Sync third person animations with first person

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Solid Knight
Posts: 2257
Joined: 2008-09-04 00:46

Sync third person animations with first person

Post by Solid Knight »

Unless there is something utterly retarded about the engine, shouldn't you be able to make the stand, crouch, prone, and various other animations in the third person perspective take the same amount of time to complete as the first person perspective animations? Having the two in sync with each would have a significant impact on battles as there would no longer be a disparity between actions taken and actions perceived to be taken.
Last edited by Solid Knight on 2009-07-03 09:43, edited 1 time in total.
Anhkhoa
Posts: 710
Joined: 2009-01-16 02:09

Re: Sync third person animations with first person

Post by Anhkhoa »

Solid Knight wrote:Unless there is something utterly retarded about the engine, shouldn't you be able to make the stand, crounch, prone, and various other animations in the third person perspective take the same amount of time to complete as the first person perspective animations? Having the two in sync with each would have a significant impact on battles as there would no longer be a disparity between actions taken and actions perceived to be taken.
They would re-do the 3rdP animations but Chuc said somewhere that the gun animations take alot of work and that just changing 1 animation in the body work would mean re-doing like 15.
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Spaz: I once had a dream where my psychology teacher was 10ft tall and ate me, then she gave birth to me.
Qaiex
Posts: 7279
Joined: 2009-02-28 21:05

Re: Sync third person animations with first person

Post by Qaiex »

Hahaha, we must CROUNCH!! Brings back so many memories. :D


Animations are not top priority, they'll get fixed eventually, no worries.
Chuc
Retired PR Developer
Posts: 7016
Joined: 2007-02-11 03:14

Re: Sync third person animations with first person

Post by Chuc »

Let me give you an idea..

It took me close to a year to get all of PR's 1p animations to this level, I started last year in early June. Third person animations are more complicated as you have to animate not only the arms and the weapon, but also shoulder, torso, head and hips. In addition you have to take into account what happens to the animation when the soldier is standing, crouching AND while prone (essentially doubling/tripling the time required).

There is ALSO no reliably rigged (skinned) 3p skeleton to work from, making things that much more complicated.

All I can say is good luck.
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Scot
Posts: 9270
Joined: 2008-01-20 19:45

Re: Sync third person animations with first person

Post by Scot »

[R-DEV]Chuc wrote:Let me give you an idea..

It took me close to a year to get all of PR's 1p animations to this level, I started last year in early June. Third person animations are more complicated as you have to animate not only the arms and the weapon, but also shoulder, torso, head and hips. In addition you have to take into account what happens to the animation when the soldier is standing, crouching AND while prone (essentially doubling/tripling the time required).

There is ALSO no reliably rigged soldier to work from, making things that much more complicated.

All I can say is good luck.
When Chuc Norris gets angry, you best start running...
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wookimonsta
Posts: 681
Joined: 2008-08-31 13:16

Re: Sync third person animations with first person

Post by wookimonsta »

Solid Knight wrote:Having the two in sync with each would have a significant impact on battles as there would no longer be a disparity between actions taken and actions perceived to be taken.
really? i honestly cant imagine this being such a game changer
WilsonPL
Posts: 510
Joined: 2008-03-27 17:32

Re: Sync third person animations with first person

Post by WilsonPL »

Atm we have instaprone and instacrouch, 'getting up' animation is the only one that should be synced with 1p.
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