Prone
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Elchewbacca
- Posts: 105
- Joined: 2006-03-20 16:02
Prone
when people go prone its crazy they go prone and shoot right away. Im using cover and going around corners and some guy just jumps prones and blasts me.
The speed they prone at is fine but the ability to fire right after or during is retarded. They should have to wait a couple secs. I dont think its very realistc to go prone and aim at the same time. get what im saying? when you go prone you fall basically but in PRMM you are still aiming which is impossible.
The speed they prone at is fine but the ability to fire right after or during is retarded. They should have to wait a couple secs. I dont think its very realistc to go prone and aim at the same time. get what im saying? when you go prone you fall basically but in PRMM you are still aiming which is impossible.
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Doc
- Posts: 322
- Joined: 2006-02-19 04:03
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Skullening.Chris
- Posts: 1407
- Joined: 2006-02-03 03:34
I remember right before 1.2 patch came out (the one that cancelled dolphin-diving,) there was a "leaked" version that I accidently downloaded thinking I was getting 1.2 a few days ahead. Well, anyhow, I remember messing around with it in single-player and there seemed to be more than a 1 second proning time, and getting back up also was slowed down too. Then, when 1.2 really did come out, I was disappointed, because it felt like the same ol' insta-prone ****, whereas the "leaked" thing I tried had considerable delay...
And yes, insta-proning is definitely my #1 most-hated thing about infantry combat at the moment. Unfortunately, you basically are forced to do it to survive any face-to-face encounters :-\ I feel like such a lame *** MFer everytime I do it, but there's no avoiding it, unless I wanna die even more than I already do (which is A LOT.)
And yes, insta-proning is definitely my #1 most-hated thing about infantry combat at the moment. Unfortunately, you basically are forced to do it to survive any face-to-face encounters :-\ I feel like such a lame *** MFer everytime I do it, but there's no avoiding it, unless I wanna die even more than I already do (which is A LOT.)
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Skullening.Chris
- Posts: 1407
- Joined: 2006-02-03 03:34
Yeah, exactly, I'm already dead by the time he hits the ground. If this isn't ever gonna be fixed, I'm pretty sure I'll move on to another game entirely soon, such as Armed Assault, which I assume will use the realistc proning style that OFP has. I understand PR devs might not be able to fix this on their own, so no offense is meant to them (I think someone said it's hard-coded or something?)
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twisted
- Posts: 127
- Joined: 2005-09-15 02:27
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eggman
- Retired PR Developer
- Posts: 11721
- Joined: 2005-12-27 04:52
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A.J.Sawyer
- Retired PR Developer
- Posts: 2226
- Joined: 2006-02-26 17:53
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Malik
- Posts: 1676
- Joined: 2006-04-20 16:49
Like I said, just set it so the draw animation goes off slightly after you initiate prone, about the time it takes you to hit the floor so when you land you have to redraw your weapon, and the delay on that alone will be enough. It just so happens the bigger the weapon, the longer the draw animation. 
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eggman
- Retired PR Developer
- Posts: 11721
- Joined: 2005-12-27 04:52
You really should dive into the Editor and start working with this stuff. Not being facetious. But it ain't quite that simpleMalik wrote:Like I said, just set it so the draw animation goes off slightly after you initiate prone, about the time it takes you to hit the floor so when you land you have to redraw your weapon, and the delay on that alone will be enough. It just so happens the bigger the weapon, the longer the draw animation.![]()
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