Sniper should be just as accurate standing as prone

General discussion of the Project Reality: BF2 modification.
Roborob
Posts: 132
Joined: 2009-01-06 15:18

Sniper should be just as accurate standing as prone

Post by Roborob »

Now Hear me out on this.....

When your prone you can't look out windows, sometimes even over ledges. In real life you can set your rifle on boxes or stands or what have you, and this is impossible in-game. Therefore I propose that the Siper rifle have the same accuracy/ lack of deviation while standing and crouching to simulate mounting or resting the rifle on an object. I say increase the 10s it normally takes to "set" a shot and maybe make it 15-20s, so that its not over-powered. But with this mechanism I think Snipers will become more effective and realistic. Its much better to snipe from inside a room out a window to a certain point then to lay at the edge of a building.

-Simulate resting the rifle on windowsill/ other objects

-longer set time

-more versitile class

** Addendum **

Have all weapons with a bi-pod have a deployed/un-deployed mode similar to the new LMGs, where deployed is same accuracy at every stance but sacrifice movement and aiming speed
Last edited by Roborob on 2009-08-07 13:39, edited 1 time in total.
Rudd
Retired PR Developer
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Re: Sniper should be just as accurate standing as prone

Post by Rudd »

I wouldn't mind this, but I would prefer it was coupled with a deployed mode

^ thing about the marksman is that for the MEC and GB the marksman rifle is basially the regular rifle. But special cases could be made for teh Chi and US marksmen.
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Roborob
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Re: Sniper should be just as accurate standing as prone

Post by Roborob »

isn't the sniper rifle kind of always in "deployed mode".... I mean, what would you use the other non-deployed mode for?
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Zrix
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Re: Sniper should be just as accurate standing as prone

Post by Zrix »

Makes sense. +1

And I agree with Rudd, a deployed mode would be best. Not that the gun is useful undeployed, but still..
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Rudd
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Re: Sniper should be just as accurate standing as prone

Post by Rudd »

Roborob wrote:isn't the sniper rifle kind of always in "deployed mode".... I mean, what would you use the other non-deployed mode for?
it would be something like the lee-enfield in undeployed

that way when moving you have a semi-accurate, but easy to settle weapon

then when deployed, you have a long settle time, but a much superior minimal deviation

making the weapon easier to use imo.

the reason I say the deployed mode would be good because it would be a good excuse to have what you propose.
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lockpicker.=P
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Re: Sniper should be just as accurate standing as prone

Post by lockpicker.=P »

Good idea. Would work like the new ARs.

But a sniper rifle (or any gun) that hits an enemy's head, and after it he can be revived with a silly epinephrine pen is absolutely pointless.
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Roborob
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Re: Sniper should be just as accurate standing as prone

Post by Roborob »

Meh, If it was too easy we'd have even more people trying to play sniper. But it would be cool to have a short range mode (un-deployed) with the sights zeroed at say 250m, and a Long Range mode (deployed) with the sights set at 500m or 600m
badmojo420
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Re: Sniper should be just as accurate standing as prone

Post by badmojo420 »

It would be nice to have the un-deployed mode similar to the LMG, where your looking over the top of the scope, but you still have good accuracy, unlike when you're just no-scoping. I know there's a pistol, but its weak and a shot from a sniper close range would be deadly.
Celestial1
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Re: Sniper should be just as accurate standing as prone

Post by Celestial1 »

The reason I see this being great is not because you can be at a window and shoot... but that you can be BACK IN THE ROOM (like a sniper should) and shoot out while standing up.

Preferably, a 'steady' mode would allow a long settle time (for both movement and shooting) but be accurate while standing. Standing shots are harder because of sway and such, and due to this the high settle time will be a tradeoff for being able to stand up. Think maybe 10-12 seconds of settle time after max dev for this mode, maybe 6-8 between shots. This will make it very useful to snipe out of windows but the slow before and between shot settling times will mean that you won't want to make yourself a target through the windows while waiting for the settle.

