[Static] mogadishu-style house (with interior), WIP

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Hyperion
Posts: 40
Joined: 2008-09-14 17:33

[Static] mogadishu-style house (with interior), WIP

Post by Hyperion »

Hello, this is what i made out of 6855 tri's and some pixels for new textures.
I am currently working on the textures, this is why they look strange on some parts ;-) . The model is aready unwrapped so I hope i can finish the texture part soon and start adding some details. I am aiming on 7,5k tris for the finished model.

It is possible to enter the building from both sides of the ground floor, a stair leads to the first floor from where you can enter the roof over another stair in one of the rooms.

3dsmax wire:
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Front:
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Back:
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Corridor through the house with stairs (not visible) to the first floor:
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Stairs form the first floor to the roof:
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View form above:
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nope.
DankE_SPB
Retired PR Developer
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Joined: 2008-09-30 22:29

Re: [Static] mogadishu-style house (with interior), WIP

Post by DankE_SPB »

very nice ;-)
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[R-DEV]Z-trooper: you damn russian bear spy ;P - WWJND?
*APG* <=130192=>
Posts: 57
Joined: 2009-02-18 15:16

Re: [Static] mogadishu-style house (with interior), WIP

Post by *APG* <=130192=> »

Wuhu! Nice work ;)
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marcoelnk
Retired PR Developer
Posts: 1581
Joined: 2007-03-03 11:30

Re: [Static] mogadishu-style house (with interior), WIP

Post by marcoelnk »

Nice work :)
i gotta ask you about the custom sky textures again one day :D
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Tomato-Rifle
Posts: 2091
Joined: 2007-12-31 22:24

Re: [Static] mogadishu-style house (with interior), WIP

Post by Tomato-Rifle »

Looks great!
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IronTaxi
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Re: [Static] mogadishu-style house (with interior), WIP

Post by IronTaxi »

pretty nice building...

can you get some cracks and decals on it? would make it super nice :)
cyberzomby
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Joined: 2007-04-03 07:12

Re: [Static] mogadishu-style house (with interior), WIP

Post by cyberzomby »

Awesome work!
Rhino
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Re: [Static] mogadishu-style house (with interior), WIP

Post by Rhino »

have you read my tut on texture palettes? I hope you are not UVing this in the normal way and using as many vBF2 and PR static textures as possible instead of making 100% unique textures just for this one building...

Other than that it looks good so far.
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hall0
Posts: 1700
Joined: 2007-06-09 17:20

Re: [Static] mogadishu-style house (with interior), WIP

Post by hall0 »

Nice one
Hyperion
Posts: 40
Joined: 2008-09-14 17:33

Re: [Static] mogadishu-style house (with interior), WIP

Post by Hyperion »

[R-DEV]Rhino wrote:have you read my tut on texture palettes? I hope you are not UVing this in the normal way and using as many vBF2 and PR static textures as possible instead of making 100% unique textures just for this one building...
Other than that it looks good so far.
Yes, I am working with a new, custom texture palette. And I am very familiar with bf2's texturing/uvw-ing technique so everything should be fine. I am very bored looking always on the same vanilla textures, so i decided to make a new palette that can be used for other new statics that I am maybe creating in future.

I am currently using 1x 256x2048 as Detailtexture with normalmap
1x 512x1024 for Colortextures and I am also planning 1 additional 512x1024 texture for Details and new crack and dirttextures as well. I hope its not to much filesize but i don't think it will be more than 5MB of textures for the whole building.

Thanks for all replies, I really love this forums already 2 pages since my first post! :mrgreen:
nope.
Rhino
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Re: [Static] mogadishu-style house (with interior), WIP

Post by Rhino »

yep that's all good, just make sure you use that palette for lots of other statics to make it worth while ;)
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Hyperion
Posts: 40
Joined: 2008-09-14 17:33

Re: [Static] mogadishu-style house (with interior), WIP

Post by Hyperion »

Update: Color and Detailtexture progress :)

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nope.
LiquidRecon
Posts: 5
Joined: 2009-07-19 17:28

Re: [Static] mogadishu-style house (with interior), WIP

Post by LiquidRecon »

Looks great man, reminds me of the building the little birds strafed in the movie black hawk down
[uBp]Irish
Posts: 1794
Joined: 2007-01-17 23:47

Re: [Static] mogadishu-style house (with interior), WIP

Post by [uBp]Irish »

Very nice looking building. Gotta say i can already envision some of the battles that might happen
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Rhino
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Re: [Static] mogadishu-style house (with interior), WIP

Post by Rhino »

some bits look really nice and some bits look really odd. I think it might be your colour textures being really stretched and pixilated in some places thou unsure.
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Hyperion
Posts: 40
Joined: 2008-09-14 17:33

Re: [Static] mogadishu-style house (with interior), WIP

Post by Hyperion »

[R-DEV]Rhino wrote:some bits look really nice and some bits look really odd. I think it might be your colour textures being really stretched and pixilated in some places thou unsure.
Which part of the building do you mean? I don't like the colortexture very much either, its the actually texture i spent the most time with. The brown part is not stretched, there is a long dark part on the bottom that makes it look like its stretched - I'll try to change this!
I have some strange overlapping lightmap uvw's on some parts of the building, you have probably noticed them on the spiky-things ontop of the wall. Its not the colortexture.
nope.
Hyperion
Posts: 40
Joined: 2008-09-14 17:33

Re: [Static] mogadishu-style house (with interior), WIP

Post by Hyperion »

Sorry for doublepost, but here is another small update:

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nope.
Rhino
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Re: [Static] mogadishu-style house (with interior), WIP

Post by Rhino »

looking better. Its mainly your grayish white colour texture that is making it look odd in some places I think. I would try and go for a slightly darker texture and see what that is like.

I would also look into going about adding some damage to some of your bricks etc. I've found a really easy and effective way of doing this is by using the chamfer tool on the edges and corners (ie, on individual verts) of bricks and it can make the edges look so much more natrual :D

This aint the best example but on the corner of this wall support for my afghan bridge you can just see some corners that I've done this too:

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If you went over many of your bricks on your buildings, epically the ones on the roof and your archways you would really add some detail in there. Just dont go overboard as this will eat up a bunch of polys.

Also on the bottom support of your archway, looks like your stone texture is a bit warped on that angle bit.
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