Or Something more impressive than that
Anyway, I've decided to write a guide to the combat Engineer Kit. It's an extremely powerful kit, that can do alot for the team, and is normally over-looked as an asset. It can deny supply routes, and protect your team from enemy vehicles, along with clearing your own supply lines, fixing light vehicles, and building Fire Bases.
I'm going to start off with the very basics, what the Combat Engineer Has:-
#1 knife/bayonet/Restrainer
#2 Shovel
#3 Rifle with 6 magazines
#4 Wrench
#5 Land Mine
#6 PE4/C4
#7 Binoculars
#8 Field Dressings
#9 Incendiary Grenade.
#1, #2, '3, #7, #8, #9, are all standard and so I'm not going to explain them
#4 The Wrench.
The Wrench Is very useful. It can clear Friendly, and enemy Mines, allowing you to redeploy them somewhere else. This is achieved by laying Prone next to the mine, looking directly at it with the Wrench equipped, and holding down the Left Mouse Button, or your Primary Fire Button. This can be used in conjunction with a Landmine as a "door" against vehicles, when a friendly vehicle approaches you take the mine away, when it passes you put it back. This is good for Roads closer to the front line, though they do take alot of patience.
#5 The Landmine.
Everything said in this section also applies to the Insurgent "sapper" kit.
The Landmine is a Brilliant Area Denial Weapon, but people usually make the mistake of trying to hide their mine. The best thing you can do with a mine is put it where they can see it, and can't get around it, therefore they are forced to go down a route you want them to go down (if you place enough mines) and not go where you don't want them to be. This is very easily in large Cities, such as Ramiel, as a high speed Humvee/Land Rover convoy of 2 or 3 vehicles will easily get lost and ambushed in the streets, if it's intended route is broken.
There are two ways of denyign a road to the enemy, the first uses a single mine in the middle:

This is the usual way mines are deployed, you do not need access to a supply crate, ammo box or an ammo bag. However, this mine is very easy to avoid, so, if you do have an Ammunition supply near by, the best method of denying a road to enemy vehicles, is like this:

A Line of mines spanning the entire road. There is no way an enemy vehicle will eb able to get past this, and while it's blundering around trying to turn without blowing itself up, it makes an easy target for Ambush.
#6 PE4/C4
PE4, or C4 as it is more commonly known is a very powerful device. After setting the explosives you will hear two beeps. Then your character will automatically take out the remote, and you MUST WAIT for a quick trio of beeps, before you can blow the charge. The safest distance you have to be away from the Explosion is 20m, and prone, then you will be fine, literally 1m closer than 20m and you will be hurt. C4 can be used for destroying bridges (Place the charge about half way along the bridge, preferably at the side, or for long bridges the middle or edge of a distinct section) and starting ambushes (nice big loud explosion).
So this is my Basic Guide to using the Combat engineer Kit, I hope it is of some use, and that some more people use the combat Engineer to it's full potential.

