Engineer + MP5
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driftist
- Posts: 59
- Joined: 2006-05-12 06:13
Engineer + MP5
At first, I have to say I despised the idea of the Engineer being stripped of his CQB shotgun. Now, I have to say that I am enjoying the new MP5, as it is so easy to use in CQB and is quite powerful.
Still, I would like to see the shotgun in the next version, but on the other hand, the MP5 is so fun to use, especially in it's burst fire mode.
Who wants the shotgun back, and who wants to keep the MP5?
Still, I would like to see the shotgun in the next version, but on the other hand, the MP5 is so fun to use, especially in it's burst fire mode.
Who wants the shotgun back, and who wants to keep the MP5?
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Skullening.Chris
- Posts: 1407
- Joined: 2006-02-03 03:34
Actually, I was thinking about it, and I could kinda see the engie having both, y'know? I see plenty of pics of soldiers with their regular rifle (or, in this case, SMG) with a breaching shotty on their back, so it could be kinda like that. I definitely prefer the SMG, buuuuut there are times when I really miss my shotty :B
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USM-ST3.Spyder
- Posts: 100
- Joined: 2006-01-31 21:31
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Skullening.Chris
- Posts: 1407
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[BiM]Black7
- Posts: 402
- Joined: 2006-01-08 22:10
hell yeahUSM-ST3.Spyder wrote:I say drop them both an replace it with the gun they use the M16A4![]()
"It's every man's dream to hear that beer and pizza can prevent cancer," he said. "However, the 17 beers and four large pizzas needed to get enough xanthohumol and lycopene to help prevent prostate cancer is unfortunately not advised."
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Top_Cat_AxJnAt
- Posts: 3215
- Joined: 2006-02-02 17:13
I am confused cos 1) - have not played .3 2) - read some one, celebrating the enginneer had an M16!
So the enginneer has an MP5 now, does the AT class still have a pistol.
Personally i am infull support of enginners getting M16. Complete support. It would enhance PR gameplay alot, an extra M16 in a squad can never be turned down!
So the enginneer has an MP5 now, does the AT class still have a pistol.
Personally i am infull support of enginners getting M16. Complete support. It would enhance PR gameplay alot, an extra M16 in a squad can never be turned down!
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Skullening.Chris
- Posts: 1407
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Top_Cat_AxJnAt
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driftist
- Posts: 59
- Joined: 2006-05-12 06:13
Yeah.. don't replace with the m16. It makes the engineer too OVERPOWERED. An engineer should focus on repairing things, and that should be his main job. Therefore, he should be given something for short range, for DEFENSE purposes only. A shotgun works fine, especially with the dual shell idea. An SMG is better, and is compensated for by its low clip count.
Sometimes, like stated, you have to lower the reality factor and think about the gameplay, teamwork and fun factors. If this mod was so desperate to be real, we'd all only have 1 life, and bam, thats it.
Sometimes, like stated, you have to lower the reality factor and think about the gameplay, teamwork and fun factors. If this mod was so desperate to be real, we'd all only have 1 life, and bam, thats it.
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Malik
- Posts: 1676
- Joined: 2006-04-20 16:49
I say give the engineer a carbine with underslung breaching shotgun. 
And please stop referring to the USMC versions of these weapons. Every class related thread talks of the MP5, the M16, the M4 etc, but you've gotta remember the PLA and MEC don't actually have these weapons. The terms you should be using are: the SMG, the assault rifle, the carbine etc.
And please stop referring to the USMC versions of these weapons. Every class related thread talks of the MP5, the M16, the M4 etc, but you've gotta remember the PLA and MEC don't actually have these weapons. The terms you should be using are: the SMG, the assault rifle, the carbine etc.
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Top_Cat_AxJnAt
- Posts: 3215
- Joined: 2006-02-02 17:13
I think that a carbine and underslung shot gun is too much. It requires him to carry 2 main types of ammo, and if the enginner in the first place was meant to have slightly limited ammo, spliting that between 2 weapons it quite silly.
