Grenades and Grenade Launcher
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Doedel
- Posts: 192
- Joined: 2005-08-24 02:25
Grenades and Grenade Launcher
What happened to the grenades?
I'll cut it short; grenades, I think, should be on Medic, Specops, Assault and Support. Assault kit should have 203 removed (isn't that unrealistic that all assault kits have 203s?) and have frags.
Thanks
I'll cut it short; grenades, I think, should be on Medic, Specops, Assault and Support. Assault kit should have 203 removed (isn't that unrealistic that all assault kits have 203s?) and have frags.
Thanks
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Elchewbacca
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Armand61685
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Malik
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Yeah, I think the support class ought to have a pistol. I hate it when I'm laying down suppressive fire over a hill and I run out of ammo, get no kills for my effort and have to run around with a knife screaming for ammo because nobody's paying attention to the fact that they have ammo bags. I'm not really bothered about the frag grenades, just give back the pistol. 
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A.J.Sawyer
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Top_Cat_AxJnAt
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Malik
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Eden
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TII
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Cerberus
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Neuromante
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Eddie Baker
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We only have 6 equipment slots to deal with, and we'd like to have multiple round types for the grenade launchers (HE/HEDP, bounding HE, buckshot, marking smoke as appropriate; dynamic lighting is a pain in the *** so we might have to do without illumination rounds). The grenadier might have to do without either the HC screening smoke or the frags if we have more than two round types.Deuce6 wrote:Uh, I was a grenadier in the Army and still carried hand grenades? What's unusual about that? You can't shoot a 40mm HEDP round into a room when your just outside of it. It won't arm and explode like it's supposed to.
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A.J.Sawyer
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Malik
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NikovK
- Retired PR Developer
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Eddie Baker
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The casualty radius of 40mm spin-stabilized grenades is significantly smaller than HE-fragmentation hand grenades in reality.Neuromante wrote:I think grenade launchers should be rebalanced a bit. It takes too much time to get a steady shot, and the blast radius is way too small.
Target marks on the minimap, you mean? They can certainly be visual points reference when you call for support, just type or say "Aim for (whatever color) smoke."'[R-CON wrote:NikovK']40mm Buckshot sounds like fun. Will the marking smoke create target marks for vehicles? We could use them to call in air strikes that way.
That's correct.Malik wrote:Only 6 slots? I presume you mean 2, 3, 4, 5, 6 and 8 (Knife being 1 and NV being 7).
Last edited by Eddie Baker on 2006-05-23 22:42, edited 1 time in total.






