Incendiary grenades hurting armor still.. =\

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Dev1200
Posts: 1708
Joined: 2008-11-30 23:01

Incendiary grenades hurting armor still.. =\

Post by Dev1200 »

I was playing on Battle for Qinling, driving a tank through an enemy firebase, getting my gunner lined up to fire on the firebase. Attack chopper was flying about 600m above us, watching for tanks and other threats. Suddenly, a chinese soldier runs up from behind the tank, throws an incendiary on the tank, and runs away. This gives us an INSTANT immobilization and warning lights. The turret could still move, and we were franticly looking for an enemy HAT or tank. Both the gunner and I heard the incendiary grenade go off, and the attack chopper's gunner saw the soldier run up just as he was throwing it.
The chopper gets killed by the jet, and another infantry throws an incendiary at us, blowing us up.


I thought the dev team fixed incendiary grenades burning right through tank armor like it was made of plastic =/


Also, is it even realistic for every soldier on the battlefield (minus pilots and crewmen) to carry around an anti tank/firebase/emplacement grenade? =l
SkaterCrush
Posts: 1173
Joined: 2009-04-13 19:07

Re: Incendiary grenades hurting armor still.. =\

Post by SkaterCrush »

HellDuke wrote:Thermite burns through almost everything. And I know incendiary grenades in WWII were used against heavy armor... So i guess it actually SHOULD work against APC and tanks.

Though it shouldn't burn through in an instant... But it does produce about 2,200 °C (3,992 °F)
Yeah but I doubt it'll disabled an entire APC, not after a while (like 5 minutes...I'm probably wrong there though)
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nick20404
Posts: 1746
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Re: Incendiary grenades hurting armor still.. =\

Post by nick20404 »

SkaterCrush wrote:Yeah but I doubt it'll disabled an entire APC, not after a while (like 5 minutes...I'm probably wrong there though)
Well, if you placed it on the engine it would surely burn threw and disable it, or if you put it over the hatch it would probably burn threw and drop onto the crew, or you could melt the barrel and disable the weapon.
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SkaterCrush
Posts: 1173
Joined: 2009-04-13 19:07

Re: Incendiary grenades hurting armor still.. =\

Post by SkaterCrush »

True, but I'm saying it landed on the APC, like a few feet away from the turrent for example. Maybe the devs could modify it like the critical hit spots for tanks? So if you throw it on the engine it will disable it after a few seconds if the APC doesn't move? Maybe...
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Rudd
Retired PR Developer
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Joined: 2007-08-15 14:32

Re: Incendiary grenades hurting armor still.. =\

Post by Rudd »

the radius seems to be that of a firebase, its very annoying to be gotten by an incendiary

but at the same time it rewards APCs that stick with the infantry. (since its hard to throw an incendiary while dudes are shooting at you.)
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Dev1200
Posts: 1708
Joined: 2008-11-30 23:01

Re: Incendiary grenades hurting armor still.. =\

Post by Dev1200 »

Although it might be realistic for it to burn through the armor, it's unrealistic for every soldier to have one.. I've also learned that if you throw an incendiary at someone, when it first goes off it kills the person. Also, as soon as the incendiary grenade explodes, thats when it damaged my tank.. not a damage over time thing. I thought the DEV team made the thermite not damage heavily armored vehicles in 0.85/0.86?
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Incendiary grenades hurting armor still.. =\

Post by Rudd »

True. Would be great if it was removed from Scoped rifle classes

1) because the scopes should be covering anways

2) cuz that would open a slot for an undeployed mode :D
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Brummy
Posts: 7479
Joined: 2007-06-03 18:54

Re: Incendiary grenades hurting armor still.. =\

Post by Brummy »

Dev1200 wrote:Although it might be realistic for it to burn through the armor, it's unrealistic for every soldier to have one.. I've also learned that if you throw an incendiary at someone, when it first goes off it kills the person.
They hurt you, they don't kill a person instantly.
chuckMFd
Posts: 130
Joined: 2007-11-24 18:17

Re: Incendiary grenades hurting armor still.. =\

Post by chuckMFd »

Incendiary grenades are made for disabling armor. PR incendiary grenades are flawed.

