Posted: 2009-06-01 18:14
by hiberNative
you guys should make a
red sticky post at the top of
PR Community Modding - Project Reality Forums
that includes all models currently being worked on + done ones... so people won't waste time on working on models that are already being developed.
Re: Lockheed C-130 Hercules
Posted: 2009-06-01 18:17
by Hauteclocque
Hey, read my previous post !

Maybe my English is not enough understandable...
Re: Lockheed C-130 Hercules
Posted: 2009-06-01 18:21
by DrugKoala
There has to be some way to implement C-130J into the game. Maybe bigger maps? What's the deal with larger maps than this? Can those be done?
Re: Lockheed C-130 Hercules
Posted: 2009-06-01 18:23
by Drav
Those prop blades can be way less polys as I dont think they will be seen when flying. The other dudes model seemed to do em more economically. Also I see a huge amount of verts on the tail top where you could probably get away with fewer. Other than that its looking good. Remember to keep the poly flow clean!!
Re: Lockheed C-130 Hercules
Posted: 2009-06-01 18:23
by Hitperson
ice_killer wrote:those engines aint the work Hitperson, then ill send it ovver youre nasty neiborh to blow him out of his house for you
btw its a C-130H
mmm a C-130J-30 sounds pretty pretty bad ***
edit can make a pol for me hitperson:
whit this:
C-130 or a AC-130
trust me on this your model is a C130J (i have had hercs flying over my house for 18 years) as is evident from the 6 blade prop, the re designed allison turbo props and the improved fuel efficiency
that is a C130H model.
Re: Lockheed C-130 Hercules
Posted: 2009-06-01 18:48
by ice_killer
ty hit person now i see but the J is newer version so im safe
Hauteclocque: you made my day now i can go on (and use the base for a AC-130 )
[R-DEV]Drav: thanks m8 ill use that, is other then that the most things ok ?
CodeRedFox,
ill do them both and then will see
Re: Lockheed C-130 Hercules
Posted: 2009-06-01 18:52
by Hitperson
yeah but the older versions are more common
also rember that some countries use the external fuel pods on the wings so it is worth modeling them as children to the main model.
and also the AC-130 is not yet in production using the C-130 airframe and engines.
Re: Lockheed C-130 Hercules
Posted: 2009-06-01 19:33
by ice_killer
ok, but i can use the C-130 airframe (main mesh includings wings) and engines ? for the AC-130?
Re: Lockheed C-130 Hercules
Posted: 2009-06-01 19:38
by Hitperson
well the engines will need a change but overall yes.
Re: Lockheed C-130 Hercules
Posted: 2009-06-01 19:46
by Tomato-Rifle
We must be able too do this! or else...
YouTube - DCX - C-130 Transport