Elchewbacca wrote:just pretend its a day map and your fine
I actually do that
It's just, in maps like Mashtuur Night, with the fog removed and the models so clearly visible, and the whole map in general still being bright as hell, considering it is night time, you can snipe the everloving **** out of the enemy across the whole map, as opposed to the daylight version with the fog.
Just recently I did something like 30 kills as a US sniper from the high building near the backyard, sniping at the hotel spawnpoint, for the most time.
I died like twice.
This is next to impossible on the daylight Mashtuur map. From that position, you can MAYBE score one or two kills at the hotel if there's somebody boarding the .50 Cal on top of the hotel or if somebody is standing in the window for a very long time (you can see them a LITTLE in there).
On the night map ?
No problem.
MEC soldiers hiding at the artillery on the hill ?
Just aim a little higher for the bullet drop and you've got them.
It totally imbalances the map, because it wasn't designed for such long-distance battles.
Apart from trying to fix the models, I highly suggest adding fog to the night maps to decrease the maximum viewing distance.
I'm afraid that there's probably a lot of difficulty involved to displaying the fog properly and decent-looking at night though, otherwise the devs wouldn't have removed it in the first place, I guess.
Here's to hoping for DICE to support the devs in the future, so a night-map lighting system can be implemented in the engine, properly, some day.