US new spawneble class
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myles
- Posts: 1614
- Joined: 2008-11-09 14:34
US new spawneble class
I was thinking of a way that insugency game mode could be alot more exciting by putting a civillian informat that was a class on the US side.
Your only able to have it 1 person on the us team. He is basiccly on the US team as he can get in vechicles to be passenger. But the only thing is he looks like a civillian so insurgents would think hes just normal civillian. He also has know clue on where caches as he does not have the same map as the insurgents. His main role is to report on what is goiing on in the area and finding caches. He is also not aloud go into places where US go. There is a large spawn time when he gets killed as the class is very valuable.
Your only able to have it 1 person on the us team. He is basiccly on the US team as he can get in vechicles to be passenger. But the only thing is he looks like a civillian so insurgents would think hes just normal civillian. He also has know clue on where caches as he does not have the same map as the insurgents. His main role is to report on what is goiing on in the area and finding caches. He is also not aloud go into places where US go. There is a large spawn time when he gets killed as the class is very valuable.
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Jigsaw
- Posts: 4498
- Joined: 2008-09-15 02:31
Re: US new spawneble class
Couldn't really be spawnable if there is one per team and im sorta failing to see the point. The guy has no access to the enemy caches, so basically he is just a random guy wandering around doing nothing with a massive respawn if someone decides to shoot him (which they inevitably would). Theres just no point to it.
Really can't see this being put in.
Really can't see this being put in.
http://www.youtube.com/watch?v=8CKjNcSUNt8
"I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' dink body. The smell, you know that gasoline smell, the whole hill. Smelled like... victory. Someday this war's gonna end... "
"I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' dink body. The smell, you know that gasoline smell, the whole hill. Smelled like... victory. Someday this war's gonna end... "
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Smegburt_funkledink
- Posts: 4080
- Joined: 2007-11-29 00:29
Re: US new spawneble class
There have been suggestions in the past about having an informant with the NATO factions. You've put a slightly new twist on it though, I think.
It can be limited and Spawnable Jiggy, look at how the new Medic kit works. The only difference is that it's limited 1 per team, not per Squad. I assume it can be done.
The point is that you're a civillian so you wouldn't need access to a cashe, just trying to find them as much as the Bue-for. You'd have to be very carefull not to give yourself away though. In time, I guess, everyone would be used to this and be much quicker to look for friendlies (as an insurgent).
Not a bad idea.
It can be limited and Spawnable Jiggy, look at how the new Medic kit works. The only difference is that it's limited 1 per team, not per Squad. I assume it can be done.
The point is that you're a civillian so you wouldn't need access to a cashe, just trying to find them as much as the Bue-for. You'd have to be very carefull not to give yourself away though. In time, I guess, everyone would be used to this and be much quicker to look for friendlies (as an insurgent).
Not a bad idea.
[R-Div]Robbi "There's nothing more skanky than eating out of a tub of hummus with a screwdriver."
[R-DEV]Matrox "CHINAAAAAAA!!!"
[R-DEV]Matrox "CHINAAAAAAA!!!"
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wookimonsta
- Posts: 681
- Joined: 2008-08-31 13:16
Re: US new spawneble class
well, if an enemy looks long enough at him, they see the red name over his head, gotta hope that doesnt happen i guess.
also, he would have to be able to read enemy chat and his chat would have to be blue to the enemies. otherwise they would make him out as an informant the instant he didnt respond and if they weren't sure he was, they would shoot him just in case.
could be fun though if it was worked out. i guess he could follow insurgents around and pretend to be a collaborator, so you can give him the same kit.
also, he would have to be able to read enemy chat and his chat would have to be blue to the enemies. otherwise they would make him out as an informant the instant he didnt respond and if they weren't sure he was, they would shoot him just in case.
could be fun though if it was worked out. i guess he could follow insurgents around and pretend to be a collaborator, so you can give him the same kit.
