How to make transports worth reasonable points

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snooggums
Posts: 1093
Joined: 2008-01-26 06:33

How to make transports worth reasonable points

Post by snooggums »

The biggest issue with vehicle points for transports is that when a vehicle is destroyed the team loses the points for the vehicle and the crew/transported troops. This means that a full APC with TOW is 18 points, a light APC is worth 13 points and a tank is worth 13 with driver gunner and .50 cal manned. This is the reason people don't use the APCs as transports on Kufrah, fragile APCs and a huge loss of tickets.

The fix is to remove the points loss for the crew/transported soldiers when the vehicle is destroyed. Tank points could be upped to 12 or 13, APCs with TOWs could be worth 12 points and if destroyed with troops in transit the loss would still only be 12 tickets.

The only downsides are that wounded troops could jump into a dying APC to avoid ticket loss and crew might not bail out when the vehicle is damaged but I think this would be rare enough to be outweighed by the increased use of transports for non-crew soldiers.

I would also like to see the APCs have a built in healing station for troops, so that a Medic would not be required to heal troops inside the APC. This would help with picking up stranded soldiers and represent removing them for fresh troops. This was not necessary when medics were plentiful but with their change to a restricted kit this could be worthwhile.
badmojo420
Posts: 2849
Joined: 2008-08-23 00:12

Re: How to make transports worth reasonable points

Post by badmojo420 »

I dislike this idea for many reasons. One being the fact that APCs almost always catch fire and give your passengers plenty of time to bail. Another is that taking out a full APC should be a devastating blow to your team.

And finally, you assume that because passengers wouldn't cost your team tickets, that more people would make use of APC transportation. This maybe true at clan level, but i find people in public games care little about the 1 ticket they're going to cost the team, and more about the fact that they'll have to wait another minute and then find their way into battle, if the apc crew screws up and gets them killed.

I like what your trying to achieve with this, but i fear that it wouldn't do anything but create situations where people dying, will not be reflected in the team scores.

Your suggestion about healing passengers was similar to an idea i had a while ago. But instead of giving healing ability to the APC, we could add an APC Ambulance, driven by 1 crewman, and able to carry a couple passengers. It would heal anyone who gets in the back. It would have no weapons. Basically it would be similar to how the logistics truck simulates having a crew in the back ready to repair. This would simulate having a team of medics in the rear ready to treat casualties.

Maybe we could even code in a drop item like the repair station, except it revives any wounded soldiers in a small radius. That way the driver rushes to the casualties, drops the 'healer' and the still bleeding soldiers make their way into the APC to get patched up the rest of the way.

The only downside is that it would require new or re-worked models to be created/added. But i think it would be worth the effort. It would add a new dynamic to the game. And it would look more realistic then a guy holding a medic bag and epipen.

http://www.armyrecognition.com/Amerique ... USA_01.jpg
Last edited by badmojo420 on 2009-06-10 00:05, edited 1 time in total.
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