While browsing the PR game folder for menu music and stuff, I noticed that the commander has a lot of unused audio tracks like
A new commander is required or
You squad needs a new leader.
You have a squad, now lead it
Stuff like that, will it ever be implemented?
Hidden commander audio in game folder?!
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Twisted Helix
- Retired PR Developer
- Posts: 5145
- Joined: 2008-11-03 04:18
Re: Hidden commander audio in game folder?!
A lot of it is implemented but you just don't hear it (for example most of the commander voices that players will hear will be the filtered ones, only when standing next to him do you hear the unfiltered ones).
Lots of stuff cycles for example so the same phrase is not used over and over (to stop it sounding 'boring' and 'samey') ... however this seems to be a bit random and sometimes it seems just to miss a certain phrase altogether.
Some of the stuff like the stuff you quote above seems to never be used, not in vanilla either. As far as I know , we can't actually change which file gets chosen to play what commands ... the game decides that and its hard coded.
Lots of stuff cycles for example so the same phrase is not used over and over (to stop it sounding 'boring' and 'samey') ... however this seems to be a bit random and sometimes it seems just to miss a certain phrase altogether.
Some of the stuff like the stuff you quote above seems to never be used, not in vanilla either. As far as I know , we can't actually change which file gets chosen to play what commands ... the game decides that and its hard coded.
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Outlawz7
- Retired PR Developer
- Posts: 17261
- Joined: 2007-02-17 14:59
Re: Hidden commander audio in game folder?!
I want 'enemy wheelbarrow spotted' and the taunt01, 02 and 03 implemented. 

