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[0.86] Asad Khal Static Mesh problem

Posted: 2009-07-12 20:31
by Mr.Hyde
Changed a setting on my Nvidia 6800 today. Went to play Asad Khal 16. Went into a building and the corners were gone. I could shoot through them and walk through them. On the other side I could not. There were several buildings on Asad Khal. I have not see any other buildings on other maps yet.

When I changed the setting back on my Nvidia 6800 it went away.

Pentium 4 2.8Ghz
1GB RAM
Nvidia 6800...
XtremeGamerz Creative Sound card

Re: [0.86] Asad Khal Static Mesh problem

Posted: 2009-07-12 22:00
by Outlawz7
That happens if you put Geometry on Low, you see the house objects without the end piece which isn't in the LOD.

Re: [0.86] Asad Khal Static Mesh problem

Posted: 2009-07-13 02:08
by McBumLuv
I believe I've had this with Geometries on both High and Medium, though.

Re: [0.86] Asad Khal Static Mesh problem

Posted: 2009-07-13 06:20
by Stiller_001
:idea: I think someone needs a new computer ;)

Re: [0.86] Asad Khal Static Mesh problem

Posted: 2009-07-13 06:42
by smee
are you playing in a window , this occurs sometime to me. Try changing the clamp LOD in control panel.

Re: [0.86] Asad Khal Static Mesh problem

Posted: 2009-07-13 06:47
by crazy11
Yes this is a bug that is known to the DEVs and they are old buildings and would need a column put into each corner of everybuilding in order to fix this or they would need to remake the model.



Closed, thanks for reporting.