Commander UAV Modification

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Hoboknighter
Posts: 149
Joined: 2009-03-08 17:46

Commander UAV Modification

Post by Hoboknighter »

With the new patch, the Commander UAV is cool and all, but right now it's really useless. You can fly around and spot things, but its almost impossible to tell who's who below when spotting infantry. Also, when you go to place markers, you have to open up the map, which doesn't help since you're not exactly sure where you're looking with the UAV. On any city map being off by only 30-50 meters means several buildings difference.
-My first suggestion would be to add another level of zoom to the UAV, like 2-4x. All US UAV's have at least this level of detail in their camera. This will especially help in urban maps like Ejod or Muttrah.
-Second, and most importantly, give the commander the ability to place spotted markers directly from the UAV's viewscreen.
McBumLuv
Posts: 3563
Joined: 2008-08-31 02:48

Re: Commander UAV Modification

Post by McBumLuv »

Hoboknighter wrote:With the new patch, the Commander UAV is cool and all, but right now it's really useless. You can fly around and spot things, but its almost impossible to tell who's who below when spotting infantry. Also, when you go to place markers, you have to open up the map, which doesn't help since you're not exactly sure where you're looking with the UAV. On any city map being off by only 30-50 meters means several buildings difference.
You just need to know the map I find. Though going over Kashan desert even seemed really alien to me whilst fooling around in training, though probably because the FOV isn't wide enough to see anything but pure desert most of the time.
-My first suggestion would be to add another level of zoom to the UAV, like 2-4x. All US UAV's have at least this level of detail in their camera. This will especially help in urban maps like Ejod or Muttrah.
I'm 99.9% sure that adding zoom is impossible with TV missiles.
-Second, and most importantly, give the commander the ability to place spotted markers directly from the UAV's viewscreen.
I'm not sure if that would be possible with the Q-/T- rose, but I do hope it is. It would also allow for "lazing" targets, but of course it would be limited to lazing a the dead center of the screen, and not where the cursor is ;)
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Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Re: Commander UAV Modification

Post by Outlawz7 »

Lazing is firing a projectile (one that sticks and has a lockon box, that is), and since the UAV is a missile and missiles can't fire missiles, that's a no too.
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McBumLuv
Posts: 3563
Joined: 2008-08-31 02:48

Re: Commander UAV Modification

Post by McBumLuv »

[R-CON]Outlawz wrote:Lazing is firing a projectile (one that sticks and has a lockon box, that is), and since the UAV is a missile and missiles can't fire missiles, that's a no too.
Though placing markers like the APC/Helicopter extract is also spawning a "projectile" vehicle. I'm not sure if it would be possible to alter the commo rose to accomodate that effectively if at all for the commander, but it's worth looking into.
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Tartantyco
Posts: 2796
Joined: 2006-10-21 14:11

Re: Commander UAV Modification

Post by Tartantyco »

Hoboknighter wrote:Also, when you go to place markers, you have to open up the map, which doesn't help since you're not exactly sure where you're looking with the UAV.
-If you want to know where the UAV is just use your 'Q' comm. rose, left click 'Contact' and a question mark will show up exactly where the UAV is, which carries over to the CO map so you can easily place markers. You can also zoom in on your minimap but then there'll be some guesstimation regarding the exact spot, especially on big maps.
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Rissien
Posts: 2661
Joined: 2008-11-07 22:40

Re: Commander UAV Modification

Post by Rissien »

Know your map, get to regognize where buildings are in the map.
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DankE_SPB
Retired PR Developer
Posts: 3678
Joined: 2008-09-30 22:29

Re: Commander UAV Modification

Post by DankE_SPB »

Also, when you go to place markers, you have to open up the map, which doesn't help since you're not exactly sure where you're looking with the UAV.
"Q"->spotted in UAV screen-> open map, you see "?" on your map-> put needed marker on it :-)

edit:meh, i was blind while reading this thread lol
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Arnoldio
Posts: 4210
Joined: 2008-07-22 15:04

Re: Commander UAV Modification

Post by Arnoldio »

How about WASD controls and mouse freelook if possible...Right now it has its limitations -.-
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badmojo420
Posts: 2849
Joined: 2008-08-23 00:12

Re: Commander UAV Modification

Post by badmojo420 »

When flying the UAV, zoom your minimap in as much as you can, since the minimap moves with the UAV, it's a good idea of where exactly you are on that part of the map.
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