But the normal mode would have the current settle time to allow for crouched/prone firing without a huge time inbetween shots, and both would still have the same minimum deviation so that they are just as accurate.
Garmax
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Re: Sniper should be just as accurate standing as prone

Post by Garmax »

maybe a deployed version would **** and reload slower while the undeployed could quickly and inaccuratly(to an extent) shoot off rounds slightly fast maybe with a distorted view or something
bloodthirsty_viking
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Re: Sniper should be just as accurate standing as prone

Post by bloodthirsty_viking »

what if we keep the sniper like it is, BUT add a deplyed mode that restrics/stops your movement... i mean, if you are standing by a window, and you are deployed (simulating the rifle on window seal or something) you can not move. that way ppl can not shoot and walk or nothing. they could still shoot and walk without it deploed, but the deploed would settle faster, deviation less, bla bla bla, so that there is no way nooone can stay in deployed mode and just shoot em aka take advantage to the mode... but instead they are stuck in one place.... if you get what im trying to say.....

and if its possible.....

sorry if you dont get what im saying, its hard to explaine it
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flem615
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Re: Sniper should be just as accurate standing as prone

Post by flem615 »

the only way this could work is if you made it so the sniper could be deployed. in a deployed state the sniper can not move, but he can still pan his rifle around. thats the only way i can see this making any sense
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hueysrock
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Re: Sniper should be just as accurate standing as prone

Post by hueysrock »

DEVS please put this in next patch!
Ragni<RangersPL>
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Re: Sniper should be just as accurate standing as prone

Post by Ragni<RangersPL> »

Roborob wrote:When your prone you can't look out windows, sometimes even over ledges. In real life you can set your rifle on boxes or stands or what have you, and this is impossible in-game. Therefore I propose that the Siper rifle have the same accuracy/ lack of deviation while standing and crouching to simulate mounting or resting the rifle on an object.
This argument can be used for any weapon in game, including pistols and AT weapons... why all of them have can't have it? :D


TBH, it would be a lot easier if there would be no deployad/undeployed mode in PR. IMHO, even LMGs don't need undeployed mode with the current deployed mode (effective in every stance).
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Maniac302
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Re: Sniper should be just as accurate standing as prone

Post by Maniac302 »

Uh, what about when you are moving? Undeployed is great for having your weapon ready to shoot surprise enemies.
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wookimonsta
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Re: Sniper should be just as accurate standing as prone

Post by wookimonsta »

i have no idea what you guys are talking about... i regularly snipe while standing up, admittedly, i don't engage targets at maximum range, but it still makes an effective long range weapon when standing. or is that just me?
Ragni<RangersPL>
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Re: Sniper should be just as accurate standing as prone

Post by Ragni<RangersPL> »

Maniac302 wrote:Uh, what about when you are moving? Undeployed is great for having your weapon ready to shoot surprise enemies.
Undeployed mode was more useful in previous versions of PR when deployed mode could be used only in the prone position.
Now deployed mode can be used in every stance so LMGs can be used just like any other scoped assault rifle.... all it needs is a similar to assault rifles cone of fire when not sighted in ;)

My 2 cents....
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Roborob
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Re: Sniper should be just as accurate standing as prone

Post by Roborob »

after playing with the new LMGs for a bit. I realised that they are really really accurate in any position while deployed, and this is exactly what i what. I now propose that any weapon with a bi-pod have a deployed and un-deployed mode. The deployed mode makes you move really slow/not at all but you are very accurate from every stance as if you were resting the gun on something, and put an increase on the "aiming" time when you aren't as accurate after moving. The Un-deployed mode would work similar to the way any gun works now, with you able to move fine and set up a good position (would be more useful for marksmen than sniper)
Garmax
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Re: Sniper should be just as accurate standing as prone

Post by Garmax »

yeah although snipers should never rest the barrel on a windowsill its so easy to spot and should always fire from behind cover so no one knows your there, a deployed move would be very helpful and make the sniper more diversable instead of the same routine sniping spots
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