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Signal Flares

Posted: 2009-08-11 01:58
by calstifer
Would it be possible for squad leaders to have one of their smokes replaced with a flare? So you can pop the smoke for a requested air strike/support and then to make it clear (say its in the woods) you would pop a flare as they draw near. You would only get one and it would only be available to squad leaders.

Re: Signal Flares

Posted: 2009-08-11 02:16
by gazzthompson
whats the point when you have 2 types of smoke?

Re: Signal Flares

Posted: 2009-08-11 02:27
by smart_boy00
I think a flare would be a good idea. maybe one smoke color and one flare color?
I hate popping smoke because it takes some time to build and stays there forever when you just want to get to your box that was dropped.... but if you had a flare then you could pop it off, the chopper can land and your re laded and outa there! the flare is there then gone.

Re: Signal Flares

Posted: 2009-08-11 02:50
by Smegburt_funkledink
Is it worth another weapon slot?

Re: Signal Flares

Posted: 2009-08-11 03:23
by Scared_420
i kinda like the idea,, would be usefull to indicate a firefight as you cant see smoke behind buildings, dont know how much work is required to do it but sounds neat

Re: Signal Flares

Posted: 2009-08-11 03:32
by sCobra
cant be too hard, you can already make your fist shoot flares via a small script change in sandbox.. just make it shoot farther and give it a model.

Re: Signal Flares

Posted: 2009-08-11 04:33
by calstifer
What im saying is that yes, it should replace 1 of the signal smokes. What's the point of 2 colours? Wouldnt you rather a flare?

Re: Signal Flares

Posted: 2009-08-11 04:47
by smart_boy00
Sgt.Smeg wrote:Is it worth another weapon slot?
how hard is a slot to make?

Re: Signal Flares

Posted: 2009-08-11 04:48
by CodeRedFox
If we had much....much bigger battlegrounds I would say its useful.

Re: Signal Flares

Posted: 2009-08-11 04:50
by Raic
smart_boy00 wrote:how hard is a slot to make?
Only 9 slots so think hard what you need/want.

Re: Signal Flares

Posted: 2009-08-11 05:38
by calstifer
Smoke doesnt work in woody area's anyway.. If you pop smoke in a tree- area or a street like muttera city they wont be able to see it- A flare can go over roof tops and trees making a more accerate air attack

Re: Signal Flares

Posted: 2009-08-11 12:23
by gazzthompson
not really, the smoke can still penetrate tree cover and roof tops and i really dont see the point.

Re: Signal Flares

Posted: 2009-08-11 12:29
by Rudd
signal flares would be awesome

(but not necessarily for the officer)

BUT ONLY! if the combined arms effect was used

Re: Signal Flares

Posted: 2009-08-11 13:32
by Cheditor
Tbh i would like to keep my smoke as i assign my 2 smokes. One can be crate/pick up etc the other is Enemy location. A flare would yes stand in the for the attack one, but it would be much harder to get there. with a smoke i can throw it at my desired location or near it, with a flare i have to be on it.

Re: Signal Flares

Posted: 2009-08-11 13:56
by mat552
I would much rather have the signal smoke that the officers used to have. It went in a cone upwards, rather than a huge plume in all directions.

Re: Signal Flares

Posted: 2009-08-11 14:07
by [A9]Bard
How can u be shure that the weatherconditions is so good that the smoke went upwards in a cone instead of a cloud. If you throw a smoke and a signal they most likely will be affected in the same way of the wind?
Please show us a video of the smoke going upp in a cone... It need´s to be alot of smoke for a long time to produce that kind of effect...

Nice that you share your ideas, but I think I rather see the dev-team put their precious time on more importatn things.

Re: Signal Flares

Posted: 2009-08-11 15:04
by smart_boy00
How many slots does the officer kit currently use?

Re: Signal Flares

Posted: 2009-08-11 15:06
by DankE_SPB
smart_boy00 wrote:How many slots does the officer kit currently use?
all of them

Re: Signal Flares

Posted: 2009-08-11 15:13
by Rudd
tbh the Green smoke could go...for something, not necesarily for this, but something