different types of Arty?

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killonsight95
Posts: 2123
Joined: 2009-03-22 13:06

different types of Arty?

Post by killonsight95 »

i was wondering if you could maybe have different types of Arty in game for example
* A ‘Tight’ pattern : 4 waves of 4 shells over an area of 20 metres. This is an intense focused attack on a small area design to take out armour and buildings.

* A ‘Scattered’ pattern : 4 waves of 4 shells over an area of 50 metres. This is used more speculatively when there are multiple targets in a large area.

* A ‘Barrage’ pattern : 20 separate shells over an area of 20 metres. This is a sustained attack on a small area perfect for convoys as they’re passing through a narrow valley.

* A ‘Harassing’ pattern : 20 separate shells fired over an area of 50 metres. As the name suggests this is used to harass the enemy that maybe dug in. As it is sustained fired it is perfect for keeping the enemy suppressed.

if this is possible it would be awesome so the commander can give a more accurate bombardment
because now if its infantry in a small area you waste about 5 sheels on the surrounding dirt
BlackwaterSaxon
Posts: 361
Joined: 2009-07-11 00:02

Re: different types of Arty?

Post by BlackwaterSaxon »

Isn't this the same system Operation Flashpoint 2 has?
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Dug
Posts: 99
Joined: 2009-06-06 14:43

Re: different types of Arty?

Post by Dug »

In PR we have Mortars, Arty, JDAM.
I don't think it needs editing.
killonsight95
Posts: 2123
Joined: 2009-03-22 13:06

Re: different types of Arty?

Post by killonsight95 »

BlackwaterSaxon: yes it is i saw it and thought it was a good idea
Dug: there is only one of those on each map like some contain mortotr and some contain Arty and some J-DAM but i'm suggesting that there could be three or four types of mortor or Arty per map
Dug
Posts: 99
Joined: 2009-06-06 14:43

Re: different types of Arty?

Post by Dug »

killonsight95 wrote:BlackwaterSaxon: yes it is i saw it and thought it was a good idea
Dug: there is only one of those on each map like some contain mortotr and some contain Arty and some J-DAM but i'm suggesting that there could be three or four types of mortor or Arty per map

What are you trying to say with that?
killonsight95
Posts: 2123
Joined: 2009-03-22 13:06

Re: different types of Arty?

Post by killonsight95 »

like you could right click on area attack before use and select the type like harrasing or spread out or concetrated etc. then giving the commander more choice when using it
Dug
Posts: 99
Joined: 2009-06-06 14:43

Re: different types of Arty?

Post by Dug »

Well there is something you should know , most of the players who are playing PR had enough with the arty in BF2. Overused, not balanced and abusive.

Having this wouldn't really work out.
If you would work out your idea.
Maybe it would be good.
But I doubt it.
I mean There is 20 min spawn for some vehicles or 10 min.
And if your arty loads back 10-20 min or 40.

Armor dudes would be pissed.
killonsight95
Posts: 2123
Joined: 2009-03-22 13:06

Re: different types of Arty?

Post by killonsight95 »

no i mean like one arty strike but different ways of it striking the enemy
Dug
Posts: 99
Joined: 2009-06-06 14:43

Re: different types of Arty?

Post by Dug »

And the reload time of each?
But four types of arty, where would all that fit and I'm not sure if right clicking on Area Attack would be possible and it bringing out a panel of kinds of area attack(I'm not sure).
Vege
Posts: 486
Joined: 2008-06-26 23:12

Re: different types of Arty?

Post by Vege »

afaik there can be only one type of arty per faction.
BF universe: Jorma[fIIn], Tahanmikaansovi, Vge, Lou Bang, Marjapiirakka
Dug
Posts: 99
Joined: 2009-06-06 14:43

Re: different types of Arty?

Post by Dug »

lol this needs to be locked
killonsight95
Posts: 2123
Joined: 2009-03-22 13:06

Re: different types of Arty?

Post by killonsight95 »

Vege wrote:afaik there can be only one type of arty per faction.
can someone confirm this and why
Blade.3510
Posts: 152
Joined: 2009-03-07 15:22

Re: different types of Arty?

Post by Blade.3510 »

i think thats too complicated for the devs however good idea
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: different types of Arty?

Post by Rudd »

Vege wrote:afaik there can be only one type of arty per faction.
I don't think so, since its just a set of projectiles being created over a certain point via python afaik.

The DEV team don't seem to have looked much in to some of the com screen and kit selection (not a complaint, just I've seen a couple of other mods with the unlock system being used and different commander tools etc) yet, so lets hope for .9.

I guess what you'd need to do is have a new object on the map to be the 'launcher' like we have now, the arty model being mortars/JDAM or whatever, and then code in Python for the game to understand that you want the commander button to do X action that you want. Which would be a object or projectile being created at a location you specify.

But that sounds COMPLICATED to do lol :D
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killonsight95
Posts: 2123
Joined: 2009-03-22 13:06

Re: different types of Arty?

Post by killonsight95 »

hmmm okay so it is possible with a bit of work to do its not a major thing so i dought they'll get it done by 0.9 i have no idea about how to do that kind of stuff myself so i'm not even going to try leave it to the experts all i do is make maps...
anyway so we might see this happening sometime if a DEV can maybe shed some light on this subject
gclark03
Posts: 1591
Joined: 2007-11-05 02:01

Re: different types of Arty?

Post by gclark03 »

Dr2B Rudd wrote:I don't think so, since its just a set of projectiles being created over a certain point via python afaik.

The DEV team don't seem to have looked much in to some of the com screen and kit selection (not a complaint, just I've seen a couple of other mods with the unlock system being used and different commander tools etc) yet, so lets hope for .9.

I guess what you'd need to do is have a new object on the map to be the 'launcher' like we have now, the arty model being mortars/JDAM or whatever, and then code in Python for the game to understand that you want the commander button to do X action that you want. Which would be a object or projectile being created at a location you specify.

But that sounds COMPLICATED to do lol :D
They could do it if they wanted to. I suggested it, I'm sure they read it, and nothing happened. Either it's impossible or nobody cares to make it happen.
Dug
Posts: 99
Joined: 2009-06-06 14:43

Re: different types of Arty?

Post by Dug »

This should be moved to the commander thread where everyone else is talking about it =)
gclark03
Posts: 1591
Joined: 2007-11-05 02:01

Re: different types of Arty?

Post by gclark03 »

No. This thread's only topic is the Commander's artillery function. Posts about the Commander role itself belong in the other thread.
killonsight95
Posts: 2123
Joined: 2009-03-22 13:06

Re: different types of Arty?

Post by killonsight95 »

true. anyway can we get a DEV to comment soon your probs tlaking about it or thinking about it but can you tell us the progress fo thought... if any
Dug
Posts: 99
Joined: 2009-06-06 14:43

Re: different types of Arty?

Post by Dug »

Yeah it would be interesting to hear something from the devs.
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