Suggestions from USM
Posted: 2006-05-19 20:24
Some of USMs top pilots, one of which is a top 40 pilot in BF2, would like it if when missles are shot it says FOX 1, FOX2 etc. Then when the missle hits it says SPLASH 1, SPLASH 2. Mabye a little target neutralized after that. That way one he fires the missles he can turn off to avoid AA fire or another jet.
Also I dont know if u can still go super sonic in PRMM (i hope though) but doing so requires you to get to a speed of 3000+. A skill which they have mastered. The boundries for jets should be taken off so that pilots have some flying room and they can excersize the tactic of flying away, and coming back from a different angle. I also think their should be a pilot class, he would be armed with a M9 and a smoke. He would be the only class able to assess jets and helicopters. This would be another deturent from players always wanting helos.
I like Hspds suggestion on sniper rifles in in general talk i belive
I was also wondering. Are there little elves in supply crates that pop out and repair your vehicles, or is it really Chuck Norris with Harry Potters invisibility cloak? lol Supply crates should ony be used for giving ammo.
Kits: The never ending discussion
Personally the kits are ok for now. I would like to see the addition of a light anti tank with a M16 and an AT4, pilot class, and the engineers MP5 replaced with an M16. SLAMs are currently worthless they are weak and the beeping gives you away. Engineers need to constantly resupply as they have 1 C4. I really dont see the need of a spec ops class. The team is supposed to be USMC MEU agianst China or MEC. M203s should make vehicles die in 1 hit and explson 2 secs after. Here my beak down of kits afterward.
Rifleman:
M16A4[newer version rigged with weaver, highly customizable]
Option of adding a M203 or forgrip AND either a 4X ACOG or red dot sight
2 Flash, Smoke
Binocs
Ammo bag
Engineer:
M16A4
customizations as listed above minus M203
either C4, Mines and mabye 2 claymores
2 Flash, Frag
Medic:
M16A4
customizations same as above
shock paddles
med packs [lengthen med time]
2 frags, flash, smoke
Support Gunner:
M249 SAW
2 frag, smoke, flash
binocs
Sniper:
M24 or SPR
M9
2 frags 1 smoke
binocs
Pilot:
M9
1 smoke
Parachute
Heavy Antitank:
M9
Javilon [1 rocket 1 hit kill]
binocs
Light Antitank:
M16A4
Customizations- Foregrip, 4XACOG or reddot
AT4 [Only hit hit kill if in the back, missle has drop as well]
Also I dont know if u can still go super sonic in PRMM (i hope though) but doing so requires you to get to a speed of 3000+. A skill which they have mastered. The boundries for jets should be taken off so that pilots have some flying room and they can excersize the tactic of flying away, and coming back from a different angle. I also think their should be a pilot class, he would be armed with a M9 and a smoke. He would be the only class able to assess jets and helicopters. This would be another deturent from players always wanting helos.
I like Hspds suggestion on sniper rifles in in general talk i belive
I was also wondering. Are there little elves in supply crates that pop out and repair your vehicles, or is it really Chuck Norris with Harry Potters invisibility cloak? lol Supply crates should ony be used for giving ammo.
Kits: The never ending discussion
Personally the kits are ok for now. I would like to see the addition of a light anti tank with a M16 and an AT4, pilot class, and the engineers MP5 replaced with an M16. SLAMs are currently worthless they are weak and the beeping gives you away. Engineers need to constantly resupply as they have 1 C4. I really dont see the need of a spec ops class. The team is supposed to be USMC MEU agianst China or MEC. M203s should make vehicles die in 1 hit and explson 2 secs after. Here my beak down of kits afterward.
Rifleman:
M16A4[newer version rigged with weaver, highly customizable]
Option of adding a M203 or forgrip AND either a 4X ACOG or red dot sight
2 Flash, Smoke
Binocs
Ammo bag
Engineer:
M16A4
customizations as listed above minus M203
either C4, Mines and mabye 2 claymores
2 Flash, Frag
Medic:
M16A4
customizations same as above
shock paddles
med packs [lengthen med time]
2 frags, flash, smoke
Support Gunner:
M249 SAW
2 frag, smoke, flash
binocs
Sniper:
M24 or SPR
M9
2 frags 1 smoke
binocs
Pilot:
M9
1 smoke
Parachute
Heavy Antitank:
M9
Javilon [1 rocket 1 hit kill]
binocs
Light Antitank:
M16A4
Customizations- Foregrip, 4XACOG or reddot
AT4 [Only hit hit kill if in the back, missle has drop as well]