72 Virgins express (AKA Bombcars)

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Eagle345
Posts: 122
Joined: 2008-08-03 15:01

72 Virgins express (AKA Bombcars)

Post by Eagle345 »

After a quick and amusing round of Basrah as Brit. I've found that if the car's not red and it's coming towards you, don't worry it's not a bombcar. But if it's red it's more of a "Oh hell! Bombcar GTFO!" So i thinking, maybe make a bombcar_2 as the same texture of the dirty blue one so it add's more of a realistic variety, no? Opinions?
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nick20404
Posts: 1746
Joined: 2007-06-30 23:36

Re: 72 Virgins express (AKA Bombcars)

Post by nick20404 »

been suggested more times than fast ropes but I am sure the devs will eventually do something with the bomb cars.
Eagle345
Posts: 122
Joined: 2008-08-03 15:01

Re: 72 Virgins express (AKA Bombcars)

Post by Eagle345 »

Oh...forgive me
"Though I fly through the valley of death,
I shall not fear for I am 45,000ft and climbing."
- Some badass pilot
Psyko
Posts: 4466
Joined: 2008-01-03 13:34

Re: 72 Virgins express (AKA Bombcars)

Post by Psyko »

nick20404 wrote:been suggested more times than fast ropes but I am sure the devs will eventually do something with the bomb cars.
that is impossible...

I think somones working on nice lookin cars, not sure who though, so dont quote me on it.
rampo
Posts: 2914
Joined: 2009-02-10 12:48

Re: 72 Virgins express (AKA Bombcars)

Post by rampo »

can something be suggested more than fastropes? O_O.... anyways i agree whit eagle on this one, would get some more challange to the game
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SkaterCrush
Posts: 1173
Joined: 2009-04-13 19:07

Re: 72 Virgins express (AKA Bombcars)

Post by SkaterCrush »

Its not like that.

Its a red car is a bomb car, but doesn't mean that all red cars are bomb cars.
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nick20404
Posts: 1746
Joined: 2007-06-30 23:36

Re: 72 Virgins express (AKA Bombcars)

Post by nick20404 »

rampo93(FIN) wrote:can something be suggested more than fastropes? O_O.... anyways i agree whit eagle on this one, would get some more challange to the game
no nothing can be suggested more than fast ropes it was the first thing that came to mind, I thought of also saying 50. cal snipers and suicide vests.

But i know I have even suggested it before and know its been talked about allot IE changing bomb cars to all colors not only red, IIRC they would have to make a separate vehicle every color so it would take up allot of space. Not exactly sure.
Rhino
Retired PR Developer
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Re: 72 Virgins express (AKA Bombcars)

Post by Rhino »

nick20404 wrote:been suggested more times than fast ropes but I am sure the devs will eventually do something with the bomb cars.
ehhh no... fast ropes is 20x more resuggested than this.
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DXfan01
Posts: 591
Joined: 2009-03-10 09:44

Re: 72 Virgins express (AKA Bombcars)

Post by DXfan01 »

nothing can be more suggested than fastropes
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Rhino
Retired PR Developer
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Re: 72 Virgins express (AKA Bombcars)

Post by Rhino »

Ghost1800 wrote:To prove the point...

I suggest we implement fastropes in the next release.
They have already been implemented :p

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E4$Y
Posts: 136
Joined: 2008-08-08 07:38

Re: 72 Virgins express (AKA Bombcars)

Post by E4$Y »

Yeah, ALT + F4 delpoys them :grin:
CyrusPI
Posts: 216
Joined: 2009-03-28 17:49

Re: 72 Virgins express (AKA Bombcars)

Post by CyrusPI »

.86 question:

Are we getting that neat lance on front of the Blackhawk for low-flying spearing missions? And will said lance of doom overpower enemy sky cows on Kashan?

Multicolor bomb cars have been suggested before, and they would certainly change the current view where only red ones are a real threat to the conventional forces. However, this may take some time to implement. Taking a quick look see into the game files, it doesn't look as easy as one may think to just reskin an in-game asset. Or we can just chalk it up to my being a noob. :p
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LeadMagnet
Retired PR Developer
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Re: 72 Virgins express (AKA Bombcars)

Post by LeadMagnet »

CyrusPI wrote:.86 question:

Are we getting that neat lance on front of the Blackhawk for low-flying spearing missions? And will said lance of doom overpower enemy sky cows on Kashan?

Multicolor bomb cars have been suggested before, and they would certainly change the current view where only red ones are a real threat to the conventional forces. However, this may take some time to implement. Taking a quick look see into the game files, it doesn't look as easy as one may think to just reskin an in-game asset. Or we can just chalk it up to my being a noob. :p
That is the new MH-60K Pavehawk model that you will see on a new SF map in .86 (and yes, that means you'll be seeing a return of the SF kit as a default kit selection *FOR THAT MAP ONLY* as well as a possible day 2 night version. If you search hard enough on the map (bring a breaching shotgun) you may also find the .50 cal kit.



disclaimer: This is in fact total bull but thanks for playing

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SkaterCrush
Posts: 1173
Joined: 2009-04-13 19:07

Re: 72 Virgins express (AKA Bombcars)

Post by SkaterCrush »

'[R-DEV wrote:LeadMagnet;1049702']That is the new MH-60K Pavehawk model that you will see on a new SF map in .86 (and yes, that means you'll be seeing a return of the SF kit as a default kit selection *FOR THAT MAP ONLY* as well as a possible day 2 night version. If you search hard enough on the map (bring a breaching shotgun) you may also find the .50 cal kit.



disclaimer: This is in fact total bull but thanks for playing
WoW I actually believed that for a second lmfao


/facepalm
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JKRMAUI
Posts: 584
Joined: 2007-04-10 22:22

Re: 72 Virgins express (AKA Bombcars)

Post by JKRMAUI »

Always read the little gray lines...

PSS WTB IED minivan of doom. Modeled after the mystery machine and plays the scooby do theme.

Power some where between the Little red and Big Red.
CyrusPI
Posts: 216
Joined: 2009-03-28 17:49

Re: 72 Virgins express (AKA Bombcars)

Post by CyrusPI »

'[R-DEV wrote:LeadMagnet;1049702']That is the new MH-60K Pavehawk model that you will see on a new SF map in .86 (and yes, that means you'll be seeing a return of the SF kit as a default kit selection *FOR THAT MAP ONLY* as well as a possible day 2 night version. If you search hard enough on the map (bring a breaching shotgun) you may also find the .50 cal kit.



disclaimer: This is in fact total bull but thanks for playing
*claps vigorously* Alright, yeah, woohoo!
...
Oh. :p Good read. :)
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By trying too hard, we put ourselves at a greater risk. Don’t you think so?
L
working on a little something something
Cheesygoodness
Posts: 226
Joined: 2007-05-03 23:06

Re: 72 Virgins express (AKA Bombcars)

Post by Cheesygoodness »

Psykogundam wrote:that is impossible...

I think somones working on nice lookin cars, not sure who though, so dont quote me on it.
You've been quoted on that.

https://www.realitymod.com/forum/f66-pr ... wip-3.html
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Glimmerman
Retired PR Developer
Posts: 3237
Joined: 2007-08-14 11:12

Re: 72 Virgins express (AKA Bombcars)

Post by Glimmerman »

Had some fun from time to (basrah) time bluffing a one manning apc driver with the harmless red transport, chased him half way across the map in .7
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