Remove the night maps.

Suggestions from our community members for PR:BF2. Read the stickies before posting.
spike.
Posts: 4
Joined: 2006-05-16 22:12

Remove the night maps.

Post by spike. »

So, well i guess this is very controversial. I like the night maps, somehow, but the BF2 Engine is just not made for Night Simulation. What I mean is, that you can see any US Soldier glowing from miles away. I mean this is Night vision, not Infraredvison. ;=)

Well, it just sucks.

The other thing: the moon. I mean, the moon looks like he was eaten and vomited out again. Did you make a foto with a HandyCam? If you want I can give you a free photo of the moon, made with my 10x zoom. :)

No offense, I really enjoy your mod, awsome work, but these are things that simply go on my nerves.
the.ultimate.maverick
Posts: 1229
Joined: 2006-02-19 23:49

Post by the.ultimate.maverick »

well, you can't blame PR for trying, and I think for a dfirst attempt, with no helpd from DICE etc, this is a great effort.

As we are a mini mod 'misfires' are expected, but I know for sure, that for many people the night maps are a top actor in their enjoyment. That said, they will be tweaked, I am sure. in future releases.
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Burning Mustache
Posts: 92
Joined: 2006-05-15 23:21

Post by Burning Mustache »

Sadly I will have to agree that, in the current condition, I would rather have the night-maps removed alltogether from the game.
It pisses me off to no end when I find a server with a decent team to play with, only for the server to switch the map to Mashtuur Night or something similar where you can literally snipe the enemy from across the whole map.
The engine wasn't designed for this, and you can tell.
Maybe if you guys can manage to get the lighting fixed, there may be some fun (and stealth) invovlved in the night maps, but in the current condition, I'd rather have them removed alltogether.
Sorry.
5m0oth_0p3r4t0r
Posts: 175
Joined: 2006-05-15 18:55

map rotation..

Post by 5m0oth_0p3r4t0r »

is there not the option of admins to just remove night maps from server rotation..??
could be the better option..
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5m0oth_0p3r4t0r, operating sm0othly since 1977..
Elchewbacca
Posts: 105
Joined: 2006-03-20 16:02

Post by Elchewbacca »

I never see glow in the dark soldiers i like the night maps they are cool its fun to see tracers going off.

just pretend its a day map and your fine
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HOTFIX!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Armand61685
Posts: 427
Joined: 2005-05-06 09:14

Post by Armand61685 »

wow shut the hell up, night maps are fine. The devs will work on making the USMC skins darker at night.
My PR ingame name is Pvt.Nouri.
twisted
Posts: 127
Joined: 2005-09-15 02:27

Post by twisted »

i like the glowing US uniforms. gives me something to aim at. good thing they don't make them in RL or iraq would be hell at night.

night maps could be great. once the broken textures (jumps from pitch black to texture and back very abruptly) and glowing uniforms are fixed.
trogdor1289
Posts: 5201
Joined: 2006-03-26 04:04

Post by trogdor1289 »

I encountered some glowing US guys today. It is really annoying to be shooting at near invisilbe MEC guys when you are glowing like the radioactive monster.
Skullening.Chris
Posts: 1407
Joined: 2006-02-03 03:34

Post by Skullening.Chris »

twisted wrote:i like the glowing US uniforms. gives me something to aim at. good thing they don't make them in RL or iraq would be hell at night.

night maps could be great. once the broken textures (jumps from pitch black to texture and back very abruptly) and glowing uniforms are fixed.
Hey, I had that exact same problem with textures changing from pure black to normal when I had my goggles on. You can fix it by going and changing your Dynamic Shadows setting to Medium. Hope that helps :B
eggman
Retired PR Developer
Posts: 11721
Joined: 2005-12-27 04:52

Post by eggman »

quick fix will just be to stick both teams in woodland uniforms for night maps.

the lighting issues are more complex, but we'll see what we can do.

egg
[COLOR=#007700][COLOR=DarkGreen]C[COLOR=Olive]heers!
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Burning Mustache
Posts: 92
Joined: 2006-05-15 23:21

Post by Burning Mustache »

Elchewbacca wrote:just pretend its a day map and your fine
I actually do that :)

It's just, in maps like Mashtuur Night, with the fog removed and the models so clearly visible, and the whole map in general still being bright as hell, considering it is night time, you can snipe the everloving **** out of the enemy across the whole map, as opposed to the daylight version with the fog.
Just recently I did something like 30 kills as a US sniper from the high building near the backyard, sniping at the hotel spawnpoint, for the most time.
I died like twice.