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myles
- Posts: 1614
- Joined: 2008-11-09 14:34
Re: US new spawneble class
I dont no where you think i said he does not have access to the caches as i did say he he would only know where the caches are according to us intel.jigsaw-uk wrote: The guy has no access to the enemy caches
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Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
Re: US new spawneble class
it could work....
it would be interesting. But it should be a limited kit, 2 on the team.
it would be interesting. But it should be a limited kit, 2 on the team.
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j45h89
- Posts: 156
- Joined: 2008-03-11 18:26
Re: US new spawneble class
I can see the point of this, but i think it would become one of those kits that no-one would use. As the post below says you would have to be careful not to shoot your own informant. Plus the name tag would give it away a bit, unless they are removed all together.
But the fun of insurgency mode is cache hunting, even if the informant does not know cache locations it would be far to easy to locate them and tell the awaiting team which already have a significant advantage in terms of armor, air assets and weapons.
But the fun of insurgency mode is cache hunting, even if the informant does not know cache locations it would be far to easy to locate them and tell the awaiting team which already have a significant advantage in terms of armor, air assets and weapons.
Last edited by j45h89 on 2009-07-29 14:20, edited 1 time in total.
Reason: Wrong faction
Reason: Wrong faction
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Dizakui
- Posts: 195
- Joined: 2008-12-23 17:55
Re: US new spawneble class
He's talking about for the US side, not the Insurgent.
And I had an idea like this one, same as a civilian but on the Coalition side.
If it got put in I think it'd work pretty well, the Coalition forces would have to be more careful to make sure they diddn't shoot one of their teams civilians, and the insurgent civilians would have to worry about being shot less because of that care.
It'd be something that could work both ways, if the 2 kits looked the same, an insurgent civilian would be able to report where Coalition forces were, and Coalition civilians where insurtent forces were, and if they were careful enough not to get caught, where the caches were. But they'd have to be smart to not get caught.
I think it'd work well, but thoughts are only thoughts.
And I had an idea like this one, same as a civilian but on the Coalition side.
If it got put in I think it'd work pretty well, the Coalition forces would have to be more careful to make sure they diddn't shoot one of their teams civilians, and the insurgent civilians would have to worry about being shot less because of that care.
It'd be something that could work both ways, if the 2 kits looked the same, an insurgent civilian would be able to report where Coalition forces were, and Coalition civilians where insurtent forces were, and if they were careful enough not to get caught, where the caches were. But they'd have to be smart to not get caught.
I think it'd work well, but thoughts are only thoughts.
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scope
- Posts: 133
- Joined: 2009-02-19 14:26
Re: US new spawneble class
isn't this already implemented into the game. i refer of course to ventrillo and other forms of team speak. people on the other team giving away cache locations and such.
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Wattershed
- Posts: 177
- Joined: 2006-10-07 22:35
Re: US new spawneble class
This is so twitter freaky. I had the exact same though this morning when I was to tired to go up. Man... What are the odds.myles wrote:I was thinking of a way that insugency game mode could be alot more exciting by putting a civillian informat that was a class on the US side.
Your only able to have it 1 person on the us team. He is basiccly on the US team as he can get in vechicles to be passenger. But the only thing is he looks like a civillian so insurgents would think hes just normal civillian. He also has know clue on where caches as he does not have the same map as the insurgents. His main role is to report on what is goiing on in the area and finding caches. He is also not aloud go into places where US go. There is a large spawn time when he gets killed as the class is very valuable.
Last edited by Saobh on 2009-09-06 13:35, edited 1 time in total.
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Vege
- Posts: 486
- Joined: 2008-06-26 23:12
Re: US new spawneble class
As far as i know pickup kit cannot change how you look without your west?
