Page 1 of 2

RF vehicles sights

Posted: 2009-06-11 22:14
by DankE_SPB
well, its minor suggestions but anyway
i got some field manuals of russian vehicles and there were some pictures of sights

BMP-3 commander sights
its correct, but mirrored
Image
Image

BMP-3 gunner sights
thats an ingame picture
Image

it looks like
night sight TPN3-49
Image

BMP-3 uses 1K13(-1, -2) or something new on modernized versions, but i cant find picture of it :|
1K13-2

T-72A gunner sights
Image
Image


BTR-80 gunner sights
i know ingame BTR-60, but i'm sure they are same and BTR-80 is on agenda
Image
Image

T-80 gunner sights, 1G42
Image

Re: RF vehicles sights

Posted: 2009-06-11 22:27
by McBumLuv
Wow, those are a lot of good resources, Danke :D

Re: RF vehicles sights

Posted: 2009-06-11 23:06
by DankE_SPB
if ya need something specific, just ask, maybe there are some more in my archives ;-)
Image

9Sh119M1(Konkurs) sight
Image

Re: RF vehicles sights

Posted: 2009-06-12 06:38
by Alex6714
Nice, thanks. :)

Re: RF vehicles sights

Posted: 2009-06-12 06:53
by Rhino
BTW Alex and any one else who might be interested in making reticles, when making future Reticles and HUD images etc can you please try and either model them or split them into lots of little HUD images since from now on its PR's policy to try and make all our future asset (and possible fix up some of our old) with proper reticles that are not just one big texture, which most of ours currently are. I know for some points this will require you to get a modeller in but ye, if need be its worth it :)

What I posted in the dev forums the other day.
'[R-DEV wrote:Rhino;1049882']Right done a quick example of a modelled reticle on what Nosferatu posted above: http://img193.imageshack.us/img193/998/tpku.jpg

Now before I show you this I've only done a really quick and basic texture for this it would need a good texture artist to make a good texture as I'm not the best when it comes to texture creation :p
So the bit at the bottom looks **** and blurry since I just took it off the ref, blew it up and shoved it onto my texture :p

Anyways here is what I've got:
Image

and here's its 256x128 texture (which is only 96kbs):
Image

and the model itself which is only 212tris:
Image

which is far better performance wise than this 512x512 texture that is quite similar that is 256kbs:
Image

So ye providing you got a good skinner to do the texture for the modelled one I believe it would look just as good and be much easier on the memory and will have a big increase in performance (more than most people would think) if done all the way across the line of all our radices etc in PR (at least for new vehicles if not the old).

Just to show you a quick example of how a good texture can make the bottom bit look better I just took that bottom bit of the other 512x512 texture I posted above and slapped it on this texture.
Image


So ye all in all, you can have the texture flexibility and the performance increase with combining the best of modelled and texture radices :D

Re: RF vehicles sights

Posted: 2009-06-12 07:45
by PLODDITHANLEY
My god thats realistic....shame we don't know how to use these markings though!

Re: RF vehicles sights

Posted: 2009-06-12 07:46
by Solid Knight
Are calls to hudbuilder stacked?

Re: RF vehicles sights

Posted: 2010-01-14 20:52
by DankE_SPB
bumpage, came across this

T-90 gunner sight
Image

T-90 HMG sight(the one ontop of vehicle)
Image


BTR-80 sight, its different from the one i posted above, but it seems this one is separate for engaging aerial targets
Image

Re: RF vehicles sights

Posted: 2010-01-16 23:57
by DankE_SPB
For BTR, and no, i have no idea why manual reference and actual reticle are different :-|
Image

Re: RF vehicles sights

Posted: 2010-01-16 23:59
by Herbiie
DankE_SPB wrote:For BTR, and no, i have no idea why manual reference and actual reticle are different :-|
Manual's probably older than the reticle.

Re: RF vehicles sights

Posted: 2010-01-17 00:23
by jbgeezer
Great pics dude. I think we should remove that you can see the guns barrel for tanks like the T-90 cuz I cant see the barrel in the pic that Danke posted.

Re: RF vehicles sights

Posted: 2010-01-17 00:24
by DankE_SPB
i have 2nd and 3rd issue of it, both of them have the picture i posted before
this one is 1PZ-2 for aerial targets

btw, Alex dont beat me, i really didnt know about new one :-P

Re: RF vehicles sights

Posted: 2010-01-17 10:22
by DankE_SPB
what would be good is small input on topic
is needed or not? or you're already aware of all this stuff and whole my research is useless thing?

Re: RF vehicles sights

Posted: 2010-01-17 10:24
by Alex6714
Don“t worry danke, I am saving all the pics. :)


The BTR manual pic is a specific sight then, what would it be used on if not btr?

Re: RF vehicles sights

Posted: 2010-01-17 12:21
by dtacs
Its useful mate but at the moment a single problem of having a rangefinding recticle mirrored isn't really that much of a problem.

Well not that much when there are things like firebases that are 10m tall and so forth. Your research didn't go to vain however as they are some good finds :)

Re: RF vehicles sights

Posted: 2010-01-17 14:50
by Alex6714
dtacs wrote:Its useful mate but at the moment a single problem of having a rangefinding recticle mirrored isn't really that much of a problem.

Well not that much when there are things like firebases that are 10m tall and so forth. Your research didn't go to vain however as they are some good finds :)
Depends who you ask. ;)

Image

Image

Image

Re: RF vehicles sights

Posted: 2010-01-17 16:23
by BloodBane611
Sweet reticles Alex!

Danke, your reticle finding skills are quite strong.

Re: RF vehicles sights

Posted: 2010-01-17 22:38
by General Dragosh
wow these reticles are just . . . i really lost my words =P

Re: RF vehicles sights

Posted: 2010-01-18 02:59
by Truism
Awesome finds.

Re: RF vehicles sights

Posted: 2010-01-18 21:50
by Hauteclocque
Another old topic that could be useful ;)

https://www.realitymod.com/forum/f10-pr ... s-etc.html