1) They always fall through the vehicle before igniting.
2) Damage should be taken if you are standing next to or laying on a burning incendiary.
3) One incendiary should disable any vehicle if placed on the top side.
4) Should do minimal damage if ignited on ground next to vehicle.
5) Damage should be continuous as long as its burning.
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bloodthirsty_viking
Posts: 1664
Joined: 2008-03-03 22:02

Re: Incendiary grenades hurting armor still.. =\

Post by bloodthirsty_viking »

Brummy wrote:They hurt you, they don't kill a person instantly.
hit someone with a thermite grenade and its an instant kill
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ankyle62
Posts: 556
Joined: 2009-07-12 21:41

Re: Incendiary grenades hurting armor still.. =\

Post by ankyle62 »

bloodthirsty_viking wrote:hit someone with a thermite grenade and its an instant kill
while realistic it would suck for game play and would be misused.
bloodthirsty_viking
Posts: 1664
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Re: Incendiary grenades hurting armor still.. =\

Post by bloodthirsty_viking »

ankyle62 wrote:while realistic it would suck for game play and would be misused.
no, i mean go ingame and hit someone with a thermite nade, they insta die...

i learned it while waiting for the apc to spawn in the ship, i was bored, i threw smoke, then i threw an incineary at my tm, and it instakilled him, a few minutes later someone did it to me.

is that a glitch that noone noes about?
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Dev1200
Posts: 1708
Joined: 2008-11-30 23:01

Re: Incendiary grenades hurting armor still.. =\

Post by Dev1200 »

It still damages vehicles. especially since it was added to every soldiers kit. Are all US regular army soldiers required to carry a thermite grenade with them..? Or any army for that matter.

From encyclopedia.stateuniversity.com :

"A classic military use for thermite is disabling artillery pieces. Thermite can be used to permanently disable artillery pieces without the use of explosive charges and therefore operate with a reasonable amount of stealth. The 2nd Ranger Battalion used thermite grenades against the Nazi artillery at Pointe du Hoc during the Allied invasion of Normandy"


Used in WW2 to disable artillery pieces. Not to be placed on top of tanks so they are disabled instantly.
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WilsonPL
Posts: 510
Joined: 2008-03-27 17:32

Re: Incendiary grenades hurting armor still.. =\

Post by WilsonPL »

IMO thermite grenade in PR shouldnt have 'explosion damage' effect - when they start to burn they do much damage.
Instead thermite grenades should give slow damage [it gonna take some time to destroy fob/crate/vehicle] so you can damage firebases/and abandoned vehicles.

When vehicle is crewed it can just move away from incendiary and do not take any damage.
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DankE_SPB
Retired PR Developer
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Re: Incendiary grenades hurting armor still.. =\

Post by DankE_SPB »

Draakon wrote:IDK, yesterday at Korengal Valley with a Striker, i got hit with 3 incendiary grenades in a row. We were still alive and not smoking.
depends, on Qwai my apc(WZ551) lost mobility from one incendiary, and it was brand new, without any damage
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Dev1200
Posts: 1708
Joined: 2008-11-30 23:01

Re: Incendiary grenades hurting armor still.. =\

Post by Dev1200 »

Incendiary Grenades have to be put directly on top of the vehicle; underneath or nearby doesn't affect it at all.

The biggest problem with this is tanks, since you can jump on them quite easy. If a squad rushes the tank, the tank is doomed.


Also, RKG Grenades only really damage if hit directly. Frags do nothing.. and I doubt they put an incendiary grenade on top of you. Although I believe PKM does damage the stryker, but not much.
Last edited by Dev1200 on 2009-12-23 18:56, edited 2 times in total.
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chrisweb89
Posts: 972
Joined: 2008-06-16 05:08

Re: Incendiary grenades hurting armor still.. =\

Post by chrisweb89 »

The amount of damage and the radius of the damage is very annoying. This doesn't always happen but about half the time someone throws an incendiary grenade at my vehicle it instant tracks it and brings white or black smoke while the other half nothing happens. This happens instantly and even half a second before the fire animation comes off the grenade giving you no time to move.

I have had friendlies burning crates at a FB position with my apc sitting nearby to help them and although the grenade was 5m away it tracked our apc which then burned as we RTBed. So saying that its ok wit infatry support isn't a good argument because they are so unpredictable in their effects my own team has TKed me. I would rather they do no or little damage to manned vehicles than almost kill them to stop infatry from rushing vehicles like they did when you could still spawn as engineer and C4. If you don't have an AT kit. or AT support and an apc finds you, it should be able to kill you without having to worry about this random grenade being thrown and instantly trapping them.
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