Server Size: 62/64 (Server is full at 62 due to supporting membership slots)
Server Location: Texas, USA
Map Rotation: Dynamic List
Server Rules:
See Below:
Server Admin(s):
http://www.tacticalgamer.com/battlefiel ... dmins.html
Smart Balance: enabled. 2 threshold
Team Kill Auto Kick/Ban: 6 punishes before auto kick / auto ban
Squadless Kick: enabled
Reserved Slots: 62
High Ping Kick: Disabled
Ban Appeals Forum Link: Here
TeamSpeak/Ventrillo/Mumble Server: Tacticalgamer Mumble channel on Official PR Mumble server
Server Website: Tactical Gamer
d1sp0sabl3H3r0 wrote: 1. Respect your fellow gamers, the admins and the Tactical Gamer community.
CliffsNotes version: Don't be a jerk. Treat others how you want to be treated.
2. Realism rule
- We do not allow racist comments or names, nor do we allow strong sexual connotations for in-game communications, including but not limited to: squad names, player names, any form of chat or any form of voip communications.
- Players will respect any and all admin decisions. Disagreements are to be taken off-line by utilizing our Contact an Admin forums. Public disagreement can and will be met with removal of the player(s) from the gaming server, so consider this post an official warning. Further disruptions will result in a ban.
- Players will additionally respect the TacticalGamer community and it's rules and policies, including but not limited to the rules on the game server, supporting member kicks, etc. Per the above statement regarding public disagreement with the policies of the community, please take any issues off-line from the gaming server. The admins will remove disruptive players.
- Mumble-specific rules:
- 1a. Conversations outside of team planning are to end at the 2:00 mark on the countdown timer before a round starts.
- 1b. Team planning conversations should occur in the leadership channels only.
- 1c. Do not spam force-center. Force-center is to be used in the leadership channels only.
- 1d. Behave in a mature and respectful manner at all times. Keep your language acceptable at all times. If a player or admin asks for the language to be toned down, do it immediately and without argument.
CliffsNotes version: Play the game right.
3. Follow the chain of command
- The goal of Project Reality is to mimic real life combat in as close of a manner as possible in a computer game while still keeping game play fun. At TacticalGamer, we emphasize playing the game using real-world tactics and realistic game play. As such, we disallow activities on the server that are contrary to this goal and will remove players abusing aspects of the game or gaming engine that do not follow this guideline.
- Below are several specific activities that violate the "Play the game right" philosophy and will result in a warning, kick or potentially a ban from the admins for offending players. Final judgment is left to admin discretion, so it is advisable to avoid any of the listed situations and others where activities could be deemed to be abusive and unrealistic.
- 2a. Players may not intentionally teamwound or teamkill.
- 2b. Non-insurgent factions may not use suicide vehicles to attack the enemy, nor may they use vehicles to ram other vehicles intentionally.
- 2c. Players may not abuse the game physics for vehicles to continously run over enemy soldiers.
- 2d. Game engine exploits and/or map exploits may not be used for advantage.
- 2e. Vehicles that have both a driver/pilot position and a primary gunner position must be crewed by 2 players with the proper kits to operate those positions at all times. If a crewman is killed or is lost via disconnection from the server, the driver is responsible for returning the vehicle to the safety of the main base immediately. Vehicles may not be one-manned from the main to pick up a second crewman or pilot.
CliffsNotes version: Do what your squad leader says. If you are a squad leader, do what your CO says.
4. Main bases are off-limits
- Tactical Gamer requires players to follow the orders of their squad leaders and/or their commander. Failure to follow orders can result in removal from the server. To avoid any conflicts, make sure that you communicate with the commanding officer.
- Additional rules to be followed regarding orders:
- 3a. Squads require at least two players to be locked.
- 3b. Players may not take a vehicle currently in use by another squad. Once a vehicle has left the main it is considered to be in use and permission must be received from the squad that took the vehicle or the commanding officer before another squad may take that vehicle.
- 3c. Vehicle assets may be assigned to a specific squad only through the orders of the commanding officer. If there is no commanding officer, vehicle assets are available on a first-come, first-serve basis.
CliffsNotes version: Keep the fight away from the mains.
- Main bases are locations where a team has permanent spawns for infantry and/or vehicles, and are off limits to attack except as noted below. The maps in Project Reality offer plenty of real estate to fight over, so go fight over the 95% of the map that isn't the main base.
- 4a. Main bases may not be fired in to nor out of unless and until the last flag for a team is in play (marked with the orange attack marker). Exception: Players may enter the enemy main for attack or capture purposes when the flag in play immediately prior to the main base flag is neutral.
- 4b. Area attack (JDAM, artillery, mortar) may only be used on a main base that is capturable (the main itself is a flag) and it is marked for attack with the orange attack marker or is neutral (gray).
- 4c. Exits from a main base may not be camped. This rule does not apply once the main becomes a valid target (see a and b above).
- 4d. Aircraft engaged by enemy aircraft away from the main may be followed back to their main and engaged until they have landed. Only the aircraft may be engaged under these conditions, nothing else in the main may be engaged.
- 4e. In Insurgency game mode, mosques with permanent spawn points are to be considered a main base and are subject to all rules above.
- Rule 4a above allows for entry into an enemy main base if it is also their last flag when the prior flag goes neutral. They may not attempt to destroy vehicles or otherwise engage in base "rape" activities. They are allowed in specifically for the purposes of capturing the enemy flag or positioning themselves to attack once it comes in to play. These troops may be engaged and may fight back at this point. If the prior flag returns to complete control of the enemy team, those players who entered the main must attempt to exit as quickly as possible. They may be engaged and may fight back during this time, but they must be making an effort to leave the main base in doing so. Failure to attempt to leave may result in administrative action being taken.
FREQUENTLY ASKED QUESTIONS
You are responsible for all actions taken on your account, regardless whether it was you on the account at the time. The decisions of the admin team still stand even if it actually was your brother, your roommate, your cousin, your friend, your girlfriend, your boyfriend, your sister, your nephew, your neighbor, or your dog using your account.
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If you were unexpectedly kicked while following the server rules, it was likely because of the "auto-admin script" running on the server. This script automatically kicks players for three reasons, listed below. Please review these cases before creating a ban-appeal!
ops:
If you think you WERE violating the server rules, CLICK HERE to resolve the issue.Note: Un-ban requests in the general forums will be locked!
Non-supporting member joins a "full" server (62/64)Two player slots are reserved to allow the script to process joining players. The server is FULL at 62/64 players. When a non-supporting member joins the server when it is full (showing 62/64), they will be "kicked" after fully loading the map. Unfortunately, we cannot edit the following kick message to indicate that the kick was for a supporting member, and not due to your behavior.
When this happens, just re-connect once the server population drops below 62. Also, be aware that the in-game browser doesn't always show the updated player-count.
Kicks for not being in a squadOur server requires all players join a squad within 90 seconds. This applies to both supporting members and non-supporting members alike; both will be kicked if they do not join a squad. This kick operates whatever the server population. If you do not join a squad within 30 seconds, you will begin seeing repeating warnings in the top left of the screen:
After being squadless for 90 seconds, you will be auto-kicked from the server with the following notification:
Non-supporting member kicked to make room for a Supporting MemberThose who donate to help pay for the servers (Supporting Members) are given priority access over non-Supporting Members. When a SM joins the full server, the auto-admin script kicks the non-Supporting Member who has been playing on the server the longest. One player in & one player out, keeping the server population at 62/64, ready for the next supporting member to join. This is fair, as it gives everyone a chance to play and experience our way of gaming.







