How to make transports worth reasonable points
Posted: 2009-06-09 16:56
The biggest issue with vehicle points for transports is that when a vehicle is destroyed the team loses the points for the vehicle and the crew/transported troops. This means that a full APC with TOW is 18 points, a light APC is worth 13 points and a tank is worth 13 with driver gunner and .50 cal manned. This is the reason people don't use the APCs as transports on Kufrah, fragile APCs and a huge loss of tickets.
The fix is to remove the points loss for the crew/transported soldiers when the vehicle is destroyed. Tank points could be upped to 12 or 13, APCs with TOWs could be worth 12 points and if destroyed with troops in transit the loss would still only be 12 tickets.
The only downsides are that wounded troops could jump into a dying APC to avoid ticket loss and crew might not bail out when the vehicle is damaged but I think this would be rare enough to be outweighed by the increased use of transports for non-crew soldiers.
I would also like to see the APCs have a built in healing station for troops, so that a Medic would not be required to heal troops inside the APC. This would help with picking up stranded soldiers and represent removing them for fresh troops. This was not necessary when medics were plentiful but with their change to a restricted kit this could be worthwhile.
The fix is to remove the points loss for the crew/transported soldiers when the vehicle is destroyed. Tank points could be upped to 12 or 13, APCs with TOWs could be worth 12 points and if destroyed with troops in transit the loss would still only be 12 tickets.
The only downsides are that wounded troops could jump into a dying APC to avoid ticket loss and crew might not bail out when the vehicle is damaged but I think this would be rare enough to be outweighed by the increased use of transports for non-crew soldiers.
I would also like to see the APCs have a built in healing station for troops, so that a Medic would not be required to heal troops inside the APC. This would help with picking up stranded soldiers and represent removing them for fresh troops. This was not necessary when medics were plentiful but with their change to a restricted kit this could be worthwhile.