[EXPORTS] AG3's

Discussion pertaining to the PR Norwegian Forces faction.
Tonnie
Retired PR Developer
Posts: 2014
Joined: 2007-07-31 14:59

[EXPORTS] AG3's

Post by Tonnie »

So I have started the AG3 exports and i will post here after each one. Now i have alot on my plate lately so this will be more a side project that i do now and then so it may take about a week till i export them all. Anyhu heres the first one

Apoligize for the aussie skins and my bad GFX settings but i dont have the norway skins to take the pics with.

AG3 - F1 Iron Sight

Now the following parts and separate for animation
0 - Main Weapon
1 - Mag
2 - Trigger
3 - Cocking Handle
4 - Pull Out Stock
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HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
Naruto-kun
Posts: 1369
Joined: 2008-08-16 22:39

Re: [EXPORTS] AG3's

Post by Naruto-kun »

Looking good Tonnie!

Only thing though is the the Iron Sight should be modified to the more open one like MEC's G3A3

But i don't know if that's a job you or someone else ;)

Just my two cents :)
Known as LABANEN3 ingame :mrgreen:
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Tonnie
Retired PR Developer
Posts: 2014
Joined: 2007-07-31 14:59

Re: [EXPORTS] AG3's

Post by Tonnie »

Yeah thats not my side of things... I just did the export and base* textures i "think" KP made the weapon itself correct me if i am wrong there...

HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
Tonnie
Retired PR Developer
Posts: 2014
Joined: 2007-07-31 14:59

Re: [EXPORTS] AG3's

Post by Tonnie »

Ok so did two more today for you. This time just toke them in editor using the EU skins as they look abit closer.

AG3 - F2 ACOG

parts separate for animation
0 - Main Weapon
1 - Mag
2 - Trigger
3 - Cocking Handle
4 - Pull Out Stock
Image
Image


AG3 - F2 AimPoint w/Magnifier

For this one i made a custom aimpoint sight coz its magnified so wont be like the current aimpoint in PR

parts separate for animation
0 - Main Weapon
1 - Mag
2 - Trigger
3 - Cocking Handle
4 - Pull Out Stock
Image
Image
Image

HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
Wilkinson
Posts: 1916
Joined: 2008-08-18 21:55

Re: [EXPORTS] AG3's

Post by Wilkinson »

Send a couple my way if you need the help amigo,
I'm just doing a tank and some grenade exports and some easy coding fun.


You know how to reach me ;)
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FPaiva
Posts: 667
Joined: 2008-10-02 19:46

Re: [EXPORTS] AG3's

Post by FPaiva »

It looks great! Did my bump and spec maps worked fine?
Rangu
Posts: 843
Joined: 2007-02-08 14:34

Re: [EXPORTS] AG3's

Post by Rangu »

Good job, looks great! ;)
[R-DEV]Jaymz - If it wasn't for the F-18's incompetence, "Independence Day" would have ended half-way through.
Tonnie
Retired PR Developer
Posts: 2014
Joined: 2007-07-31 14:59

Re: [EXPORTS] AG3's

Post by Tonnie »

MaFiA_do_OsAmA wrote:It looks great! Did my bump and spec maps worked fine?
yeah mate they worked just fine now since i am like soooo awsum and its getting soooo late and i really shouldnt have touched that rum meh.....

HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
sheggalism
Posts: 76
Joined: 2008-12-14 18:43

Re: [EXPORTS] AG3's

Post by sheggalism »

Awesome work !
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Can't the player model hold its rifle by the handgrip ?
Wilkinson
Posts: 1916
Joined: 2008-08-18 21:55

Re: [EXPORTS] AG3's

Post by Wilkinson »

sheggalism wrote:Awesome work !


Can't the player model hold its rifle by the handgrip ?
all the fancy stuff is done by the animator. but I assume he will be.


Also, it seems a bit big to me IMO?
is it just me or everyone else as well?
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hx.bjoffe
Posts: 1062
Joined: 2007-02-26 15:05

Re: [EXPORTS] AG3's

Post by hx.bjoffe »

It's based of the PR model, so it should be same size. More or less.
?
Tomato-Rifle
Posts: 2091
Joined: 2007-12-31 22:24

Re: [EXPORTS] AG3's

Post by Tomato-Rifle »

Iron sights look of center or is that just me?
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Chuc
Retired PR Developer
Posts: 7016
Joined: 2007-02-11 03:14

Re: [EXPORTS] AG3's

Post by Chuc »

That can be fixed up by animation.
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Personal Folio - http://www.studioash.net
ChiefRyza
Posts: 620
Joined: 2008-06-29 07:37

Re: [EXPORTS] AG3's

Post by ChiefRyza »

You won't have to put up with low GFX for long tonnie ;-)


Current project: Operation Tempest
Tonnie
Retired PR Developer
Posts: 2014
Joined: 2007-07-31 14:59

Re: [EXPORTS] AG3's

Post by Tonnie »

The sight is off abit yes but as chuc said thats a animation fix, as for the size its the exact size of the current mec rifle so its in proportion. and chief lets hope so ay lol

HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
pleym
Retired PR Developer
Posts: 661
Joined: 2008-09-10 11:04

Re: [EXPORTS] AG3's

Post by pleym »

Sexy, what more can i say ;)

Good work!

PR:BF2 Mapper
HangMan_
Posts: 1753
Joined: 2009-06-07 00:58

Re: [EXPORTS] AG3's

Post by HangMan_ »

wow they look really good. Can't wait to play with them in game

HangMan
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PR Community Faction Team - "Getting Sh*t Done..."
Wilkinson
Posts: 1916
Joined: 2008-08-18 21:55

Re: [EXPORTS] AG3's

Post by Wilkinson »

ChiefRyza wrote:You won't have to put up with low GFX for long tonnie ;-)

Yeah. Go BigD! :p
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D2v0n279
Posts: 41
Joined: 2009-08-21 23:27

Re: [EXPORTS] AG3's

Post by D2v0n279 »

'[R-DEV wrote:Tonnie;1117114']Ok so did two more today for you. This time just toke them in editor using the EU skins as they look abit closer.

AG3 - F2 ACOG

parts separate for animation
0 - Main Weapon
1 - Mag
2 - Trigger
3 - Cocking Handle
4 - Pull Out Stock
Image
Image


AG3 - F2 AimPoint w/Magnifier

For this one i made a custom aimpoint sight coz its magnified so wont be like the current aimpoint in PR

parts separate for animation
0 - Main Weapon
1 - Mag
2 - Trigger
3 - Cocking Handle
4 - Pull Out Stock
Image
Image
Image
*Jawdrop*
H.sta
Posts: 1355
Joined: 2006-12-07 12:40

Re: [EXPORTS] AG3's

Post by H.sta »

nice... qouting his entire post with pics and all, just to say *Jawdrop*

the guns look even better when exported... btw is mafia R-CON yet?
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