Why no chutes

General discussion of the Project Reality: BF2 modification.
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Rapid12
Posts: 209
Joined: 2009-03-12 15:52

Why no chutes

Post by Rapid12 »

I've been playing PR since mid March 2009 and I'm yet to see a deployed parachute; why is that?
Tirak
Posts: 2022
Joined: 2008-05-11 00:35

Re: Why no chutes

Post by Tirak »

The parachute is only available to the pilot kit. You are highly encouraged to read the manual for PR. It will answer many basic questions such as these.
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Why no chutes

Post by Rudd »

Well only pilots get them as Tirak says

Heli pilots tend to fly too low to use them, and with teh new physics they have a reasonable chance of getting to the ground and surviving

Jet pilots tend to go down with the jet.
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mat552
Posts: 1073
Joined: 2007-05-18 23:05

Re: Why no chutes

Post by mat552 »

Dr2B Rudd wrote:Jet pilots tend to go down with the jet.
The other option to going down is getting run over by the jet you just bailed out of ;)
Players might be hardcoded, but that sure doesn't seem to stop anybody from trying.


The only winning move is not to play. Insurgency, that is.
Masterbake
Posts: 363
Joined: 2009-03-13 16:34

Re: Why no chutes

Post by Masterbake »

http://www.army-technology.com/projects ... tryman.jpg

As you can see, this Reichswehr infantryman needs no parachute, as he does not intend to jump off 50 foot buildings during combat, and we all know how good the Germins are at shooting and that, so you don't need one either.


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wookimonsta
Posts: 681
Joined: 2008-08-31 13:16

Re: Why no chutes

Post by wookimonsta »

Masterbake wrote:http://www.army-technology.com/projects ... tryman.jpg

As you can see, this Reichswehr infantryman needs no parachute, as he does not intend to jump off 50 foot buildings during combat, and we all know how good the Germins are at shooting and that, so you don't need one either.
i do believe they are called the "bundeswehr" now for political reasons :-P

also, maybe at some point in the future we will have troops parachuting in.
smart_boy00
Posts: 153
Joined: 2009-08-05 17:47

Re: Why no chutes

Post by smart_boy00 »

I’m glad they killed the parachutes for everyone. It makes it more realistic.
Farks
Posts: 2069
Joined: 2007-01-20 00:08

Re: Why no chutes

Post by Farks »

Infantry parachutes is one of the worst features in the BF-games imo.
Spartan0189
Posts: 1277
Joined: 2008-07-11 21:22

Re: Why no chutes

Post by Spartan0189 »

Unless, we have a "Paratrooper" kit, I don't think it will be for everyone :p
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snooggums
Posts: 1093
Joined: 2008-01-26 06:33

Re: Why no chutes

Post by snooggums »

Spartan0189 wrote:Unless, we have a "Paratrooper" kit, I don't think it will be for everyone :p
Or have paradrop specific maps, which I would like to see. Every kit can be given a parachute by simply extending their name IIRC from the mapping section, so it could be done on certain maps. The best part is that they only work from large heights so no base jumping/roof jumping silliness would occur, it would only matter for the insertion mode.

Barracuda (or another island map) would make a great map to have the option of having paradrops.
Scared_420
Posts: 403
Joined: 2009-06-25 07:15

Re: Why no chutes

Post by Scared_420 »

i agree with spartan, jus make a paratrooper kit with a carbine and let them be able to jump outa hueys on barracuda, i think would be a lot easier to do
Mongolian_dude
Retired PR Developer
Posts: 6088
Joined: 2006-10-22 22:24

Re: Why no chutes

Post by Mongolian_dude »

Parachutes were removed from all kits, excluding the pilot, to remove the non-desirable aspect of unrealistic gameplay.
In the past, it was common place on the virtual battlefield to see soldiers parachuting from buildings or from helicopters directly into the fight, as opposed to designated staging points/LZs as per real life.
It is for the same reason why the Pilot kit does not have a weapon, as it allowed players to attempt suicide-missions into enemy lines; aswell as over-simplifying the methods of locating and the destruction of enemy firebases/bunkers.

...mongol...
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Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Re: Why no chutes

Post by Outlawz7 »

snooggums wrote:Or have paradrop specific maps, which I would like to see. Every kit can be given a parachute by simply extending their name IIRC from the mapping section, so it could be done on certain maps. The best part is that they only work from large heights so no base jumping/roof jumping silliness would occur, it would only matter for the insertion mode.

Barracuda (or another island map) would make a great map to have the option of having paradrops.
The kits you speak of are already there including the versions with NVGs and versions that include chutes and NVGs, there just aren't any maps to use them on. Also there's no object spawners for chute kits, so any snipzors or grenadiers would go splat.
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Ironfist7997
Posts: 176
Joined: 2009-03-27 20:40

Re: Why no chutes

Post by Ironfist7997 »

Barracuda doesn't need paradrops - all you need is a low and slow drop in the ocean on the south side of the map by huey, wait for it to clear then swim in nice and quiet.
"Just point me in the right direction, I'm bound to find the enemy eventually!!"
snooggums
Posts: 1093
Joined: 2008-01-26 06:33

Re: Why no chutes

Post by snooggums »

'[R-CON wrote:Outlawz;1112354']The kits you speak of are already there including the versions with NVGs and versions that include chutes and NVGs, there just aren't any maps to use them on. Also there's no object spawners for chute kits, so any snipzors or grenadiers would go splat.
I'd be happy with basic kits for jumping and getting those extra kits from crates dropped separately. Like I said, I'm hoping for an appropriate map for implementation. Night drops would be very interesting...
KP
Posts: 7863
Joined: 2006-11-04 17:20

Re: Why no chutes

Post by KP »

OP's question has been answered, and paradrop maps have been suggested and discussed along with the paratrooper kits a fair few times already.

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