This is next to impossible on the daylight Mashtuur map. From that position, you can MAYBE score one or two kills at the hotel if there's somebody boarding the .50 Cal on top of the hotel or if somebody is standing in the window for a very long time (you can see them a LITTLE in there).

On the night map ?
No problem.
MEC soldiers hiding at the artillery on the hill ?
Just aim a little higher for the bullet drop and you've got them.

It totally imbalances the map, because it wasn't designed for such long-distance battles.

Apart from trying to fix the models, I highly suggest adding fog to the night maps to decrease the maximum viewing distance.
I'm afraid that there's probably a lot of difficulty involved to displaying the fog properly and decent-looking at night though, otherwise the devs wouldn't have removed it in the first place, I guess.

Here's to hoping for DICE to support the devs in the future, so a night-map lighting system can be implemented in the engine, properly, some day.
six7
Posts: 1784
Joined: 2006-03-06 03:17

Post by six7 »

Just Darken the US uniforms a bit. Dedmon did a great job on his map getting them dark enough while not making them look more like mud than desert camo. It didn't take him very long either.
Of mankind we may say in general they are fickle, hypocritical, and greedy of gain. -Niccolò Machiavelli
Burning Mustache
Posts: 92
Joined: 2006-05-15 23:21

Post by Burning Mustache »

It's just that really the MEC are too bright aswell, in my opinon :(

The only difference to the day maps is that the map textures themself look darker. That's it. While this does generate kind of a "night feel", it doesn't affect gameplay in the slightest - which it should. The NVG are obsolete.
Cover, camo, etc. is just like in day-time maps.

In the current condition, there really is no point for them, that's all I'm saying.
I DO appreciate the effort though, and I'd LOVE to see the night-maps done properly, believe me that. I really don't want to sound too harsh and just complain at the dev team, they are doing a very, very good job with this mod, and I'd love to see them continiue and improve this mod even further.

But the night maps won't be fixed by just adjusting the player model textures, that's for sure.
DEDMON5811
Posts: 867
Joined: 2005-11-20 06:45

Post by DEDMON5811 »

you guys should try my map its awesome
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spike.
Posts: 4
Joined: 2006-05-16 22:12

Post by spike. »

the problem is, every vehicle and every soldier glows like he's radioactive.

it's just not funny. it's the same problem as in Special Forces, but there they at least use darker models.

A way around this "bug" would be remodeling the textures of the soldiers.

Btw. pm me if you want a picture of the moon. ;)
Burning Mustache
Posts: 92
Joined: 2006-05-15 23:21

Post by Burning Mustache »

Ok, I admit, totally cutting them out would be unfair for the people who really enjoy them (even the way they are now).
It's just that I hate it when I find a decent server with good teamplay, and I literally have to change server when it switches to a nightmap, but I guess I'm a **** for wanting them out just because of that :(

Leave 'em in for the bunch of people who enjoy them, but try to fix them in the future releases :)
I'd love to play the maps with proper lighting ..
Top_Cat_AxJnAt
Posts: 3215
Joined: 2006-02-02 17:13

Post by Top_Cat_AxJnAt »

sob sob sob, how crysis is needed and all its wonderfull lighting. sorry

keep up the good work ext......
Burning Mustache
Posts: 92
Joined: 2006-05-15 23:21

Post by Burning Mustache »

Top _Cat the great wrote:sob sob sob, how crysis is needed and all its wonderfull lighting. sorry
I'm just saying that it's plain stupid and totally ruins the gameplay of a map when you can see and snipe the enemy across 3 checkpoints when the map is originally designed for firefights no longer than 150m (in-game) or so.
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