BF universe: Jorma[fIIn], Tahanmikaansovi, Vge, Lou Bang, Marjapiirakka
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Jigsaw
- Posts: 4498
- Joined: 2008-09-15 02:31
Re: US new spawneble class
It would not work as a spawnable kit because the spawn kits like medic and AR are squad based kits not team based kits. This is a team based asset with a limit of 1/2 per team so would have to be picked up in the same way as other team based kits like H-AT or sniper.Sgt.Smeg wrote:It can be limited and Spawnable Jiggy, look at how the new Medic kit works. The only difference is that it's limited 1 per team, not per Squad. I assume it can be done.
Otherwise you'd have 1 guy spawning as this informant, everyone else on the team would have the option on their spawn screen but would not be able to use it. /pointless.
As for the idea itself I do think it is interesting and a new slant on it but really I just can't see that it would be useful. Where I said that he would not have access to caches, what I meant was that he cannot see where the caches are like the insurgent civilians can. With this in mind that means that this 1 guy must roam around the map looking for them like any other mug on BLUFOR, and as he can't fight I see that as a waste of a man who could help fight the enemy.
http://www.youtube.com/watch?v=8CKjNcSUNt8
"I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' dink body. The smell, you know that gasoline smell, the whole hill. Smelled like... victory. Someday this war's gonna end... "
"I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' dink body. The smell, you know that gasoline smell, the whole hill. Smelled like... victory. Someday this war's gonna end... "
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bloodthirsty_viking
- Posts: 1664
- Joined: 2008-03-03 22:02
Re: US new spawneble class
i like the idea..
all he has to do is roam where there are many ins.. and hid, circle arround, look for them spawning.
this is a class i would gladly play.
all he has to do is roam where there are many ins.. and hid, circle arround, look for them spawning.
this is a class i would gladly play.
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ReadMenace
- Posts: 2567
- Joined: 2007-01-16 20:05
Re: US new spawneble class
Yes, that's why he is suggesting that it be a limited spawn kit.Vege wrote:As far as i know pickup kit cannot change how you look without your west?
I wouldn't mind giving this a try.
-REad
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GrimSoldier
- Posts: 169
- Joined: 2009-01-09 21:59
Re: US new spawneble class
I could see it like being Commander where you apply, but then some random moron could get it and then just do nothing so the team would lose that assest. It would have to have mods watching to make sure its being used properly but a decent idea.
In Game Name - Gr1mSoldier
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GreedoNeverShot
- Posts: 213
- Joined: 2008-06-16 20:48
Re: US new spawneble class
So a civi getting in to an American car or not appearing on the minimap wouldn't give away that they were on the American team? There would be no way to have him be successful. This would be the equivalent of sending a pilot to find a cache. The enemy will immediately find out and shoot him on sight.
Last edited by GreedoNeverShot on 2009-07-30 07:09, edited 3 times in total.
"If you outlaw guns, only Outlaws will have guns."
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myles
- Posts: 1614
- Joined: 2008-11-09 14:34
Re: US new spawneble class
I said he can be passenger i never said he can drive. And the key is when your the informat not to get an insertion to right to where all the other insurgents are it is to get an insertian to where your out of sight and then just walk in to the bunch of insertions.GreedoNeverShot wrote:So a civi getting in to an American car or not appearing on the minimap wouldn't give away that they were on the American team?
The other thing about this is that makes it great is that while he is a civi the americans would be more carful about shooting the civi because 1 of the civis might be the informat.
i didnt think id get good comments
Last edited by Saobh on 2009-09-06 13:37, edited 1 time in total.
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HAAN4
- Posts: 541
- Joined: 2009-06-12 11:37
Re: US new spawneble class
this kit will be equipend, whicht all intens of a insurgency civilian, but also. a HAND GUN.
so long people around may able to interrogat he. saying messagens to seek if he is a spy or not.
anyway, this alot of programation,
since he will need to reply the messagens, but not read all of thein in HUD.
so long people around may able to interrogat he. saying messagens to seek if he is a spy or not.
anyway, this alot of programation,
since he will need to reply the messagens, but not read all of thein in HUD.





