Training Maps Suggestions

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Post Reply
Punkbuster
Posts: 879
Joined: 2008-10-24 23:12

Training Maps Suggestions

Post by Punkbuster »

Hey,
I wanna ask you to increase the spawn limits on the training server again like in PR 0.85
Where there was 2 choppers spawning from each one, as now when I wanna fly an attack Huey and practice, I join a Battleforce Training server and its always taking and used for trans and dumped somewhere in the map....
You'll Probably tell me to go to an empty server, but the goal is to practice in a populated server where you have AAs trying to take you down....
and 1 more thing, to make the spawn time much faster, like 30 seconds after the first chopper moved....
thanks,
Rudy,
Last edited by Punkbuster on 2009-08-26 18:38, edited 1 time in total.
In-game name: =[BF]= Rudy_PR
Killer2354
Posts: 407
Joined: 2008-11-19 02:48

Re: Training Maps Suggestions

Post by Killer2354 »

i say... yes for transports, no for attack helis/ the littlebird with miniguns and rockets. as for the attack huey... not everyone uses that for transport. i see it once every 3 rounds or more.
Herbiie
Posts: 2022
Joined: 2009-08-24 11:21

Re: Training Maps Suggestions

Post by Herbiie »

As for the spawn times - its an easy way to get around the map when conducting official clan/tournament training.

best thing to do is to get a couple of mates to try and shoot you down on an empty server or a local server over hamachi :)
Punkbuster
Posts: 879
Joined: 2008-10-24 23:12

Re: Training Maps Suggestions

Post by Punkbuster »

I usually go to the server, and don't find the Attack Huey, I spam the chat asking where it is untill finally some one tells me I landed it at B7 KP 3 for example
In-game name: =[BF]= Rudy_PR
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Training Maps Suggestions

Post by Rudd »

Would be better if training servers were limited to 20slots. Would also solve alot of associated issues tbh,
Image
Punkbuster
Posts: 879
Joined: 2008-10-24 23:12

Re: Training Maps Suggestions

Post by Punkbuster »

Dr2B Rudd wrote:Would be better if training servers were limited to 20slots. Would also solve alot of associated issues tbh,
naah, I think the more the number the better it will be... the more training youll get...
In-game name: =[BF]= Rudy_PR
Killer2354
Posts: 407
Joined: 2008-11-19 02:48

Re: Training Maps Suggestions

Post by Killer2354 »

i did read that they put longer spawn times because the rape of infantry but players are hard coded ;)
Kontrollturm
Posts: 104
Joined: 2008-06-22 20:21

Re: Training Maps Suggestions

Post by Kontrollturm »

I also think, that it should be possible to Oneman an APC/Tank in Training mode.... Thats so gay, that you cant test it alone. (Maybe add an MEC airport, that there is more combat, since nobody playing the other map )
Killer2354
Posts: 407
Joined: 2008-11-19 02:48

Re: Training Maps Suggestions

Post by Killer2354 »

well actually you can use one man for any vehicle that isn't originally on the team like the Chinese vehicles on the MEC side and the USMC vehicles on the U.S.Army side.
Hunt3r
Posts: 1573
Joined: 2009-04-24 22:09

Re: Training Maps Suggestions

Post by Hunt3r »

Killer2354 wrote:well actually you can use one man for any vehicle that isn't originally on the team like the Chinese vehicles on the MEC side and the USMC vehicles on the U.S.Army side.
Well what if I want to practice shooting the Abrams into AA tanks, but no one wants to drive with me?
Killer2354
Posts: 407
Joined: 2008-11-19 02:48

Re: Training Maps Suggestions

Post by Killer2354 »

that's when u contact a friend over Xfire who has PR and is willing to come ;)
Punkbuster
Posts: 879
Joined: 2008-10-24 23:12

Re: Training Maps Suggestions

Post by Punkbuster »

Killer2354 wrote:i did read that they put longer spawn times because the rape of infantry but players are hard coded ;)
Yeah but that's lame
By the way I am using speech recognition to type lol
In-game name: =[BF]= Rudy_PR
Dev1200
Posts: 1708
Joined: 2008-11-30 23:01

Re: Training Maps Suggestions

Post by Dev1200 »

It would be nice for the vehicles to respawn every 30-60 seconds, this way on populated servers people aren't waiting around for vehicles..

Also stops asshats who take the vehicles, park them out of bounds, then switch teams. Then they never respawn unless you blow them up. Which you can't, unless you ram them. =\
Punkbuster
Posts: 879
Joined: 2008-10-24 23:12

Re: Training Maps Suggestions

Post by Punkbuster »

Dev1200 wrote:It would be nice for the vehicles to respawn every 30-60 seconds, this way on populated servers people aren't waiting around for vehicles..

Also stops asshats who take the vehicles, park them out of bounds, then switch teams. Then they never respawn unless you blow them up. Which you can't, unless you ram them. =\
This is exactly my point!!!
Exactly!!!!!
but other than the asshat sometimes noobs take an attack chopper and use and it as transport and doesn't blow it up after he finishes!
so it also wont spawn!

I am also a clan member of Battleforce, so Sometimes people start to whine about lack of choppers, I also feel that so I'll have to ask an admin on Xfire to restart the map in order to be able to fly choppers again.
In-game name: =[BF]= Rudy_PR
Lan
Posts: 358
Joined: 2008-10-26 02:15

Re: Training Maps Suggestions

Post by Lan »

If you are going to change anything in singleplayer please make he runways undistructable because people intentionally tear it up to annoy other players, also every time i go on a training server to try practice in the apache people are bombing heli and jet spawns and blowing every one up or they get in a jet and drive by you and drop the bombs there which is so dam annoying.
Post Reply

Return to “PR:BF2 Suggestions”