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New model and animations for artillery
Posted: 2009-07-09 05:24
by HangMan_
Not a fan of the vBf2 arty as it is totally unrealistic. If it were modified to use a model like the player controlled arty in EOD then it wouldnt have to be hidden all the time (i havent seen it in PR yet). The animation for it currently is simply a joke. Would like to see sum good arty guns for JDAM.
Just a suggestion
HangMan
Re: New model and animations for artillery
Posted: 2009-07-09 05:49
by Expendable Grunt
The arty piece is present on every map that gets an area attack. IRL JDAM's are air dropped but that's not how the game works.
If you look hard enough, you'll find them. They're always out of bounds, but if you manage to blow it up, they lose their area attack
Did this once on Archer for shits and giggles.
M.
Re: New model and animations for artillery
Posted: 2009-07-09 06:35
by Conman51
this gave me the idea of...
is it possible to make them invisible? like remove the texture maybe, just so they wont be visable any more?
Re: New model and animations for artillery
Posted: 2009-07-09 09:36
by wookimonsta
i thought the jdam was an air dropped bomb
Re: New model and animations for artillery
Posted: 2009-07-09 10:06
by Tonnie
Conman51=US= wrote:this gave me the idea of...
is it possible to make them invisible? like remove the texture maybe, just so they wont be visable any more?
it doesnt work like that. if you remove the texture the game will crash
Re: New model and animations for artillery
Posted: 2009-07-09 10:16
by AnRK
Conman51=US= wrote:this gave me the idea of...
is it possible to make them invisible? like remove the texture maybe, just so they wont be visable any more?
Why? That's really really boring...
Re: New model and animations for artillery
Posted: 2009-07-09 10:49
by Glimmerman
how about putting them underground?
Re: New model and animations for artillery
Posted: 2009-07-09 11:47
by Expendable Grunt
wookimonsta wrote:i thought the jdam was an air dropped bomb
I said that two posts above
M.
Re: New model and animations for artillery
Posted: 2009-07-09 17:10
by Rudd
don't worry about it, it works as it is.
though the AT guns could use a recoil animation.
Re: New model and animations for artillery
Posted: 2009-07-09 21:14
by J.F.Leusch69
[R-DEV]tonnie15 wrote:it doesnt work like that. if you remove the texture the game will crash
well you wouldnt need to "remove" the texture, but you could make it as the civilian kit, i thin kyou need to make something with the alpha channels etc
Re: New model and animations for artillery
Posted: 2009-07-09 22:03
by Solid Knight
Couldn't you also replace the artillery pieces with invisible boxes or just remove the geometry? Is there something that requires the geometry to be present?
Re: New model and animations for artillery
Posted: 2009-07-09 22:13
by waldo_ii
Why not place the artillery guns right next to each other so people don't know which one is for their team? That would eliminate the few occurrences of people destroying the guns for an unfair advantage.
Re: New model and animations for artillery
Posted: 2009-07-10 05:31
by MrScruff
Omg this just gave me a cool idea. Could you add some kinda of sound where 5 - 10 seconds before JDAM impact all you hear is a Jet going super sonic in the sky. Then the enemy will be looking in the sky and saying, "Oh *&^%, we are so screwed! LEG IT!" BOOOOOOOOM!
I also love the idea from a previously suggested thread. Having an imaginary AC-130 in the sky but you can use its weaponry the same way JDAMs and Arty works. Its main cannon can fire more HE rounds than normal arty. Or the GAU-8 rotary guns. THen have the strikes available more often than 30mins. Would be awesome on maps such as Kashan.
Re: New model and animations for artillery
Posted: 2009-07-10 06:08
by ReadMenace
MrScruff wrote:Omg this just gave me a cool idea. Could you add some kinda of sound where 5 - 10 seconds before JDAM impact all you hear is a Jet going super sonic in the sky. Then the enemy will be looking in the sky and saying, "Oh *&^%, we are so screwed! LEG IT!" BOOOOOOOOM!
This is already in game.
-REad
Re: New model and animations for artillery
Posted: 2009-07-10 08:10
by MrScruff
are you serious? I cant hear it. All i hear is the bomb screaming down to earth. Surely you must hear the jet overhead before hand?
Re: New model and animations for artillery
Posted: 2009-07-10 08:33
by Expendable Grunt
You do.
M.
Re: New model and animations for artillery
Posted: 2009-07-10 08:54
by MrScruff
Wow im missing something then. How about the AC-130 as JDAM or arty replacment idea?
Re: New model and animations for artillery
Posted: 2009-07-11 08:49
by Fenrir07
MrScruff wrote:Surely you must hear the jet overhead before hand?
I'm not so sure about that..., would depend on the speed and altitude of the Jet I guess...
"When you hear the enemy aircraft the bombs are already falling..."
According to a Field Manual known as SoldF 1986
I'm certain there is aircraft sound when dropping the JDAM though...

Re: New model and animations for artillery
Posted: 2009-07-11 12:17
by 0blivi0us
[R-DEV]tonnie15 wrote:it doesnt work like that. if you remove the texture the game will crash
Cant you make the texture like one pixel big? Or would it then just duplicate or stretch around the mesh?