1. hierarchy was complety screwed see pics for more detail
This is your current hierarchy:
http://i160.photobucket.com/albums/t187/tonnie15/ScreenshotStudiocapture6.jpg
When it should look like this:
http://i160.photobucket.com/albums/t187/tonnie15/ScreenshotStudiocapture7.jpg
2. You had the file looking for this texture "E:\Documents and Settings\joaco\Escritorio\Imagen1.tif"
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a. That first off needs tobe a dds texture file and...
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b. you should have a folder already made where you plan to export and have a "textures" folder inside that and put your textures inside that one.
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c. Then with the texture path inside max you need to make it the same as the texture folder you just made but then you need to delete every thing before the "objects/bla bla bla" so for example
(This is for a model i exported)
Path as it is on my computer
"C:\Program Files\EA GAMES\Battlefield 2\mods\pr_edit\objects\Weapons\Handheld\frekni_baionnette\texture s\frekni_baionnette_c.dds"
now what max needs to read is:
"objects\Weapons\Handheld\frekni_baionnette\texture s\frekni_baionnette_c.dds"
3. You had the object named wrong. dont name an object just "hotel" it would be named "hotel__SimpleObject"
I would also strongly suggest checking this out for proper hierarchies for bf2 exporting.
theres alot to get your head around exporting but once you get it it becomes second nature
-tonnie
theres more too it and i will post it once i get time