Assets for flat surfaces
Posted: 2009-09-03 18:44
I know we have limited space on the commo-rose, but bear with me on this. If there could be another way to do it, that would be awesome.
Ok, so when we have assets, we have that big dirtmound that helps when you're on a slope and such. Pretty cool right? Well, if someway we could keep that, that would be great.
Now, here's my thoughts. Occasionally, putting an asset on a rooftop, such as Muttrah, will cause this mound to block passages. Muttrah is mostly flat to begin with, so i got this nice little idea. Why not do for levels that are as flat as Muttrah, is make the assets have the wooden bottom like the vehicle repair station.
Or at least give it as an option. Cause I'm pretty sure just as often as people LIKE blocking off every possible entrance, they also sometimes wish the giant mound wouldn't just spontaneously appear.
You know, now that i'm typing it out, it sounds really dumb. But, just a thought, like i said.
Ok, so when we have assets, we have that big dirtmound that helps when you're on a slope and such. Pretty cool right? Well, if someway we could keep that, that would be great.
Now, here's my thoughts. Occasionally, putting an asset on a rooftop, such as Muttrah, will cause this mound to block passages. Muttrah is mostly flat to begin with, so i got this nice little idea. Why not do for levels that are as flat as Muttrah, is make the assets have the wooden bottom like the vehicle repair station.
Or at least give it as an option. Cause I'm pretty sure just as often as people LIKE blocking off every possible entrance, they also sometimes wish the giant mound wouldn't just spontaneously appear.
You know, now that i'm typing it out, it sounds really dumb. But, just a thought, like i said.