Prone

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Elchewbacca
Posts: 105
Joined: 2006-03-20 16:02

Prone

Post by Elchewbacca »

when people go prone its crazy they go prone and shoot right away. Im using cover and going around corners and some guy just jumps prones and blasts me.

The speed they prone at is fine but the ability to fire right after or during is retarded. They should have to wait a couple secs. I dont think its very realistc to go prone and aim at the same time. get what im saying? when you go prone you fall basically but in PRMM you are still aiming which is impossible.
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trogdor1289
Posts: 5201
Joined: 2006-03-26 04:04

Post by trogdor1289 »

This is being worked on.
Doc
Posts: 322
Joined: 2006-02-19 04:03

Post by Doc »

I do think it is possible to fix this. Back when EA tried to
address the issue, they added a delay that was still less than
one second. But, the issue still remained. If we could acquire
access to the values for it, we could increase the delay time
to a few seconds.
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Skullening.Chris
Posts: 1407
Joined: 2006-02-03 03:34

Post by Skullening.Chris »

I remember right before 1.2 patch came out (the one that cancelled dolphin-diving,) there was a "leaked" version that I accidently downloaded thinking I was getting 1.2 a few days ahead. Well, anyhow, I remember messing around with it in single-player and there seemed to be more than a 1 second proning time, and getting back up also was slowed down too. Then, when 1.2 really did come out, I was disappointed, because it felt like the same ol' insta-prone ****, whereas the "leaked" thing I tried had considerable delay...

And yes, insta-proning is definitely my #1 most-hated thing about infantry combat at the moment. Unfortunately, you basically are forced to do it to survive any face-to-face encounters :-\ I feel like such a lame *** MFer everytime I do it, but there's no avoiding it, unless I wanna die even more than I already do (which is A LOT.)
Doc
Posts: 322
Joined: 2006-02-19 04:03

Post by Doc »

Yeah, all the encounters are now face-to-feet.

The sudden arise of a delay seems necessary now more than ever.
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Deuce6
Posts: 888
Joined: 2006-02-28 00:22

Post by Deuce6 »

Agreed. I get killed when someone falls down (going prone). The sad part is, I get killed while the person is in the MIDDLE of his descent. WTF?
Skullening.Chris
Posts: 1407
Joined: 2006-02-03 03:34

Post by Skullening.Chris »

Yeah, exactly, I'm already dead by the time he hits the ground. If this isn't ever gonna be fixed, I'm pretty sure I'll move on to another game entirely soon, such as Armed Assault, which I assume will use the realistc proning style that OFP has. I understand PR devs might not be able to fix this on their own, so no offense is meant to them (I think someone said it's hard-coded or something?)
twisted
Posts: 127
Joined: 2005-09-15 02:27

Post by twisted »

agreed. basically the weapon should be moved out of the way while proning (like it does while running) and then only come up once prone and be reaimed.

this is especially valid for support and snipers whose weapons are heavier and longer and should be bulkier to move around.
eggman
Retired PR Developer
Posts: 11721
Joined: 2005-12-27 04:52

Post by eggman »

yeah this is a big problem. we spent some time on fixing it in 0.3 dev cycle, but our approach didn't work. still trying to figure out what we can do and looking for team members that can contribute to the solution.

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A.J.Sawyer
Retired PR Developer
Posts: 2226
Joined: 2006-02-26 17:53

Post by A.J.Sawyer »

Is it going to be like OPF, where if you go prone while running you dive, but if you're still you go to the crouch and then prone?
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Malik
Posts: 1676
Joined: 2006-04-20 16:49

Post by Malik »

Like I said, just set it so the draw animation goes off slightly after you initiate prone, about the time it takes you to hit the floor so when you land you have to redraw your weapon, and the delay on that alone will be enough. It just so happens the bigger the weapon, the longer the draw animation. :)
eggman
Retired PR Developer
Posts: 11721
Joined: 2005-12-27 04:52

Post by eggman »

Malik wrote:Like I said, just set it so the draw animation goes off slightly after you initiate prone, about the time it takes you to hit the floor so when you land you have to redraw your weapon, and the delay on that alone will be enough. It just so happens the bigger the weapon, the longer the draw animation. :)
You really should dive into the Editor and start working with this stuff. Not being facetious. But it ain't quite that simple ;)

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