[0.86] Asad Khal Static Mesh problem

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Mr.Hyde
Posts: 196
Joined: 2009-06-17 17:04

[0.86] Asad Khal Static Mesh problem

Post by Mr.Hyde »

Changed a setting on my Nvidia 6800 today. Went to play Asad Khal 16. Went into a building and the corners were gone. I could shoot through them and walk through them. On the other side I could not. There were several buildings on Asad Khal. I have not see any other buildings on other maps yet.

When I changed the setting back on my Nvidia 6800 it went away.

Pentium 4 2.8Ghz
1GB RAM
Nvidia 6800...
XtremeGamerz Creative Sound card
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Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Re: [0.86] Asad Khal Static Mesh problem

Post by Outlawz7 »

That happens if you put Geometry on Low, you see the house objects without the end piece which isn't in the LOD.
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McBumLuv
Posts: 3563
Joined: 2008-08-31 02:48

Re: [0.86] Asad Khal Static Mesh problem

Post by McBumLuv »

I believe I've had this with Geometries on both High and Medium, though.
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Stiller_001
Posts: 101
Joined: 2008-10-14 07:22

Re: [0.86] Asad Khal Static Mesh problem

Post by Stiller_001 »

:idea: I think someone needs a new computer ;)
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smee
Posts: 516
Joined: 2007-11-15 10:43

Re: [0.86] Asad Khal Static Mesh problem

Post by smee »

are you playing in a window , this occurs sometime to me. Try changing the clamp LOD in control panel.
3 x 22" samsung 226bw. Matrox triplehead Quad Pro Q6600 "LGA775 Kentsfield" 2.40GHz (1066FSB) OC 3.2 , 8gb's of 1066mhz ram. 9800GTX OCX. 520mb. 3 x 320gbs samsungs. raid 0

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crazy11
Retired PR Developer
Posts: 3141
Joined: 2008-02-05 00:20

Re: [0.86] Asad Khal Static Mesh problem

Post by crazy11 »

Yes this is a bug that is known to the DEVs and they are old buildings and would need a column put into each corner of everybuilding in order to fix this or they would need to remake the model.



Closed, thanks for reporting.
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