Suggestions from USM
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USM-ST3.Spyder
- Posts: 100
- Joined: 2006-01-31 21:31
Suggestions from USM
Some of USMs top pilots, one of which is a top 40 pilot in BF2, would like it if when missles are shot it says FOX 1, FOX2 etc. Then when the missle hits it says SPLASH 1, SPLASH 2. Mabye a little target neutralized after that. That way one he fires the missles he can turn off to avoid AA fire or another jet.
Also I dont know if u can still go super sonic in PRMM (i hope though) but doing so requires you to get to a speed of 3000+. A skill which they have mastered. The boundries for jets should be taken off so that pilots have some flying room and they can excersize the tactic of flying away, and coming back from a different angle. I also think their should be a pilot class, he would be armed with a M9 and a smoke. He would be the only class able to assess jets and helicopters. This would be another deturent from players always wanting helos.
I like Hspds suggestion on sniper rifles in in general talk i belive
I was also wondering. Are there little elves in supply crates that pop out and repair your vehicles, or is it really Chuck Norris with Harry Potters invisibility cloak? lol Supply crates should ony be used for giving ammo.
Kits: The never ending discussion
Personally the kits are ok for now. I would like to see the addition of a light anti tank with a M16 and an AT4, pilot class, and the engineers MP5 replaced with an M16. SLAMs are currently worthless they are weak and the beeping gives you away. Engineers need to constantly resupply as they have 1 C4. I really dont see the need of a spec ops class. The team is supposed to be USMC MEU agianst China or MEC. M203s should make vehicles die in 1 hit and explson 2 secs after. Here my beak down of kits afterward.
Rifleman:
M16A4[newer version rigged with weaver, highly customizable]
Option of adding a M203 or forgrip AND either a 4X ACOG or red dot sight
2 Flash, Smoke
Binocs
Ammo bag
Engineer:
M16A4
customizations as listed above minus M203
either C4, Mines and mabye 2 claymores
2 Flash, Frag
Medic:
M16A4
customizations same as above
shock paddles
med packs [lengthen med time]
2 frags, flash, smoke
Support Gunner:
M249 SAW
2 frag, smoke, flash
binocs
Sniper:
M24 or SPR
M9
2 frags 1 smoke
binocs
Pilot:
M9
1 smoke
Parachute
Heavy Antitank:
M9
Javilon [1 rocket 1 hit kill]
binocs
Light Antitank:
M16A4
Customizations- Foregrip, 4XACOG or reddot
AT4 [Only hit hit kill if in the back, missle has drop as well]
Also I dont know if u can still go super sonic in PRMM (i hope though) but doing so requires you to get to a speed of 3000+. A skill which they have mastered. The boundries for jets should be taken off so that pilots have some flying room and they can excersize the tactic of flying away, and coming back from a different angle. I also think their should be a pilot class, he would be armed with a M9 and a smoke. He would be the only class able to assess jets and helicopters. This would be another deturent from players always wanting helos.
I like Hspds suggestion on sniper rifles in in general talk i belive
I was also wondering. Are there little elves in supply crates that pop out and repair your vehicles, or is it really Chuck Norris with Harry Potters invisibility cloak? lol Supply crates should ony be used for giving ammo.
Kits: The never ending discussion
Personally the kits are ok for now. I would like to see the addition of a light anti tank with a M16 and an AT4, pilot class, and the engineers MP5 replaced with an M16. SLAMs are currently worthless they are weak and the beeping gives you away. Engineers need to constantly resupply as they have 1 C4. I really dont see the need of a spec ops class. The team is supposed to be USMC MEU agianst China or MEC. M203s should make vehicles die in 1 hit and explson 2 secs after. Here my beak down of kits afterward.
