Make collaborator a medic without guns

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Nimise
Posts: 189
Joined: 2009-05-13 18:14

Make collaborator a medic without guns

Post by Nimise »

The current system with the collaborator is pretty bad, basically if the collaborator does his job and heals/revives his teammates he gets punished for it. So people knowing that they will most likely get killed healing there teammates just try to get shot instead of healing. So really the collaborator kit is more of a help team-get punished/don't help team-punish enemy.My suggestion is to remove any kind of punishment for killing collaborators but also make it so collaborators have normal spawn times, and if they are restrained the US/British team gets 5 intel points. This way it would encourage the collaborators to stay with there squad so they can heal there squad and there squad can protect them.
EOD_Security-2252
Posts: 804
Joined: 2008-06-10 23:08

Re: Make collaborator a medic without guns

Post by EOD_Security-2252 »

I would recommend looking at the General Feedback section, there's a fairly large thread pertaining to comments, suggestions and complaints about the collaborator kit.

Informally retired modder - Projects: Artillery Shell IED,PSC Faction
myles
Posts: 1614
Joined: 2008-11-09 14:34

Re: Make collaborator a medic without guns

Post by myles »

well its more realistic that way so kepp it.
Check out my Project Reaity gamplay here http://www.youtube.com/user/Projectreality1

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Herbiie
Posts: 2022
Joined: 2009-08-24 11:21

Re: Make collaborator a medic without guns

Post by Herbiie »

Nimise wrote:The current system with the collaborator is pretty bad, basically if the collaborator does his job and heals/revives his teammates he gets punished for it. So people knowing that they will most likely get killed healing there teammates just try to get shot instead of healing. So really the collaborator kit is more of a help team-get punished/don't help team-punish enemy.My suggestion is to remove any kind of punishment for killing collaborators but also make it so collaborators have normal spawn times, and if they are restrained the US/British team gets 5 intel points. This way it would encourage the collaborators to stay with there squad so they can heal there squad and there squad can protect them.
Lmao

No punishments for shooting Collaboraters? so why should the US not shoot them? They are civilians and Coalition troops DO NOT shoot civilians. Tbh Collaboraters do tend to stick with squads unless they are scouting, both situations it's perfectly realistic. If the US/UK weren't punished for shooting them then it'd be stupid, "There's a civilian! He's got his hands up! Shoot him anyway!"

We need to make people shoot civilians less, this would be a step in completely the wrong direction.
KingLorre
Posts: 1893
Joined: 2006-10-21 14:01

Re: Make collaborator a medic without guns

Post by KingLorre »

Herbiie wrote:Lmao

No punishments for shooting Collaboraters? so why should the US not shoot them? They are civilians and Coalition troops DO NOT shoot civilians. Tbh Collaboraters do tend to stick with squads unless they are scouting, both situations it's perfectly realistic. If the US/UK weren't punished for shooting them then it'd be stupid, "There's a civilian! He's got his hands up! Shoot him anyway!"

We need to make people shoot civilians less, this would be a step in completely the wrong direction.
thn we'd also need less brain dead civilians running into squads trying to stone them to death, honestly if i see them trying that i just shoot them then anyway.
Herbiie
Posts: 2022
Joined: 2009-08-24 11:21

Re: Make collaborator a medic without guns

Post by Herbiie »

KingLorre wrote:thn we'd also need less brain dead civilians running into squads trying to stone them to death, honestly if i see them trying that i just shoot them then anyway.
Oh yes because that'd make it al right IRL?

A civilian throws a stone at a Humvee so the Humvee blows his head off. Dude Civilians throw Molotovs at British Tanks and they don't react...
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