Once they have the unlcok system sorted out i think that an option of iether a shot gun or assultrifle /carbine. I am unsure whether a carbine or assult rifle would be more appropriate. But i feel this would please alot of people, those wanting the short range power of the shot gun but others, such as my self who would like to be able to engage in medium range firefights sometimes.
An assult rifle is a pretty basic bit of kit, and i thnk can not make a class overpowered, and simple things like adding or removing scopes, grenade launches and ammount of ammo can have a large impact on a single weapon.
However at present i can think of no reason why the Smg is not suitable for the enginner.
Once they have the unlcok system sorted out i think that an option of iether a shot gun or assultrifle /carbine. I am unsure whether a carbine or assult rifle would be more appropriate. But i feel this would please alot of people, those wanting the short range power of the shot gun but others, such as my self who would like to be able to engage in medium range firefights sometimes.
An assult rifle is a pretty basic bit of kit, and i thnk can not make a class overpowered, and simple things like adding or removing scopes, grenade launches and ammount of ammo can have a large impact on a single weapon.
However at present i can think of no reason why the Smg is not suitable for the enginner.
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Malik
- Posts: 1676
- Joined: 2006-04-20 16:49
If you want an assault rifle, select the Assault class. The engineer is a good excuse to use some different, lower powered short range weaponry. If everyone was packing an assault rifle it'd just get boring. A carbine with a shotgun attachment wouldn't really be overkill. Recoil could be increased (the gun would be heavier with a shotgun underneath) and there'd be no zoom because there'd be no aimpoint, just iron sights. The shotgun needn't be loaded with a ton of shells, just give him 14 or so, and one spare mag for the carbine. The engineer will then be more of a combat ready engineer perfect for close range situations. The engineer always gets himself in trouble because he's the one who has to get in close to have any effect. Why not make him the best at being in close? With two mags and 14 shells I don't see how the engineer's going to turn into a madman on a killing spree.
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Fullforce
- Retired PR Developer
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- Joined: 2005-10-17 17:03
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Top_Cat_AxJnAt
- Posts: 3215
- Joined: 2006-02-02 17:13
funny how Malik and i almost always disagree.
But it does nto mean i am opposed to shot gun attachment completely though. I feel an enginner would benif far mroe to carry a few more magazines, in place of shot gun rounds.
I can understand your point about it being boring but in general and sometimes you have to include a feature or thing that might seem boring to some for the sake of realism.
I know that some might say it is boring, but as i said before a choise between a shot gun and carbine (could have scope, if fair, peeps want or...ext.) would wokr well. It is very simple but provides players with a choise on how they want to play, a well designed choise can only make players happier.
BUT I THINK IT IS BEST that we just find out what is the most realistic weapom for engineers and then worry about balancing them later.
But it does nto mean i am opposed to shot gun attachment completely though. I feel an enginner would benif far mroe to carry a few more magazines, in place of shot gun rounds.
I can understand your point about it being boring but in general and sometimes you have to include a feature or thing that might seem boring to some for the sake of realism.
I know that some might say it is boring, but as i said before a choise between a shot gun and carbine (could have scope, if fair, peeps want or...ext.) would wokr well. It is very simple but provides players with a choise on how they want to play, a well designed choise can only make players happier.
BUT I THINK IT IS BEST that we just find out what is the most realistic weapom for engineers and then worry about balancing them later.
Last edited by Top_Cat_AxJnAt on 2006-05-20 13:30, edited 1 time in total.
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[ZiiP]DarkJester
- Posts: 127
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Top_Cat_AxJnAt
- Posts: 3215
- Joined: 2006-02-02 17:13
Let the man have his dreams! And a good dream at that.
It could actaully work - having doors that can "opened", by having proper objectives, assult a buidling and taht building or ones in and around it would have such doors, that you are required to pass through, can be broken down with either a C4 or the opened with the handle. Some bieng locked some not. BUT these doors would never be random and always connected with the final objective.
It could actaully work - having doors that can "opened", by having proper objectives, assult a buidling and taht building or ones in and around it would have such doors, that you are required to pass through, can be broken down with either a C4 or the opened with the handle. Some bieng locked some not. BUT these doors would never be random and always connected with the final objective.




