Ramiel sound bug

If you find a bug within PR:BF2 (including PRSP), please report it here.
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Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Ramiel sound bug

Post by Outlawz7 »

It's worth noting that the map's view distance is 500m of course.
Not sure how many more out there experience it, but first time in 0.86 for me.

I had a video, but it got uploaded without sound, that doesn't help does it :(
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DesmoLocke
Posts: 1770
Joined: 2008-11-28 19:47

Re: Ramiel sound bug

Post by DesmoLocke »

While not the first time I have experienced it in 0.86, I can confirm the sound bug. I heard an invisible hummer just west of the western mosque today in the same round with Outlawz. I am sure the devs are aware of it and continually working on it. At least, I like to think so...
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PR player since 0.5 (Feb 2007)

FuzzySquirrel
Posts: 1410
Joined: 2008-06-18 06:13

Re: Ramiel sound bug

Post by FuzzySquirrel »

Wait what? But but the sound bug is VD related...I'm sure I've heard it, but I can't remember..
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Killer2354
Posts: 407
Joined: 2008-11-19 02:48

Re: Ramiel sound bug

Post by Killer2354 »

uh... all sound bugs (well all that i think) are vBF2 related. meh, i just blame vBF2 for most of the bugs i find :P
StrkTm_Leopold
Posts: 33
Joined: 2009-05-25 18:30

Re: Ramiel sound bug

Post by StrkTm_Leopold »

Sound bugs plague most Insurgent maps.
Scared_420
Posts: 403
Joined: 2009-06-25 07:15

Re: Ramiel sound bug

Post by Scared_420 »

anyone ever figure out how the sound bugs start ? i know the squad bugs start by noobs joining quitting rejoining squads quickly or by creating leaving creating etc....
Scared_420
Posts: 403
Joined: 2009-06-25 07:15

Re: Ramiel sound bug

Post by Scared_420 »

not by creating before 2:00min mark as previously thought
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