RF vehicles sights

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DankE_SPB
Retired PR Developer
Posts: 3678
Joined: 2008-09-30 22:29

RF vehicles sights

Post by DankE_SPB »

well, its minor suggestions but anyway
i got some field manuals of russian vehicles and there were some pictures of sights

BMP-3 commander sights
its correct, but mirrored
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BMP-3 gunner sights
thats an ingame picture
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it looks like
night sight TPN3-49
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BMP-3 uses 1K13(-1, -2) or something new on modernized versions, but i cant find picture of it :|
1K13-2

T-72A gunner sights
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BTR-80 gunner sights
i know ingame BTR-60, but i'm sure they are same and BTR-80 is on agenda
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T-80 gunner sights, 1G42
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[R-DEV]Z-trooper: you damn russian bear spy ;P - WWJND?
McBumLuv
Posts: 3563
Joined: 2008-08-31 02:48

Re: RF vehicles sights

Post by McBumLuv »

Wow, those are a lot of good resources, Danke :D
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DankE_SPB
Retired PR Developer
Posts: 3678
Joined: 2008-09-30 22:29

Re: RF vehicles sights

Post by DankE_SPB »

if ya need something specific, just ask, maybe there are some more in my archives ;-)
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9Sh119M1(Konkurs) sight
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[R-DEV]Z-trooper: you damn russian bear spy ;P - WWJND?
Alex6714
Posts: 3900
Joined: 2007-06-15 22:47

Re: RF vehicles sights

Post by Alex6714 »

Nice, thanks. :)
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"


"oh, they're fire and forget all right...they're fired then they forget where the target is"
Rhino
Retired PR Developer
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Re: RF vehicles sights

Post by Rhino »

BTW Alex and any one else who might be interested in making reticles, when making future Reticles and HUD images etc can you please try and either model them or split them into lots of little HUD images since from now on its PR's policy to try and make all our future asset (and possible fix up some of our old) with proper reticles that are not just one big texture, which most of ours currently are. I know for some points this will require you to get a modeller in but ye, if need be its worth it :)

What I posted in the dev forums the other day.
'[R-DEV wrote:Rhino;1049882']Right done a quick example of a modelled reticle on what Nosferatu posted above: http://img193.imageshack.us/img193/998/tpku.jpg

Now before I show you this I've only done a really quick and basic texture for this it would need a good texture artist to make a good texture as I'm not the best when it comes to texture creation :p
So the bit at the bottom looks **** and blurry since I just took it off the ref, blew it up and shoved it onto my texture :p

Anyways here is what I've got:
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and here's its 256x128 texture (which is only 96kbs):
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and the model itself which is only 212tris:
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which is far better performance wise than this 512x512 texture that is quite similar that is 256kbs:
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So ye providing you got a good skinner to do the texture for the modelled one I believe it would look just as good and be much easier on the memory and will have a big increase in performance (more than most people would think) if done all the way across the line of all our radices etc in PR (at least for new vehicles if not the old).

Just to show you a quick example of how a good texture can make the bottom bit look better I just took that bottom bit of the other 512x512 texture I posted above and slapped it on this texture.
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So ye all in all, you can have the texture flexibility and the performance increase with combining the best of modelled and texture radices :D
Last edited by Rhino on 2009-06-12 08:01, edited 1 time in total.
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PLODDITHANLEY
Posts: 3608
Joined: 2009-05-02 19:44

Re: RF vehicles sights

Post by PLODDITHANLEY »

My god thats realistic....shame we don't know how to use these markings though!
Solid Knight
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Re: RF vehicles sights

Post by Solid Knight »

Are calls to hudbuilder stacked?
DankE_SPB
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Re: RF vehicles sights

Post by DankE_SPB »

bumpage, came across this

T-90 gunner sight
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T-90 HMG sight(the one ontop of vehicle)
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BTR-80 sight, its different from the one i posted above, but it seems this one is separate for engaging aerial targets
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[R-DEV]Z-trooper: you damn russian bear spy ;P - WWJND?
DankE_SPB
Retired PR Developer
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Re: RF vehicles sights

Post by DankE_SPB »

For BTR, and no, i have no idea why manual reference and actual reticle are different :-|
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[R-DEV]Z-trooper: you damn russian bear spy ;P - WWJND?
Herbiie
Posts: 2022
Joined: 2009-08-24 11:21

Re: RF vehicles sights

Post by Herbiie »

DankE_SPB wrote:For BTR, and no, i have no idea why manual reference and actual reticle are different :-|
Manual's probably older than the reticle.
jbgeezer
Posts: 908
Joined: 2008-06-10 15:30

Re: RF vehicles sights

Post by jbgeezer »

Great pics dude. I think we should remove that you can see the guns barrel for tanks like the T-90 cuz I cant see the barrel in the pic that Danke posted.
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DankE_SPB
Retired PR Developer
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Re: RF vehicles sights

Post by DankE_SPB »

i have 2nd and 3rd issue of it, both of them have the picture i posted before
this one is 1PZ-2 for aerial targets

btw, Alex dont beat me, i really didnt know about new one :-P
Last edited by DankE_SPB on 2010-01-17 10:40, edited 1 time in total.
Reason: corrected info
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[R-DEV]Z-trooper: you damn russian bear spy ;P - WWJND?
DankE_SPB
Retired PR Developer
Posts: 3678
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Re: RF vehicles sights

Post by DankE_SPB »

what would be good is small input on topic
is needed or not? or you're already aware of all this stuff and whole my research is useless thing?
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[R-DEV]Z-trooper: you damn russian bear spy ;P - WWJND?
Alex6714
Posts: 3900
Joined: 2007-06-15 22:47

Re: RF vehicles sights

Post by Alex6714 »

Don´t worry danke, I am saving all the pics. :)


The BTR manual pic is a specific sight then, what would it be used on if not btr?
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"


"oh, they're fire and forget all right...they're fired then they forget where the target is"
dtacs
Posts: 5512
Joined: 2008-12-07 23:30

Re: RF vehicles sights

Post by dtacs »

Its useful mate but at the moment a single problem of having a rangefinding recticle mirrored isn't really that much of a problem.

Well not that much when there are things like firebases that are 10m tall and so forth. Your research didn't go to vain however as they are some good finds :)
Alex6714
Posts: 3900
Joined: 2007-06-15 22:47

Re: RF vehicles sights

Post by Alex6714 »

dtacs wrote:Its useful mate but at the moment a single problem of having a rangefinding recticle mirrored isn't really that much of a problem.

Well not that much when there are things like firebases that are 10m tall and so forth. Your research didn't go to vain however as they are some good finds :)
Depends who you ask. ;)

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Last edited by Alex6714 on 2010-01-17 14:55, edited 1 time in total.
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"


"oh, they're fire and forget all right...they're fired then they forget where the target is"
BloodBane611
Posts: 6576
Joined: 2007-11-14 23:31

Re: RF vehicles sights

Post by BloodBane611 »

Sweet reticles Alex!

Danke, your reticle finding skills are quite strong.
[R-CON]creepin - "because on the internet 0=1"
General Dragosh
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Joined: 2005-12-04 17:35

Re: RF vehicles sights

Post by General Dragosh »

wow these reticles are just . . . i really lost my words =P
[img][/img]Newly ordered sig !


Truism
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Re: RF vehicles sights

Post by Truism »

Awesome finds.
Hauteclocque
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Re: RF vehicles sights

Post by Hauteclocque »

Another old topic that could be useful ;)

https://www.realitymod.com/forum/f10-pr ... s-etc.html
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