[Help] How Do I Vegetate Surrounding Terrain?

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chuckduck
Posts: 227
Joined: 2009-02-22 12:08

[Help] How Do I Vegetate Surrounding Terrain?

Post by chuckduck »

Ok, ive moved on to the overgrowth and undegrowth stage of my map, but was wondering...how do i edit the surrounding terrain, eg.Textures and vegtation.

I cant seem to paint the surrounding terrain with textures or vegetation...am i doing something wrong or is it just not possible to make the surrounding terrain less barren.

I think its posible to place statics on the surrounding terrain though, but cant i paint vegetation?

Thanks
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Dr Rank
PR:BF2 Developer
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Joined: 2006-11-11 15:05

Re: [Help]How Do I Vegetate Surrounding Terrain?

Post by Dr Rank »

You have to hand place lods of any bit of vegetation you want in the surrounding terrain. If you drag a full version of a tree or w/e into the surrounding terrain it will cause the map to crash. Find the tree you want in the vegetation folder i.e. objects\vegetation etc and drag in the version with _lod at the end i.e. stump_lod
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chuckduck
Posts: 227
Joined: 2009-02-22 12:08

Re: [Help]How Do I Vegetate Surrounding Terrain?

Post by chuckduck »

Thanks mate, i was wondering what the low detail vegetation was for.
But how do i texture the terrain the outside of the map?
BTW awsome map you got there, Sangin, we all cant wait to play it. :D
Thanks again.
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chuckduck
Posts: 227
Joined: 2009-02-22 12:08

Re: [Help]How Do I Vegetate Surrounding Terrain?

Post by chuckduck »

Thanks,
the reason i wasnt seeing any results when texturig is because, if you edit surrounding terrain on a 4km map there is a considerable delay. Well at least on my PC.
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chuckduck
Posts: 227
Joined: 2009-02-22 12:08

Re: [Help]How Do I Vegetate Surrounding Terrain?

Post by chuckduck »

Jonny wrote:Do one section, then copy/paste/rename the appropriate dds image and it will go a lot quicker.

GIMP + DDS plugin is also a good plan. Save the DDS as DXT3 with mipmaps enabled IIRC.
This is for the colormaps and textures right?
So is it possible to use this same technique to duplicate the secondary heightmaps/surrounding terrain heightmaps by making one secondary terrain tile and copying and renaming to replace the the other tiles?

Also is there anyway to open up the heightmaps for edititng without the use of Photoshop, like free image editing software with RAW plugins?

Anyways thanks for awnsering all my questions. :D
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