Injury Details?
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Double Doppler
- Posts: 74
- Joined: 2009-07-19 15:33
Injury Details?
Hey guys, dont mean to be raw but why not make the game more realistic by adding blood instead of the unrealistic smoke to each hit (like FH2). not for fun, but just to add a more realistic experience to PR. also, back in the days of bf1942, the mod desert combat realism had bleeding details when a soldier got hit (after impact bleeding). it would make it a little more convincing and also it would let the player know if another player was bleeding (very good help to medics). anyway its just a suggestion. let me know guys.
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Jigsaw
- Posts: 4498
- Joined: 2008-09-15 02:31
Re: Injury Details?
There is a reason you can't post in the suggestions forum yet, please search in the future before making a suggestion.
http://www.youtube.com/watch?v=8CKjNcSUNt8
"I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' dink body. The smell, you know that gasoline smell, the whole hill. Smelled like... victory. Someday this war's gonna end... "
"I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' dink body. The smell, you know that gasoline smell, the whole hill. Smelled like... victory. Someday this war's gonna end... "
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Double Doppler
- Posts: 74
- Joined: 2009-07-19 15:33
Re: Injury Details?
I'll just have to take this question to the suggestions forum thenjigsaw-uk wrote:There is a reason you can't post in the suggestions forum yet, please search in the future before making a suggestion.
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Jigsaw
- Posts: 4498
- Joined: 2008-09-15 02:31
Re: Injury Details?
No, don't as it has already been suggested before which is why I said search. Blood effects have been in PR in the past around 0.5ish but they were removed and generally speaking when things are removed from PR they will not return.Double Doppler wrote:I'll just have to take this question to the suggestions forum then
http://www.youtube.com/watch?v=8CKjNcSUNt8
"I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' dink body. The smell, you know that gasoline smell, the whole hill. Smelled like... victory. Someday this war's gonna end... "
"I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' dink body. The smell, you know that gasoline smell, the whole hill. Smelled like... victory. Someday this war's gonna end... "
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Double Doppler
- Posts: 74
- Joined: 2009-07-19 15:33
Re: Injury Details?
well, it wasnt on forgotten hope 2. i could even shoot dead bodies and still see bloodkillonsight95 wrote:isn't this hardcoded in?
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Jigsaw
- Posts: 4498
- Joined: 2008-09-15 02:31
Re: Injury Details?
Seriously mate you have posted up like 3 threads in the wrong part of the forum for suggestions that have already been discussed many times. Please stop posting for a bit, search around the forums and see what has been talked about before and then you can start posting new suggestions.
This mod has been around for many years now, so generally speaking if you can think of it someone else has probably already suggested it before.
This mod has been around for many years now, so generally speaking if you can think of it someone else has probably already suggested it before.
http://www.youtube.com/watch?v=8CKjNcSUNt8
"I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' dink body. The smell, you know that gasoline smell, the whole hill. Smelled like... victory. Someday this war's gonna end... "
"I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' dink body. The smell, you know that gasoline smell, the whole hill. Smelled like... victory. Someday this war's gonna end... "
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TY2D2
- Posts: 433
- Joined: 2007-06-07 05:21
Re: Injury Details?
The fact is:Double Doppler wrote:well, it wasnt on forgotten hope 2. i could even shoot dead bodies and still see blood
It's been tried and has numerous flaws, it doesn't work because of how BF2's network renders effects ingame.
It's not going to happen.
You are posting in the wrong section 100% intentionally?
THis thread ought to be locked and you need to learn how to use the search and resuggestion sticky, as was said in another thread EARLIER TODAY this why there is a 25 post restriction.
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Darkkas
- Posts: 83
- Joined: 2009-06-26 20:42
Re: Injury Details?
yeappp those smokes when u hit body is hilarious
first time when i saw i was like WTF
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Spec
- Retired PR Developer
- Posts: 8439
- Joined: 2007-09-01 22:42
Re: Injury Details?
As said before - the blood is no real indicator for a hit. Due to lag, it could appear as if you hit while actually you didn't (and the other way around), so they just removed the blood so the players would not be confused.
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single.shot (nor)
- Posts: 692
- Joined: 2008-04-12 07:06
Re: Injury Details?
wasnt it determined to be unrealistic?
War is a huge matter for a nation. it's the field of life and death, destruction and survival, and such matters cannot be left unstudied. - Sun Tzu
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myles
- Posts: 1614
- Joined: 2008-11-09 14:34
Re: Injury Details?
It was said to be unrealistic as blood does not shoot out of clothes.single.shot (nor) wrote:wasnt it determined to be unrealistic?
PLz stop posting when youre told TBH youl look like a noob.
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Dunehunter
- Retired PR Developer
- Posts: 12110
- Joined: 2006-12-17 14:42
Re: Injury Details?
Locking for re-suggestion. Further use of the wrong forum for suggestions will result in infractions.
[R-MOD]Jigsaw] I am drunk. I decided to come home early because I can''t realy seea nyithng. I hthknk i madea bad choicce.


