MEC/PLA needs boats to attack carrier.

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Fullforce
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MEC/PLA needs boats to attack carrier.

Post by Fullforce »

PLaying right now on Muttrah City, we capped the land, but had no way of attacking the carrier. MEC/PLA needs boats to be able to attack, this is also true on maps like Dalian Plant, Zatar Wetlands, Gulf of Oman, Dragon Valley.

I know this is hard to predict, as the vanilla maps were designed with an uncappable carrier in mind, and Muttrah (and other 0.25 maps) were designed with this in mind also, but they need to be changed to allow carrier boarding.

Breif post, yes, and now i'm going to tab back in and blow up some more LBs. :D

EDIT: I know realise that Muttrah, the carrier is uncappable. But this still applies to all the nilla maps.
Last edited by Fullforce on 2006-05-20 16:05, edited 1 time in total.
weidel
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Post by weidel »

As long as the carrier is capable, it sounds reasonable to give the MEC or PLA boats. This could change the endgame for something more interessting than simply playing shooting range each time the USMC gets close to the shore.
Pence
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Post by Pence »

Rigid Raider's are almost curtain to come, China does not use similar craft but could be givern a small boat (I dislike seeing the same boat on stalemate).
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Solitas
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Post by Solitas »

would be nice to see a large boat with hevaier armour, but slower, in the game for a side.
To be honest any form of naval combat would be greatly appreciated
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Eddie Baker
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Post by Eddie Baker »

One of the things the Iranian Pasdarin (Revolutionary Guard) is known for is their use of heavily armed, fast-attack boats. They are especially known for their use of a particularly fast and kind of ugly little boat called the Boghammar- they can arm it with a battery of 107mm rockets in addition to a couple of machineguns and/or a recoilless rifle. Caused quite a bit of trouble in the Gulf a while back, and Operations Prime Chance and Ernest Will, which used Army 160th SOAR and then conventional attack helicopters (OH-58 Kiowa Warriors) operating from Navy ships to counterattack Iranian boats attacking merchant shipping.

We do wish to increase the use of watercraft and would like to add more, but this is for later in the mod. :)
Pence
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Post by Pence »

'[R-DEV wrote:Eddie Baker']One of the things the Iranian Pasdarin (Revolutionary Guard) is known for is their use of heavily armed, fast-attack boats.
Not bad for a mainly dry country, for all their wrong doings -- you must respect the things they are good at.
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Burning Mustache
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Post by Burning Mustache »

This is an awesome idea.
I can see the rounds on Muttrah City looking like this:

1) One MEC Squad captures the construction site / park checkpoints and make their way to the Docks where the usual fightig emerges. Simultaneously a second MEC squad are on the way to the carrier, setting up position there.

2) ALL US proceed to the Docks to capture them

3) Battle emerges at the Docks and US lose the docks as usual

4) By the time the US can respawn at the carrier, the second MEC squad will rape the everloving **** out of them.

Round ends within 10 minutes.


No offense, but I think this is a stupid idea, and unrealistic on top of that.
If you want to enable the MEC to attack the carrier, then you would also need to add 5 submarines and gunships around the carrier, because in real life, NO aircraft carrier travels without heavily armored support ships.
In BF2, there is no need to simulate this because the on-shore forces are not usually supposed to capture the aircraft carriers. The carriers only server as an off-shore spawnpoint to enable battles taking place at coastlines, not to simulate real sea battles, etc.
trogdor1289
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Post by trogdor1289 »

I don't know about the boat to carrier realisticlly the carrier would rape them out of the water with deck mounted mg's ectr. But would really like to see more water battles instead of RIB Vs. RIB mg.
Pence
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Post by Pence »

'[R-PUB wrote:trogdor1289']I don't know about the boat to carrier realisticlly the carrier would rape them out of the water with deck mounted mg's ectr. But would really like to see more water battles instead of RIB Vs. RIB mg.
Water explosions are so imersive, tracers and splashes add to it too.

People should think more about aquatic teams, two RIB's with gunners and drivers patroling the water on Clean Sweep can stop the enemy RIB's getting near the MEC islands.

My brother and i were both engineers and repairing the boat from inside was helpfull too, great fun back then but they patched BF2 again :( .
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Malik
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Post by Malik »

Found a ship the PLA could have:

The Type 724 Air Cushion Landing Craft
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http://www.sinodefence.com/navy/amphibious/type724.asp

It normally carries 10 men with little defence to the passengers but is fairly fast. It's a hovercraft, so it may be a possibility to incorporate the ability to ride on land.
Pence
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Post by Pence »

Malik wrote:Found a ship the PLA could have:

The Type 724 Air Cushion Landing Craft
Image
http://www.sinodefence.com/navy/amphibious/type724.asp

It normally carries 10 men with little defence to the passengers but is fairly fast. It's a hovercraft, so it may be a possibility to incorporate the ability to ride on land.
I had a look at that and a few large landing craft, they would just be over used by the 'radical' talking noob. I say, give them a small craft with a single machine gun or fishing boat with a few mounted machine guns.

Remember that this is still a game and boats can just be drempt up.

Operation Claret involved some rarther interesting vessles, i remember one that one was a river ferry with a large dropable ramp, it was made to transport small JCB's and could fit a squad and all the supply's they would need (Along with the fule).
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Eddie Baker
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Post by Eddie Baker »

As I said before, we are looking to increase the roles for watercraft in the game, but it is unrealistic, or at the very least highly unlikely, to have small craft penetrate the outer ring of escorts ships and aircraft and be able to successfully attack the flagship of an Expeditionary Strike Group or Carrier Battle Group, much less be able to completely destroy it. There isn't a two meter wide ventilation shaft that leads straight down to the reactor, you know. :razz:

Fast attack boats, landing craft and others are possible. In Iraq, riverine combat in the Euphrates delta and valley prompted the US Navy to take a renewed interest in re-building the Mobile Riverine Force. And to take the task away from the Marines who'd been doing a very good job. :razz:

So, riverine maps, maritime interdiction / non-compliant VBSS scenarios, etc. are things we have been looking at. :)
Pence
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Post by Pence »

'[R-DEV wrote:Eddie Baker']
Fast attack boats, landing craft and others are possible. In Iraq, riverine combat in the Euphrates delta and valley prompted the US Navy to take a renewed interest in re-building the Mobile Riverine Force. And to take the task away from the Marines who'd been doing a very good job. :razz:
In the Persian Gulf war, the US could not effectivly tackle Iraq's patrol boat flotilla, they had to call in Lynx HAS.Mk3's to deal with them.
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NikovK
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Post by NikovK »

If you gave every faction RIB's (reskinned and re-armed to faction spec), an armored 6-man transport, and an amphibious attack platform (like the Type-63 fully amphibious tank, Navy gunboat or Iranian-pattern gunboat) we would have the stage set for some very good amphibious maps. Balance concerns between the types of ship are not a great problem since only one faction could be expected to be landing on each map.
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Pence
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Post by Pence »

Hang on, whats the maximum squad size?
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Malik
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Post by Malik »

Bridge over the River Kwai ftw. That'd make an awesome Chinese map, a night time assault up the Kwai River with night vision and stuff. :)
Pence
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Post by Pence »

Malik wrote:Bridge over the River Kwai ftw. That'd make an awesome Chinese map, a night time assault up the Kwai River with night vision and stuff. :)
A mostly river map would be nice but the question still stands.
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Malik
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Post by Malik »

Isn't it 6?
Pence
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Post by Pence »

Malik wrote:Isn't it 6?
I dunno, i thought that PR changed it.
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Malik
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Post by Malik »

Nope, it's always been 6...
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