Rifleman:
M16A4[newer version rigged with weaver, highly customizable]
Option of adding a M203 or forgrip AND either a 4X ACOG or red dot sight
2 Flash, Smoke
Binocs
Ammo bag
Engineer:
M16A4
customizations as listed above minus M203
either C4, Mines and mabye 2 claymores
2 Flash, Frag
Medic:
M16A4
customizations same as above
shock paddles
med packs [lengthen med time]
2 frags, flash, smoke
Support Gunner:
M249 SAW
2 frag, smoke, flash
binocs
Sniper:
M24 or SPR
M9
2 frags 1 smoke
binocs
Pilot:
M9
1 smoke
Parachute
Heavy Antitank:
M9
Javilon [1 rocket 1 hit kill]
binocs
Light Antitank:
M16A4
Customizations- Foregrip, 4XACOG or reddot
AT4 [Only hit hit kill if in the back, missle has drop as well]
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Iasthai
- Posts: 115
- Joined: 2006-05-12 18:28
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Pence
- Posts: 2248
- Joined: 2006-02-04 06:10
You two are newcomers so i can only direct you here: http://realitymod.com/forum/t3748-class-suggestion-lengthy.html
This has been the main suggestion thread for this debate.
This has been the main suggestion thread for this debate.
"I am not bald, i shave my head"

"How could you falter when you're the rock of Gibraltar"

"How could you falter when you're the rock of Gibraltar"
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eggman
- Retired PR Developer
- Posts: 11721
- Joined: 2005-12-27 04:52
Supply crates in PR do not repair vehicles.
Some maps have jet boundaries removed, I agree all of them should have jet boundaries removed.
The class system in 0.3 is pretty decent, I think the main elements we are missing:
- basic rifleman class
- light, unguided at weapon system
- soldier carried SAM weapon system
and we can then .. ideally .. build a fairly robust class system.
Good suggestions
egg
Some maps have jet boundaries removed, I agree all of them should have jet boundaries removed.
The class system in 0.3 is pretty decent, I think the main elements we are missing:
- basic rifleman class
- light, unguided at weapon system
- soldier carried SAM weapon system
and we can then .. ideally .. build a fairly robust class system.
Good suggestions
egg
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5m0oth_0p3r4t0r
- Posts: 175
- Joined: 2006-05-15 18:55
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[BiM]Black7
- Posts: 402
- Joined: 2006-01-08 22:10
Iw always been positive for a pilot class
i vote for this.. give him a jumpsuit
i vote for this.. give him a jumpsuit
"It's every man's dream to hear that beer and pizza can prevent cancer," he said. "However, the 17 beers and four large pizzas needed to get enough xanthohumol and lycopene to help prevent prostate cancer is unfortunately not advised."
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lonegunman2001
- Posts: 3
- Joined: 2006-05-18 04:27
im sure that just before BF2 came out there were noises about a pilot class - i was expecting it and was disapointed. thats just gotta be done in future versions, it would make the mod more popular in my opinion, and making the pilot class the only ones who can access aircraft would be awesome! please!! make it so!!!
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Skullening.Chris
- Posts: 1407
- Joined: 2006-02-03 03:34
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TII
- Posts: 185
- Joined: 2005-12-13 21:12
Fox brevity calls have nothing to do with the number of missiles that have been fired. Fox 1 denotes a SARH missile, Fox 2 is IR, and Fox 3 is ARH.USM-ST3.Spyder wrote:Some of USMs top pilots, one of which is a top 40 pilot in BF2, would like it if when missles are shot it says FOX 1, FOX2 etc. Then when the missle hits it says SPLASH 1, SPLASH 2. Mabye a little target neutralized after that. That way one he fires the missles he can turn off to avoid AA fire or another jet.
The rest of your suggestions sound pretty good though.
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USM-ST3.Highspeed
- Posts: 73
- Joined: 2006-05-08 02:38
hey
I've been meaning to touch on the jet stuff as well. If you could implement a radar system for the jets cockpit or even just replace the spin map with one it would be great.
Also for the HUD display on the jets shows enemy jets identified by "tower" show up as lookin somwhat like small little dippers on the HUD, and the pilot has option of locking on to these targets and the missile won't deter from the intended target. Once the kill is confirmed, tower confirms the kill by a target neutralized voice.
Also for the HUD display on the jets shows enemy jets identified by "tower" show up as lookin somwhat like small little dippers on the HUD, and the pilot has option of locking on to these targets and the missile won't deter from the intended target. Once the kill is confirmed, tower confirms the kill by a target neutralized voice.
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Cerberus
- Posts: 2727
- Joined: 2005-11-15 22:24
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USM-ST3.Spyder
- Posts: 100
- Joined: 2006-01-31 21:31




